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Member Since 02 Sep 2012
Offline Last Active Nov 21 2012 05:24 AM

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In Topic: Nexon today acquired 3,218,091 shares of NCsoft

18 November 2012 - 04:31 PM

View PostArch Angel, on 10 June 2012 - 04:54 AM, said:

Not excited about this.

I actually.... am not going to buy GW2 now (I held off, now I'm glad).

Nexon = Pay to Win.

ZERO doubt about that in my mind.

Now they hold the large value of 15% stocks? THAT IS A CATASTROPHY. I seriously question the people who are saying "oho no big deal oho derp derp herp herp lerp lerp".

They invested greatly into NCsoft now because NCsoft is releasing a thus far MASSIVELY SUCCESSFUL GAME... with what model?

Oh? What model was it?


-> GW2 is coming with a CASH SHOP in it.

AKA their main playing ground. Their niche, their not-so-humble-abode, their creme de le creme. What they've done for years.

So telling me they won't make it buy to win is a henious joke to me; and none of us will even know until it is a month or two into release THEN they begin to let the items trickle down and your GW2 is now B2W.

Nailed it!

In Topic: Forget about Ascended gear, Has Anet been honest about anything?

17 November 2012 - 06:09 PM

View Postraspberry jam, on 17 November 2012 - 03:27 PM, said:

Hmm, I doubt that. The normal/fine scale is used for other things. For example there are no exotic transmutation stones.
I think they're going to give us another gear tier instead. Or they might not, if they go by the current fan feedback... :P

I'm pretty comfortable saying they want to implement higher quality infusions, as that is what they said they wanted to do. I may be wrong, especially with it coming from Anet... I'm not sure they know what they're planning to do well enough to tell us.

In Topic: Forget about Ascended gear, Has Anet been honest about anything?

17 November 2012 - 02:34 PM

View PostRedStar, on 17 November 2012 - 09:08 AM, said:

Ok for the last time :

Stats + %increase(1)
+Runes/sigils  +%increase(2)
+infusion (couldn't take that one since you didn't really know how important is going to be)

But did you take

-Exotics :


-Exotics :
Stats only

It's easy to forget to take into account the runes/sigils in exotics since they aren't always there at first, but they are always present in Ascended since it's build in. If you still don't understand, then I'm giving up because I don't want to explain something so basic in details.

For the last time, I've accounted for whatever it is you are worried about me not accounting for. When I do math proofs, I account for everything relevant. Otherwise why would I do the maths? It would be meaningless gibberish if I didn't account for all of the variables...

I do know a little sumthin about infusions though, your assertion that I do not is in error.

Example. If you compare an exotic to an ascended... ring. The exotic ring can have an exotic jewel in it. And the ascended ring will "only" have a "fine" infusion... The ascended ring would have 22 stat points more than the exotic one. Rough ball math and multiply that by 14 (number of gear slots) and you'll find ascended set with only fine infusions has about 300 more stats than the exotic set. That isn't even factoring in the extra base weapon damage or base armor for having a higher tier set, which will be noticeable as well.

The difference in power scale between exotic and ascended is roughly equivalent to the difference of rare and exotics... the only caveat, is that only holds true with fine infusions. Masterwork, rare, exotic... ascended quality ifusions will be here soon enough, exaggerating this disparity far, far more.

In Topic: Forget about Ascended gear, Has Anet been honest about anything?

17 November 2012 - 05:14 AM

View PostRedStar, on 16 November 2012 - 03:48 PM, said:

I know you can buy exotics with gold. Because players are willing to sell them. But all the gold in the world couldn't buy you a specific set of stats if no one is selling it. That's what I meant.

And...you don't understand. If you compare Ascended and Exotics, you have to consider Exotics with runes/sigils. If you didn't, the difference is bigger. You can't correctly compare two things if you give a bonus to one and not the other...

I'm not sure you know what you're talking about, and if you are sure, you sure shouldn't be.

I compared Exotics to Ascended. I considered them with equal types, or flavor, comparing apples to apples so to speak. The Ascended apple is just a better apple than the Exotic apple. And a full set of Ascended apples is far better than the equivalent set of Exotic ones.

But your last line... that one I take exception to especially. It is because one set has an additional bonus that we even need to compare the two in the first place. If Ascended gear was identical to exotics we wouldn't have anything to talk about!! Ascended is strictly better, and by comparing how much better it is we use exotics as the baseline.... again... because ascended has a bonus exotics do not.

Whatever point it is you think you have, or think you're making, is wrong. Please go back to whatever basic concepts you have regarding this issue and examine them critically for errors, find the fault, advance in understanding. Profit.

In Topic: Forget about Ascended gear, Has Anet been honest about anything?

17 November 2012 - 04:58 AM

View PostDuskWolf, on 17 November 2012 - 12:49 AM, said:

The obvious: Reasonable doubt.

There's some part of his brain that's pushing past the wall of cognitive dissonance, and he's slowly beginning to realise that this isn't the incredible game he deludes himself into believing it is. That the money he spent might not have been justified. That they actually have a point and that there are a lot of logical, constructive, genuine arguments against the current state of the game. And ultimately, if you remove these things, it makes it much more easy for you to delude yourself into believing that GW2 in its current state is brilliant.

Personally, I think it'd be more helpful if he'd come down to reality and complain with the rest of us. The more people voicing concern against this becoming a monotonous, treadmill game, the more chance we have of actually seeing it fixed. A lot of things need to be done, but one is to focus more on fun, varied content instead of adding a treadmill. The problem with GW2 is that it keeps implementing content that isn't fun. I'll explain.

So... due to a friend's pesterings, I poked my nose into the new Lost Shores content. What did it have me doing? Gathering flotsam and jetsam from a beach. So I was essentially a janitor, and that's the problem with WoW - in WoW you're a janitor with weapons, in GW2 you're mostly a janitor with weapons. The content just simply isn't fun. It's copy-pasted, too. It mostly revolves around either kill thing, or press button to interact with thing.

If the content was fun, then they wouldn't need a treadmill. The treadmill is operant conditioning through and through, it's taking advantage of weak-minded addictions in order to make up for a game which simply isn't fun. But there are plenty of single- and multi-player games which don't need a treadmill to be fun. I was recently playing the indie game Deadlight. That didn't need one, it was fun because it was atmospheric and I was pulled into the story. Arguments that state that a treadmill is needed are fallacious bordering on felonious.

And GW2 needs a treadmill. Why does it? The content isn't fun. In The Secret World you have investigations to break up things. In Champions Online you have neat missions like the sky carrier defence, or the Whiteout investigations (where you learn about a race of shapeshifting aliens, and that mission is filled with paranoia, it's great). In Torchlight II you have puzzle rooms in dungeons that you can solve with friends.

Not only that, but they could make the combat more fun. They could speed up movement speed of players and foes inside and outside of combat, they could make it more nippy and fun feeling, they could provide a greater variety of skills (rather than most skills being copy-pasted versions of other skills with different skins), they could have their AI be tactical (like buffing, healing, and resurrecting friendlies). These are things that games like GW1 and Champions Online already do. It wouldn't be impossible to put these things in GW2.

Let me put an idea in your head right now: Chainsaws. Engineers are desperate right now for a good weapon, and imagine how fun that would be! And how about mobile drones? How about an arachnidrone which you could switch between healing and attack modes? It's something you'd have to defend, but in attack mode it could help defend you. There are so many things you could do with the engineer to make it more fun. And that's what this game lacks - fun.

It doesn't have fun, varied content. It has stale, copy-pasted content. The same goes for combat skills. Now, they could obey the rule of fun and improve the combat and add more variety to the content. They could put in chainsaws and some fun actual puzzles in jumping puzzle areas, maybe riddles and things, you know, to break up the monotony. They could do that, but what are they doing instead? They're adding a treadmill.

The treadmill is the most predatory thing you could add to an MMORPG. Why? It preys on the weak-of-mind and their addictive personalities, it makes someone want to play with the promise of bigger numbers. Opernat conditioning. That's lazy. They know it. I know it. That's the easy answer. So instead of fixing their professions, their combat, and their content, they're just going to opt for addicting people to treadmills instead. Well that's great.

Now, here's the thing. I think Rickter and people like him are beginning to see why there are complaints about this, why it's depressing. And their cognitive dissonance is fading. I'm hoping that soon enough they'll join with complaints like mine so that we can be a unified voice against this nonsense. Is operant conditioning as a form of content okay? Do we really like treadmills? Really? I think it's not okay. Let's tell ArenaNet that, let's tell them not to opt for the lazy answer.

So... you guys go back to picking up trash off the beaches, as monotonous and bloody dull as that is. I'll go and play something that's fun. Again, the rule of fun matters, here. I just want to know whom it was at ArenaNet that thought that picking up trash off a beach equated to fun content. I want to know because I want to slap them, and then I might slap them again because that would be cathartic. All the time I've been talking about how GW2 embraces its ability to be unfun. It shouldn't. It really shouldn't.

Again, I'll note, that GW2 is the only game I know of which manages to have an unfun flamethrower. They could make it fun, but they're adding a treadmill. So no, I don't think that's okay. I'm still hoping that the ArenaNet I once liked is still in there, somewhere, and that they're going to do something about this. But really, people... can we set aside the cognitive dissonance? This isn't a fun game. That's why they're adding a treadmill.

Let's help them figure out why this isn't a fun game, and demand that they at least try to fix that, instead of opting for the easy way out (turning GW2 into WoW).

Besides the engineer specific tangents, this is very well written, concise, and illustrates the issues very well. Thanks for sharing.