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Member Since 02 Sep 2012
Offline Last Active Jan 08 2015 07:41 PM

#2322698 I just miss Guild Wars

Posted Feathermoore on 09 May 2014 - 01:21 PM

You know what I miss the most about GW1? The HUD. More specifically the insane amount of control you had over it.

My enemy cast bar was stretched out to be almost a third of my screen in length and placed right on top of my character model, my skills were shrunk down to the smallest possible scale, XP was removed, and mana/HP were put on top of each other and also stretched out to a third of the screen right under my skills. I plopped the effects monitor right under that and stretched the party monitor until it displayed everyone at once. The damage monitor was moved to show up at the bottom middle of my screen above a thin chat window. The weapon slot indicator was placed next to the HP bar and the notifications kept in the middle of the screen but made bigger/lowered a bit.

Basically, everything was moved right into the middle "sector" of the screen excluding anything that was "extra" or situationally needed information. I was able to change the size of specific items to give more importance to priority information (I played mesmer primarily so the massive enemy cast bar was absolutely crucial to improving my skill) and even just remove things that only caused clutter. It was so powerful and I loved it dearly.

#2319120 Show Us Your Ranger!

Posted Cube on 22 April 2014 - 03:57 AM

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#2320687 Megaserver rollout complete

Posted Swoopeh on 27 April 2014 - 10:12 PM

Well, just today I got my first Teq kill thanks to the megaservers and I'm noticing a lot of people around while questing so it definitely works. Just a shame that there's no good solution for people who love RP, though as with anything new it might get tweaked a bit more.

#2320087 Megaservers or not Megaservers?

Posted Phineas Poe on 25 April 2014 - 07:01 PM

View PostDatenshi92, on 24 April 2014 - 11:20 AM, said:

And if such thing gets implemented, next thing we're going to see rumors about the possibility of raid dungeons and.... *drum roll* guild halls!

I don't see raid dungeons ever being implemented. For one, the model itself is outdated, and even WoW, a game that was once built around instanced raiding, stepped away from the idea further and further year after year. I would like to see them open up Fractals into being a 10-15 man instance, but that's about it.

The other bigger reason is that the guild roster size of 500 makes organizing that kind of thing a bit difficult. I expect the open world to be continually used as a space for hardcore content. The only question is whether they're going to improve on the system to allow us better ability for self-organization.

"Opting out" is the simplest solution I could think of, but it may be something that just isn't simply possible now that they've pretty much eliminated servers in PvE. The fact that they're making guilds server-agnostic later this year just solidifies the fact that they're trying to push the community to be more guild-oriented than server-oriented. It pains me to think that "Sanctum of Rall" will not really be a thing any longer, but I ultimately think it's a good step for the game and makes it more in line to how things were during GW1.

I expect further refinements of the system over the next few months, hopefully in line to make Tequatl/Wurm a bit easier to organize. Having seen Sparkfly Fen become a megaserver map, I do have to say that the megaserver hasn't heavily impacted our ability to do Tequatl as much as I thought it would. And now at least there's the opportunity that someone outside of SoR can join in our kills.

One week into the megaserver, I'm more OK with it than I was initially.

#2320525 Megaservers or not Megaservers?

Posted MCBiohazard on 27 April 2014 - 09:06 AM

As a casual player in a mostly dead guild but with altoholic tendencies nonetheless, the megaserver has only been positive for me. Many dynamic events in previously underpopulated zones that I had to skip in the past because they were not easily completable solo I've been able to do because there has been enough players nearby to finish them. I realize the issues that can occur with large guilds not being able to get into the same instance, but paradoxically as a mostly lone wolf, I am enjoying the game more because there are more people around me to help me finish content.

#2320477 Megaserver rollout complete

Posted Enchanted Krystal on 27 April 2014 - 12:11 AM

I quite like the magaserver update.  I play in Australia and at odd times & previously it was hard for me to complete some of the world events due to lack of active players.   Now I am having a lot more fun, and learning a lot faster too.  For the casual/leisurely player this is a good thing IMO.

#2222150 Mix & Matching Armour

Posted mpq1671 on 26 July 2013 - 09:11 AM

Here comes my sweet babe:

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Shoulders: Arah ones
Chest: Gladiator (from TP)
Gloves: Radiant Vembraces (3k achi ones)
Pants: Norn T3
Boots: Barbaric (from TP)

Zenith Axe/Arah Mace

Mixed Illumanati and Abyss colours.

Do u know any better boots expecpt of Primeval ones?

#2238386 Karma Trains?

Posted kalendraf on 30 September 2013 - 07:05 PM

The first step I recommend for gaining more karma is upgrading your main karma-farming character with an ascended amulet and upgrading it with the Karmic Infusion.  That way, all the events you farm for karma will give you an extra +15% karma.

Next, if you're in an active guild with plenty of influence to burn, request that they continually activate the guild-wide karma bonus (+15% for 24 hours) as well as guild karma banners (either the 5% or 10% variety).  If your current guild can't or won't do this, consider joining up with another guild that provides it.  For the banners, you can sometimes find other guilds that have place them in Lion's Arch - use them.

Also be sure to use any personal karma boosters you may have obtained like the Karma Booster, Ice Cream, etc.  Once you have all of that setup, you can potentially be earning up to +95% karma.  In other words, you've nearly doubled the rate at which you can earn karma.

Fractals seem to be a good way to farm karma, especially with experienced groups who can do it quickly.  The base karma reward for fractals starts at 6400 karma and it increases at higher levels.

Otherwise, high level maps will tend to reward the most karma per event.  The champ farming trains in Frostgorge Sound can be worthwhile for karma farming.  With gold participation level, most of these tend to reward between 330 to 370 karma per boss event, and that reward can be boosted higher depending on your karma boosts.  In addition to karma, you'll also be farming champ bags which can be a lucrative source of loot.

Some people still farm Orr, but it's not as popular as it once was.  If you can find enough players doing it, that may still be viable for karma farming.

Finally, be sure to complete your dialies and monthlies. The daily reward is worth 600 karma. The monthly gives 6000 karma.  For a typical 30-day month, that works out to 24000 karma worth of rewards available, just by doing tasks you'll likely get credit for by simply playing the game.

#2229900 Robert Hrouda Leaves ArenaNet

Posted Azure Skye on 29 August 2013 - 10:15 PM

View PostInraged Twitch, on 29 August 2013 - 10:09 PM, said:

well that sucks.  Could this be because NCsoft is taking over ANET???
No! People leave, moved, pushed out, laid off and its none our business to know why he left or laid off on what terms. We need to stop all these conspiracy theories to know why he left. Just leave him alone and let him live his life, yes, he has been laid off but this isnt news and none our business to begin with! >.>  Yes,it's sad to see him go but life goes on!

#2229022 Temple of Balthazar

Posted typographie on 26 August 2013 - 07:46 PM

Check this list occasionally. Given how important the Balthazar temple is to completing a legendary its amazing how rarely its open on any server, but as of typing this post it is currently available on Tarnished Coast.

#2212693 Upcoming Skill and Trait Changes

Posted Mhenlo on 21 June 2013 - 01:45 AM

As long as they refuse to bring back the monk class and make it so that classes have specific and different roles from each other, I see no reason to get excited about skill updates from a sPvP or team instance perspective. The combat in those instances will still be boring and shallow as long as ANet continues their anti-class-discrimination stance.

As for solo PvE, which tends to be the bread and butter of the remaining casual population of this game; these changes will likely piss off a good number of people who have spent time getting exotic/ascended gear for specific builds only to have them nerfed again.

#2060568 Mix & Matching Armour

Posted n4v1ns on 04 November 2012 - 03:37 AM

I was inspired by all the black/gold combos. I think this looks great:

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#2182962 Mix & Matching Armour

Posted Nubynuberson on 23 March 2013 - 01:23 PM

This is my warrior currently, before I got his weapon(which i now have)

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But I'm a lot more proud of my Gaurdian.

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I used a mix of celestial, white gold, and antique gold

tier 2 human helm and shoulders, AC gloves, vigil chest, priory boots, and kodan legs.
Kymswardan is my sword model.

#2176892 Mix & Matching Armour

Posted matsif on 09 March 2013 - 06:20 AM

decided to give my warrior a sex change in anticipation of the name change items, whenever they get released.  new combo is norn t3 legs, norn t2 chest, barbaric shoulder and boots, and HoM gloves.  I have the primeval helm but it's hidden.  Weapons are Moonshine mace and Corrupted Skeggox axe, and dyes are ruby and midnight ice.

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#2174838 Mix & Matching Armour

Posted Lefanu on 05 March 2013 - 06:36 AM

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