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Member Since 03 Sep 2012
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In Topic: Will Arena Net just let Guild Wars 2 die?

19 March 2014 - 02:45 PM

Despite so many Living Story updates, the core game is stale. But their target audience doesn't mind it, since they play so little that there is always something new to try and a new gem store skin to buy. Old stagers, on the other hand, complain about only one PvP mode, PvDoor zergfest in WvW, boring and unchallenging PvE, poor overall balancing, ubiquitous timegating and checklisting, lack of meaningful progression and important features missing, like GvG or housing.

View Postdavadude, on 19 March 2014 - 02:34 PM, said:

The game had no update from launch until the end of October 2012.
The game was new back then and two months wasn't enough to get bored with all of it.

In Topic: Why don't people like Activities?

19 March 2014 - 01:28 PM

Crab Toss and Southsun Survival are highly frustrating and the latter is poorly designed (finding food is too random and if you become a wisp early... well, you can't even AFK till the end of the round). The rest may be more fun, but they quickly get boring to all but the most hard-bitten enthusiasts.

In Topic: ArenaNet to "address [...] the dominance of Berserker/DPS"

13 January 2014 - 04:11 PM

View PostPhineas Poe, on 13 January 2014 - 11:06 AM, said:

This is so false.

For ~12 minutes of fighting I get xxxxx

Except it's never 12 minutes. If you are a part of a Tequatl dedicated guild, they start organizing 30 minutes before the spawn. If you kill it on servers like Desolation, you have to arrive even earlier because of overflows. You can't PvP/WvW/dungeon while waiting or you'll risk losing your spot on the server. And Tequatl's Hoard? After almost 100 kills I have yet to see one.

In Topic: Why am I getting dissed for only wanting zerkers in my party?

05 November 2013 - 12:20 PM

View PostEpixors, on 04 November 2013 - 07:27 PM, said:

Never underestimate the mighty friend list!
It's tricky. You need a lengthy and active - and I mean LENGTHY - dungeon-only friend list in order to have any comfort in forming parties. Half of your dungeon friend list is offline, half of the rest is busy with other things, half of this half has already done this dungeon today and half of the remaining contacts doesn't respond.

View PostDrexra, on 05 November 2013 - 06:13 AM, said:

But my point is, why jump into somones team who just clearly wouldn't want you. It's like asking to be let down, putting your hand on the corn baller. Once they establish you don't have the gear or know how, you'll more than likely get booted. Why put yourself in that situation?
From my experience most do it on purpose. Either to leech off a decent (by PUG standards at least) run while being insufficiently skilled and insufficiently geared, or to screw some elitist scumbags daring to ask for experienced players.

In Topic: Yo, how are thieves not crazy OP?

26 December 2012 - 10:41 AM


If you want to see some high numbers, please watch this movie. It's a warrior POV of a paid tpvp game, so the opponents represent a higher level of skill, unlike some random hotjoin spvpers. Nevertheless, the warrior pulls some awesome high numbers. You seem great at math, perhaps you could calculate how much damage he does by using all his cooldown skills, utilities, F1 and autoattack (equivalent of thieves' CnD+mug+backstab+heartseeker+venom+elite+signet+autoattack).

View PostCaffynated, on 26 December 2012 - 09:45 AM, said:

The odds of anyone reacting fast enough to avoid CnMugD -> backstab are fairly low. We've been over this before. 1/2 second with internet latency and the limits of human reaction speed make it borderline impossible to stun break and dodge/invuln before backstab lands.
If you see a thief coming - and you should see, a proper identification of incoming threats is an element of "skill" - you can expect what will happen. It is easy to estimate 900 range, you should be able to time your dodge/invul/other defensive moves. At least I can.