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Kanto

Member Since 04 Sep 2012
Offline Last Active May 19 2013 09:40 AM

Posts I've Made

In Topic: How to deal with lack of perma swiftness?

17 May 2013 - 08:10 AM

Funny enough I use my guardian for my dailies and if I ever decide to go out and get map completion I'll use it as well. Perma swiftness.

50% boon extension (since we put out so many boons) and staff 3 gives a 3 second window without Swiftness. Trade Symbols Last Longer for -20% Two Hand CDs and it is perma.


As for the Mesmer, Runes of Centaur worked pretty well. Assuming you don't want your runes for something else, and that you're power/crit based.

In Topic: Staff vs Greatsword: PvE Boss Fights

22 March 2013 - 01:24 PM

View PostCoren, on 21 March 2013 - 03:08 PM, said:

You mean during the 45 seconds cooldown from rage, the sigil of air won't activate?

Indeed so, the research has been done. http://wiki.guildwars2.com/wiki/Sigil

In Topic: Staff vs Greatsword: PvE Boss Fights

21 March 2013 - 09:13 AM

Careful about the sigils ICDs, Coren, they prevent other sigils from activating.

In Topic: Mesmer highest possible Condition DMG.

18 March 2013 - 09:05 AM

Doesn't smoldering only add 10%, and burning/conditions only work on full seconds? Aka 1 second burn, two seconds burn. Not 1.2 seconds.

In Topic: Staff vs Greatsword: PvE Boss Fights

13 March 2013 - 12:58 PM

Even for normal PvE, without champions and bosses, normal mobs will whittle our HP if we are in melee range trading blows. Every second we are with a melee weapon and outside melee is a second we are not using our skills, even our auto-attack.

Without a DPS meter addon we can hardly say which is better in a fight. We can't do like some people do and wailing because a warrior does a big whooping crit and mesmers do not without considering every auto attack hit, phantasm hit and the easily 10 or so bleeds we can stack.

While I can agree that the sword/sword combo ay do more damage individually, does it really do so overall? Trying to snatch a moment to come in and attack, missing auto attack because out of range, dying because of a big hit, etc.