Jump to content

  • Curse Sites
Help

BabyChooChoo

Member Since 05 Sep 2012
Offline Last Active Oct 29 2013 05:51 PM

#2238650 Ascended Weapons.. will you craft one?

Posted Desild on 01 October 2013 - 08:54 AM

Hmm... Let me think. Between crafting an Ascended weapon or being pepper-sprayed, which one is better?

Anyone with a spare pepper-spray can care to spray my left eye? If it's not as bad as leveling my crafting to 500, I'll just spray my right eye and call it a day. Now that would be a better use of my time. I'd rather crawl in sheer agony rather than grinding agony resistance. Like our content patches, pain is volatile.


#2249735 Why you Can't Ignore Ascended Gear

Posted nerfandderf on 24 October 2013 - 11:37 AM

View PostEl Duderino, on 23 October 2013 - 12:08 AM, said:

This thing right here. Honestly, if new weapon tiers came with new ways of getting them through something where I could reasonably get them by pounding them out as quick as possible, it wouldn't be ideal for me - but it would be a hell of a lot better.

And, no, before someone says I want them for free or feel entitled, that's not it. But make some epic quest with 40 missions or something that isn't so damn gated by time over skill.

I know it's like beating a dead horse, but a lot of the problems with the implementation of content in this game is that time trumps skill almost always.
That is so ass-backwards it's not even funny.

It isnt a game any more - it isnt fun - it is a job. In order to have fun (wvw or pve) you must login in every day to get that laurel or piece of mat. Miss that day - cant get it back - too bad.
You grind it out or fall behind on the effectiveness scales. It just isnt fun and one reason why I stopped.

Ascended armour are not the last - either are the legendary.


#2249072 Why you Can't Ignore Ascended Gear

Posted El Duderino on 23 October 2013 - 12:08 AM

View PostChuyDog08, on 22 October 2013 - 11:39 PM, said:

I agree with El Duderino on this one.  The latest announcements of Ascended equipment will not be the last you see of gear progression.   The sadest thing about the gear progression is how they are time gating it to boost their daily login numbers.  Those who want to stay in BIS are most likely already logining in everyday.  Now you have taken a game that I mostly enjoy and made it a chore.. (Checklist Wars as others have called it).  :angry:

This thing right here. Honestly, if new weapon tiers came with new ways of getting them through something where I could reasonably get them by pounding them out as quick as possible, it wouldn't be ideal for me - but it would be a hell of a lot better.

And, no, before someone says I want them for free or feel entitled, that's not it. But make some epic quest with 40 missions or something that isn't so damn gated by time over skill.

I know it's like beating a dead horse, but a lot of the problems with the implementation of content in this game is that time trumps skill almost always. That is so ass-backwards it's not even funny.


#2242955 sPvP Any Better?

Posted woeye on 10 October 2013 - 07:57 PM

So it's almost one and a half month later and nothing has changed. WvW is on many servers more or less dead, too, thanks to the league stuff. This is really saddening :(

Oh well, at least the current state of PvP in GW2 encouraged my to try moba gams such as Dota 2 and HoN. And I have to say, compared to them the PvP in GW2 really feels ... dumb. GW1 was a lot of fun thanks to team work and all. But GW2 ... I don't now. It's just so depressing ...


#2230184 sPvP Any Better?

Posted Conkers on 30 August 2013 - 11:37 PM

View PostEl Duderino, on 30 August 2013 - 07:00 PM, said:

Has sPvP changed significantly in the last few months in regards to balance, mechanics, game styles to warrant someone who wasn't thrilled with it before to give it a new go around?

Nope, if anything it has worsened.

The maps are still all conquest, they've added one map that was inspired by Quake 3, which roughly means it has jumpads that boost you into the air up to platforms and that people can be knocked off the sides / through glass circles to instant death, it got removed from the team queue because most teams hated it.

They've also added a solo queue & solo leaderboard, but the matchmaking is not very good and there seems to be no effort to get good team composition so one side can end up with a perfect team set up, whilst the other can be three thieves plus two mesmers and will of lost the game before it even starts.

However these issues pale in comparison to the current meta / balance, it is the worst it has ever been, it is now terror necros, spirit rangers, s/d thieves and stun lock warriors with ridiculous health regen and of course guards.

It is basically a condi / evade spamfest (whilst intermittently being stunned forever by a warrior and trained by an s/d thief you can barely hit) made up of the easiest to play classes / builds, that first resulted in teams dropping mesmer / ele (and to an extent engy), because classes like mesmer were no longer viable dur to a combination of the extra condi flying about and that s/d thieves can just train them all day, so it was more effective after a few days practice for players to play an s/d thief, necro, spirit ranger, etc than continue on classes they had spent a year playing. The prime example of this was team Paradigm where Xeph switched to s/d thief and Phantaram to necro.

The second result of this meta was teams leaving the game or taking extended breaks, nearly every established team in EU has done one of them, including MIM, Denial (they are going to finish mist league that is it, they don't even practice), Team Ugly, Team Paradigm, etc...

If you want a better explanation of why the meta / balance is so bad then watch Helseth's rant on it - http://www.twitch.tv...thgw2/c/2831244 .


#2249612 The Tequatl Debacle

Posted NerfHerder on 24 October 2013 - 01:56 AM

I like the fact that they are revisiting boss fights, but I would prefer them spending a little bit longer tweaking them before moving on to the next one. Or as Anet calls it, Iteration.

I also agree with some of the solutions. Scaling is a big issue, see Karka Queen. And if they cant scale it down, maybe a 40-60 man instance would be better way to go about it. That would be much easier to organize, and would be more satisfying to repeat. As you wouldn't have as many uncontrollable variables, while still keeping the challenge.


#2249534 The Tequatl Debacle

Posted Occultus on 23 October 2013 - 10:42 PM

I haven't even got him down once yet and, to be honest, I can't be arsed trying any more.


#2249639 Pretend you worked at Anet...

Posted BlackBoxx on 24 October 2013 - 03:57 AM

If I had the power to implement all the changes I want?  Hang on a sec...

*rolls up sleeves*
*revs up chainsaw*

We're tearing a bit of it down and rebuilding.

First, dynamic events are boring as they are now.  They don't feel dynamic in the slightest.  You protected the town from centaurs!  Yay!  Oh, wait...  They're back again.  

No more!

Each and every zone should be a struggle.  There is some objective that players, friendly NPCs and Zhaitan's army want to hold.  Instead of a bunch of unrelated events occurring for the sake of players getting exp and karma, they should be focused on one side trying to gain something that will help in the overall process of taking the objective.  The winner actually gets said advantage and the opposing side must be clever about countering it.  To make it interesting, even with a slew of advantages for the players, the enemy army should be relentless and challenging.  If I really feel like going all out, some events can take place in or affect other zones and its events.  

None of this would happen on a timer.  Once an objective is secured/lost, the next phase kicks in.  Enemies immediately head for the next objective, and fortify the current one.  The zone should be in a constant state of flux, not littered with predictable orange circles.

Enemies need to function as a unit, not punching bags that explode into candy when a player hits them enough.  Sticking with the dynamic events revamp, Zhaitan's army has patrols trying to either sneak around to take back advantages, or hunt down players.  Some patrols will have scouts whose purpose is to gather information.  They will be difficult to spot if players are just playing GW2 like a standard grind-fest MMO.  After assessing the situation, the scout will report back to their patrol and a few things can occur.  The patrol could assault a keep if there are few players around. They could avoid a certain area if too many are around.  Or, they could go into hiding and wait for more opportune circumstances.  In the event that a player manages to spot an enemy scout, they may try to prevent them from meeting with their patrol.  Without the information, the patrol may make poor decisions, costing them an advantage or two.  They also move in real time, with a starting point and a destination (not always the same place, mind you).  Players may encounter these patrols on their travels and may be forced to adjust their plans, possibly even fleeing if spotted.  If players want to engage the patrols, winning can deter the enemy from attempting the same move for a considerable time.

Once the enemy calculates that it can take the prime objective in a zone, the big battles begin.  Depending on what advantages each side has, the enemy will take a different approach, like any intelligent army would do.  In the midst of the assault will be the enemy general.  If defeated directly, all participants in the fight (the whole fight, not just the ones dealing damage to the general) get rewarded with unique skins pertaining to the zone/allies/enemies involved.  If the enemy simply calls in a retreat without the general being engaged in combat, or the enemy overtakes the objective, then the players get the standard rewards based on the level range of the zone (winning will have higher chance for exotic rewards, of course).

In actual combat, enemies need to work together.  Rather than simply let players wail on them, they need to dodge, block, charge, retreat, bob and weave.  Strike at the right moment.  Support allies with combo attacks.  Overall, they need to be a menace for reasons beyond repawning 2 seconds after you just killed them.

The gear system needs to be reworked.  First off, ascended gear gets hammered down to exotic levels of power.  Let people get max stat gear quickly, as stated prior to launch.  Also, the stats on gear doesn't quite work.  It's all just boring +n to whatever you had before.  That's not progression.  It's trying to maintain a status quo.  So, I would remove all +stats from gear.  In its place, players get to distribute those stats as they level up, with the total amount at level 80 being the bonus a player in full exotics has right now.  This includes the sub-stats like boon duration, condition damage/duration and healing power.  They can be freely (and I mean freely; no respec cost, no time gate, no reagents required) redistributed any time a player is within designated safe zones (some of which can be lost to the enemy).  Gear would then have to provide some sort of flavor abilities, similar to what some rune sets do.  Hopefully, this would make gear hunting actually mean something.  "Cool!  I got a set of boots that give me +5% crit rate on the next skill I use after a successful evade".  Or "this dagger increases the range of my dagger skills a bit".  Interesting and more importantly, diverse choices for gear is a must for this game if I'm in charge.

Support and control need a boost.  First, support.  These skills need to feel useful when used at the right time.  For that to happen, there has to be a "right time" to use them.  This is where we go back to GW1 and see how it managed to make skills work.  They added tradeoffs and conditional bonuses to skills.  Let's say guardians get a skill called Stonewall Stance.  This skill gives the guardian protection and stability, and creates a line of warding that extends to their sides, but reduces their move speed by a significant amount. This effectively makes the skill great in a situation that needs more defense, but terrible for an assault on a location.  Stuff like that.  Also, it needs to be more obvious when a player has a support effect in use, and the effect should be more pronounced (protect reduces more damage, might grants more power, etc.) or require fewer stacks to hit the max, and let extras prolong the effect.  As is, the right time to use skills is whenever they are available (intentional exaggeration).

Control needs to be useful on every enemy type.  For bosses, I get that we can't just let mildly organized zergs to stun lock an enemy general perpetually, but there is a middle ground between all and nothing.  Tough enemies need to have moments when they can be affected by control skills.  This time frame can be different depending on the individual enemy (after using a specific skill that leaves them winded, being hit with an environmental weapon with a long cooldown, etc.). During this time, only a limited amount of control skills will take effect before Defiant kicks back in.  

If it's not obvious that I'm not a game designer, let me just remind you; I'm not a game designer.  I'm sure many of you may see some major flaws in what I would change.  I'm okay with that.  My mind tends to wander a lot, so many of these things, while making perfect sense to me, may be worded very... strangely, to say the least.  Also, it's late and I am tired after a long week at work.  Apologies for the rambling novelette.


#2098127 Dye drop rate now way too low

Posted AetherMcLoud on 27 November 2012 - 01:57 PM

Dyes should be accountwide that is their biggest problem IMHO.


#2115084 Raids in GW2?

Posted Darkobra on 11 December 2012 - 10:05 PM

Most of the time it's hard to co-ordinate 5 people or even get 5 in one dungeon. 25? Nope.


#2115062 Raids in GW2?

Posted GrandmaFunk on 11 December 2012 - 09:44 PM

how would a "raid" be different from the dungeons we have now besides allowing more players in the instance?


#2115088 Raids in GW2?

Posted Matsy on 11 December 2012 - 10:07 PM

The 5 player limit was chosen in part because its hard enough for the majority of the player base (casuals) to get 5 competent people in a party let alone 10-25 people.  Raids would only appeal to a small minority of players.

I'm all for raids if it was purely cosmetic, but they aren't the most pressing issue atm, they are very low priority.


#2114404 Where has everyone gone?

Posted Lucas Ashrock on 11 December 2012 - 05:08 AM

View Postmalevolence, on 11 December 2012 - 01:56 AM, said:

I am a very positive guru member, and I love GW2, and to me, those people that complain about the game, are just nuts, because they have the option to leave, but they don't, they are still here, and playing the game, that means only one thing, they like the game but they are enjoying being a troll. Period. I mean, if you don't like the game at all, why stay on the forums? Answer: To troll.
Noone complains about the "game". Complains are about how the game is managed by the company and how they ignore us. Resulting on a slow massleaving. Even geargrinder are just tired to repeat the  nth daily with 0 rings, quitting. No reason to troll a game when the same user was a full supporter, it's not a virus and every senior of us got sick. We just have eyes, we play the game, we found trash, we asked to their main forum a solution, we are ignored, receiving geargrind update, and RNG again too lol. If you think guru is a negative poolbath, you should spent a few minutes of the last remaining who didn't quit yet filling the official forum of complains still hoping someone is gonna listen us. Soon they will be tired too. A troll is an other mmo fanboy attempting to log here and spread poison until banned. Just so you understand the big difference between a troll and a disappointed customer. Speaking of which, clearly is most of us, expecially who bough the client not with daddy's money to receive this result as paid game.
Oh, if you're gonna answer " Well ask a refund" Anet received so many refund request they had to illegally "invent" (it's not public anywhere) a 6 months limit for a refund, seniors are a bit late for it. Just to add, (accordingly to Gaile Gray's posts) Anet monitor gw2 main fanbased forum like this one, reading what the community have to say, and what's wrong about the game, because they "care of community". /sarcasm on True, isn't it /sarcasm off :zzz:


#2114627 Where has everyone gone?

Posted Snapalope on 11 December 2012 - 12:52 PM

Cybering is still sort of fun on TC since that's where all the ERP people are apparently.  Other than that, still playing the Dota.


#2114343 High res weapon galleries from dulfy.net

Posted dulfy on 11 December 2012 - 02:38 AM

Hey everyone, recently I have compiled a couple of weapon galleries using high res ingame screenshots that includes most of the weapon skins available ingame except the starter weapons. I thought I would share what I have here incase you are looking for a specific weapon skin for your character.

Weapon galleries available How to use
The galleries are designed to allow you quickly scan images of all the available weapons with minimal scrolling. You can either scroll down the page looking at the thumbnails or click on any of the images and flip through the images on the page.

Once you find the weapon skin you like, you can click on the details to reveal a table that shows you
  • Where/How to acquire the weapon

  • Trading Post prices, if it can be brought (link to gw2spidy or guildwarstrade)
Anyways, I hope this would be a help to those looking for weapon skins to complement your awesome armor! :D