Now to farm Arah for the next 10 months to get a full set of weapons for their matching glowy effect! Although I might just get the weapons I actually use (and torch, that torch is awesome).
My current set up for thief. Still looking for great shortbow and pistols to match though, I dislike pretty much all of them. The lighting isn't perfect but it's midnight teal, doesn't look that gray ingame.
Are you kidding me? Dailies have been here since the beginning. And these aren't fetch quests, you can easily complete all the requirements of the daily just playing normally a little bit.
I've run every single dungeon path as a Thief and despite not having good DPS I do pretty well overall, though I do understand your feeling about not being that important. I have exotic armors, but only rare weapons because I'm cheap and I'm a support character anyway so my damage isn't as imporant --- I'm spec'ed for condition damage though. Still, getting exotic weapons really wouldn't up my DPS that much, and my role would be the same.
To be honest, Thieves can useful mostly for running, stealth and resurrecting. The odd occasion when it's useful to do something else with Scorpion Wire or Smoke Screen (ex : TA Boss fight when the tree throws projectiles) is fun but not really necessary. For a while I would spam blind from pistol #5 during boss fights but found it's mostly useless as a lot of bosses have huge AoEs that ignore blind and otherwise the fact that I'm not attacking brings down party DPS too much.
I think beyond support they really aren't too useful. Right now I use a d/d condition build (p/p on switch for blind/unload if too risky to go in) with Shadow Refuge, Roll for Initiative and Signet of Agility to allow me to run and spam initiative skills/stay alive. I know you can do different builds, such as a venom build (which I think could be mildly useful, but never really tried it) or full berserker d/d (which granted could work for DPS if you're good enough to dodge, but less survivability than warrior or guardian).
I also think Thieves get a bad rep in dungeons because every time I run a dungeon with another Thief they die so often. It's like they don't realize evade exists... I do die once in a while but in general I rarely wipe in dungeons. Thief is a popular newbie class that isn't easy to play for newbs unfortunately.
All in all, I feel that Thieves have 2 options to do decent in dungeons, and be useful in comparison to other professions :
-Full Berserker completely DPS role (with good dodging)
-Condition spec with support role such running/rezzing/etc
I don't feel it's really useful to do S/P (pistol whip leaves you standing there to get hit, even after the small stun) or D/P, P/D (dual wielding either is just better IMO). I used shortbow for a while, but D/D is better for condition/AoE and P/P better for single target, blind, vulnerability. Cluster Bomb was better before it was nerfed but even there, it's still a slow attack that you can't spam (one of the main appeal of the initiative system for Thieves) --- even if the damage is decent, the attack rate makes it pointless. I don't recommend it outside of WvW as a switch weapon vs large groups.
I've never really tried S/D, but it seems more like a solo weapon set for fighting champs/vets alone so you can dodge a ton and deal a bit of damage (might work with venoms for example), but doesn't offer a constant source of damage overall.
I really feel D/D and P/P are the only acceptable weapon sets for Thieves in dungeons, either for Berserker or condition damage builds (even if Shortbow makes it easier to spread conditions).