Jump to content

  • Curse Sites
Help

Kurr

Member Since 05 Sep 2012
Offline Last Active Feb 16 2014 01:48 AM

#2241362 I can't keep up

Posted Takami on 07 October 2013 - 12:28 PM

I have to agree. I have no problem with them steamrolling things out at a mental pace. I DO have problem with them locking off content seconds after they've put it into the game.

For one: It makes it impossible for those who don't play the game 24/7 365 to get those old achievements unless they step it up and match the pace of those (unemployed/students/people with far too much free time on their hands, delete as appropriate). I'm a quasi hardcore/casual player. Hardcore in that, if I have the time I will play for hours on end, but usually because of work I actually cannot (sometimes I get home beyond midnight - I code games for a living).

For two: What a waste of resource at Arenanet from a development perspective. Why make a whole bunch of content that can only be experienced for a very limited time frame? Hours of man-hours poured into content only available for 2/3 weeks. I feel sorry for players that may actually be new and will NEVER be able to experience this content.

Living Story is supposed to be a story right? So why can't we just flip a few pages back? Lets say we wanted to do flame and frost again? That content could still be there, we can go "re-experience events in the past". Guild wars 1 had such a system. People can still get achievements and tie up loose ends if they wanted to that way. It'll make the content last longer too.

That would be the solution. Some things may require instanced play, or even time gated play (such as the invasions) in order to work though. However, as far as NCSoft are concerned, there is no problem that needs to be solved by such a solution.

The whole reason they're doing this is the lull of exclusivity. It's a classic marketing strategy, "buy now, because today is 90% off, but tomorrow they're sold out and there's not many more left!". It keeps people grinding at the game *constantly* (even at a pace that's not suitable to them) and makes their play-count figures look better. Which, the people who fund their game (NCSoft) only give a damn about.

Impressive! Constant players for weeks on end, we might consider funding you more then!

I guarantee you that the person pulling the strings watches statistics all day and is quite likely to have never actually played GW2 at all, such is the reality of dev. As such, I really do hope they'll implement the ability to "relive" things, but I somewhat doubt they ever will since it'll be at odds with their marketing strategy.


#2240894 I can't keep up

Posted raspberry jam on 05 October 2013 - 07:23 PM

View PostCraywulf, on 05 October 2013 - 03:16 AM, said:

You are not willing to grasp the idea of temporary content. Certainly not in the way ArenaNet chooses to delivery it. You like the thread starter see content as ladder in which must be completed in order to progress, even if it's lateral progression. You want time available to complete things in order or you deem it unapproachable. This issue is yours, not the way ArenaNet delivers it. They are actually attempting to do something radically different in how MMOs are updated and made into living worlds.

This has been a incredibly difficult thing for many MMO players who been used to the way things were done in the past.
I think most people here actually understand what ANet is trying to do. They just don't like it. I think that a lot of people see it as incredibly sad and frustrating that:
  • Content that talented people dedicated themselves to creating is being periodically removed, robbing them of the chance to play the content, unless they remain basically chained to the game client,
  • Not to mention that the removal of content removes any chance to replay it, making it impossible to revisit content when you want to,
  • As well as the empathy felt with the designers themselves, artists in a way, who get to see their art being killed over and over again, which must be absolutely toxic to them,
  • Making them lack the motivation to create quality content, so that the LS episode isn't of high quality even during the few weeks it is available.
I appreciate the experiment, but it has failed and it should be recognized as having failed.


#2239496 Light Ascended Armor Preview

Posted Cube on 02 October 2013 - 09:10 PM

Spoiler

The female light if dyed correctly can be OK IMO. Canthan feel anyone? Yeah, I'm kinda feeling it. It reminds me a bit of the canthan heavy armor from gw1.
Posted Image


#2239841 I can't keep up

Posted Satenia on 03 October 2013 - 02:09 PM

View PostXRay, on 03 October 2013 - 01:27 PM, said:

Content is content. I'll take temporary > no content any time. Besides a lot of the new content will be staying in the game, which has been stated already multiple times.

The living story is always temporary, but some parts of it will remain permanent or re-appear in slightly altered form. If you take the time re-reading through the replies, you'll find that it's (mostly) the temporary nature causing displeasure. So just generalizing content as content is pretty much missing the point.

View PostXRay, on 03 October 2013 - 01:27 PM, said:

I like how you read it the way that suits you and your mindset. So I'm gonna rephrase it - I chose to try to it the first day, then decide it wasn't interesting to me due to the huge ordeal that I'd need to go thru only to get to my home server map, then I decided not to do it. Is it right to judge anything without trying it out first? Don't think so. But I still was able to complete the achievement for Boss Week through other means than participating in the Tequatl encounter. And that's the beauty of it. Options. Hate it love it go away I don't care. But having options on what to do is pretty sweet in my book. Who doesn't like it, as I said before, there's a plethora of other mmos with nothing to do in them, so feel free to take your pick.

cheers~

I appreciate the rephrasing. Be it coincidence or not, you actually chose to complete the (temporary) living story part of the content and stayed away from parts of the permanent content. That's not quite the same as not doing it (as you initially said).

These options you speak of weren't really available prior to Tequatl/TA and it has yet to be seen if future LS follow this example - temporary LS with the core content remaining permanent. I surely hope so, as it would at least partly resolve feeling forced to rush through new content cause it'll be taken out again in a few weeks.


#2234678 What New Achievements Sets would you like to see added?

Posted Gerroh on 19 September 2013 - 08:16 PM

They should make an achievement for not checking the achievement page for X amount of active play time.
It would drive people F'ing nuts.


#2239211 I can't keep up

Posted Butcher on 02 October 2013 - 11:00 AM

Since Flame and Frost I've given up on the Living Story. I play this game for about 2-3 hours a day, and for an event that last maybe 2 weeks I should be able to get all of the achievements. After all, ANet did say this game is supposed to be focused toward casuals. Even in games like WoW I was capable of getting every Achievement for every seasonal event as they popped up. Additionally, I was able to get most if not all of the dungeon achievements before the dungeon became obsolete. And that's all with just 2-3 hours a day of play time.

I don't mind the content in this game, I just hate how they've failed at making achievements attainable.


#2223377 Screenshot Your Elementalist

Posted Silverbleed on 31 July 2013 - 11:20 PM

Loving the phoenix armor myself ^^ I think it looks great mixed with T4 armor.

Posted Image


#2215536 Show Off Your Thief!

Posted RemarkableSushi on 30 June 2013 - 10:13 PM

Steampunky bits for my thief. She smiles a whole lot more than my similarly-clad ranger.
Noble Mask, Aetherblade Shoulders / Gloves / Boots, Rascal Coat, T2 Norn leggings. Fog/Midnight Fire/Antique Gold.
Posted Image Posted Image