I recently logged into guildwarsguru.com for the first time in a really long time and looked through my post history there. The only part I was really active was posting pictures of my armors, and wow some of those armor sets still look amazing today.
Here's my old photobucket account which is mostly just guild wars pictures
(it's not my real name, shock!)
What I really miss are :
-Good heavy armors! So many choices. In GW2, I hate pretty much all of them.
-Good medium/assassin armors. There are a couple of decent ones in GW2.
-Armors made PER PROFESSION and not PER SET OF PROFESSIONS. What a difference it makes to have an armor suited to your character! I know some people like going outside of the box and getting something different, but there was also that ability in GW1 (mesmer pirate armor for example). Looking back though, wow it makes a huge difference when an assassin looks like one, or at least an agile fighter / ninja!
-HOW EASY IT WAS TO GET NEW ARMOR SETS!! Can't stress this enough.
If you look, I literally went through dozens of armor and weapon sets for my warrior, mesmer, dervish and assassin and had a few armor sets even for my lesser characters and those are only the ones I posted. I had tons more. That's because so many of them were interesting! From simple to fascinating, colorful to gritty, it just had it right. In GW2, so many people have flashing armor that I can barely recognize past the glow of their fractal backpiece or ridiculous helms.
In GW1, I took thousands of screenshots of not just my armors, but people in towns when I thought they were wearing something cool. I barely do this in GW2, it's rare that I see someone and think "awesome mix!". Mixing and matching was a lot easier in GW1, in GW2 you need fine transmutation stones because of the stats on the equipment which might put people off of doing it I suppose.
THIS is what's missing for me in Guild Wars 2. Nevermind the Living Story -- I made a post about how I dislike it before --, nevermind the lore which I miss enormously, nevermind the teamwork based gameplay which I also miss... what I really miss is the ability to customize my character with tons of great looking armors and weapons, each of them uniquely made for that character class --- and the ability to do so EASILY.
That's not to say I hate GW2's armor system completely. I love a few of the armors. The dye system in GW2 is great. The variety in armors and weapons however, wow... I remember when I first started GW2 I was shocked by it but kind of forgot about it after playing non stop like a Zombie for a year, I kind of just accepted it. But looking back at old GW1 pictures... WHAT HAPPENED!? These GW1 armors overall still look vastly superior to GW2 armors, in my opinion, and they were easy to acquire.
Not being able to dye weapons means there's usually only a couple of choices to match your armor.
In GW2, you are stuck with limited choices (most of them look pretty generic pre-level 80 armors; the crafted armors are also all pretty bad) and the fact that equipment with good stats is way harder to acquire makes a huge difference (ascended, especially with armor coming soon).
I definitely feel more attached to my armor sets in GW2 (because getting 9k AP or full arah for some armor pieces is a lot of work) but I really do miss the variety. In GW1, I had 4-5 bank pages completely filled with different armors.
I'm not sure if I'm alone in this or not, but man I really miss it. I know it's probably a weird complaint for a lot of you because Guild Wars 2 looks good and there's a lot of variety and options, but it just doesn't compare to Guild Wars 1 in my opinon.
Guild Wars 1 as far as armor variety and such, 9/10. Guild Wars 2 is more a 7/10 or so. Still decent, but outclassed by it's predecessor. I know expansions make a difference, but think about it this way : every new item in Guild Wars 2 is either RNG, Gem Store, or Living Story. It's a pain or expensive to get a lot of these new things. You didn't have that problem in GW1... they just added items and you could have a blast getting what you wanted without playing for a month just to get 1 piece because it's so expensive.
Even dyes... yeah I love the system, but they are so freakishly expensive, even when in comparison to 10k for black or white dyes. Especially considering it's character and not account wide unlocks... hope you like paying 100g for a dye if you want that particular color (not surprisingly, a lot of the VIBRANT colors are all gem-store dyes! In comparison, a lot of the regular dyes are very dull). And then paying it again for your next character!
I realize this sounds a lot like a rant without a point (it is I suppose), so here are some small suggestions for improvements ANet could do :
-Add a few profession specific armor sets (2-3) gradually
-Add 1 profession + race specific armor set. I know this would be a lot of work but these could be really iconic in the long term.
-Ability to dye weapons, this would fix a lot of issues with matching weapons + armors and could really make certain weapons no one really uses shine with cool dye jobs.
-Dyes unlocked account wide
-Lower the gem cost of Fine Transmutation Crystals OR go back to how it used to be and have them be more easily acquired through regular PvE play.
-Don't add armors and weapons through RNG only or Living Story only... once in a while just add a set acquired through regular long term gameplay. That way it's not just this week's new item but something players can enjoy at any time!
-Add cloaks to the game as back items. Also guild ones of course, but a bunch of them!
-Add 15K Canthan warrior armor back in the game. Please?