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Member Since 05 Sep 2012
Offline Last Active Oct 19 2014 02:33 PM

#2104655 Do MMO players demand too much?

Posted Gruunz on 02 December 2012 - 03:42 PM

Thread title "Do MMO players demand too much?" honestly I find the question in itself pretty stupid really.

You are trying to group up all mmo players into one thing. Of course everyone is different, has different tastes, different likes and dislikes. It would appear obvious that there will be conflicting views.

It would be pretty weird if there were no concerns at all, you'd find yourself in a utopia but unfortunately, that isn't reality.

#2105557 Fractals, Again?

Posted liinniejj on 03 December 2012 - 08:58 AM

however monthly achievement is more then just an achievement, it is 30 mystic coins and 10 jugs of karma 4000-5000 karma each. this is alot of money or big part for legendary and a whole lot of karma.

I just would have like to see them put dungeons instead of fractals to bring life back to old dungeons.

#2103440 How much does this resonate with you?

Posted Red_Falcon on 01 December 2012 - 12:18 PM

Reviews are just opinions like many, whether "forbes" wrote it or a complete stranger has no effect on me as I'm a free thought person and I look at contents.
There's hardly any "truth" or fact to be found in that post, just the opinion of the reviewer.
Now, if GW2 had some game-breaking, objective issues that don't allow you to play them you could hit on them - but it's mostly down to "I like this system / I don't like this system".
But as a matter of fact all things listed in the review are very, very subjective and the complete opposite can be argued effortlessly.

Now, GW2 isn't the ultimate MMO I dream of, but it's leagues closer to that concept than any other MMO out there which is enough for me.
To you, it may be the farest thing from what you would consider the perfect MMO, and I accept that.
If your opinion was taken as a standard for MMOs I would never see the day my perfect MMO is released, and vice versa - so be glad they're all opinions and matter of playstyle and taste.

If I wanted I could post a dozen of things of GW2 I would change - starting from larger WvW maps, changes to WvW system, district system re-implemented, cavalry, movable siege (carried by dolyaks), keeps improved by a large degree to make them much harder to take, tons more skills...
But would that serve any other purpose than outlining my opinion/rant?
I'd rather wait and see if Anet changes the game in that direction - or another company manages to create something that is closer to my concept.

What I'm sure of is that those review give a false idea of what needs to be done with a game.
Everything forbes argues to suck in GW2 is gold to many other people, and those people would be sorry to see the game changed because some asshole thought his opinion was worth more than an ice cream seller in south pole.

Just like those people were sad when Ascended gear was introduced because some people could not abandon the idea of gear grinding.

#2103333 How much does this resonate with you?

Posted ~PolarisNova~ on 01 December 2012 - 08:38 AM

GW2 is a good game, but obviously not what you wanted or expected it to be. You keep posting the things you don't like, do you think by doing this that GW2 will suddenly become the game you want?

Anyway, I do agree that initially I felt movement in combat was slow....but I've gotten used to the pace, and used to the dodge rolling. I disagree that it doesn't require player skill, of course it does otherwise people would never be downed or dead. It does require quick reactions, and no amount of armor stats will help with lack of skill.

I enjoy the game, and I rarely ever post on here, because I am mostly (besides being generally busy in my life) having fun playing the game.

#2104614 Fractals, Again?

Posted Thaark Ys on 02 December 2012 - 02:49 PM

View PostVilaptca, on 02 December 2012 - 01:24 AM, said:

You only need 7 fractals.  Don't even have to be hard, just do levels 1 and 2 and you'll get your 7 fractals there.  Takes a couple hours, just like it takes a couple hours to get the 50 WvW kills that belong in the PvP monthly.

The problem is not the difficulty of the task, it is that it forces you to find a group at your level.
I tried the fractals the 1st saturday : I liked it a lot in fact it was very fun little dungeons I did the 2 1rst steps no problem in the 3rd One I was disconnected in a jump (it was an asura like jumping puzzle), I couldn't join my group back so they all went out and we started all over again and did a new fractal but we realised we lost the credit from wat we had done so far and some of us didn't had enough time left to do it all over again so we stopped there that day.
The next day (sunday) : I found a group (and I noticed there wasn't that much anouncement for level 1 or even 2 groups most were level 5 or 6 and there already was level 8+. We didn't manage to do the swamp one so we reseted and did 2 other fractals no problem. After that we got to the same asuran like jumping puzzle and I was disconected again during a jump, I told my group to go on without me so they got their 2nd level and I didn't.
I already did 5 fractals by the count of the november achievement but I was still level 1, during the week I couldn't play and the next WE it became really hard to find level 1 groups.

That's the problem with this achievement : One of their selling points when they created the game was that you would not have to wait for a group or a certain class to help you out. You just had to log on and had instant fun that's not the case with fractals.
They should allow players to join higher level fractals to find groups but get a reward depending on their effective level.

#2104056 Do MMO players demand too much?

Posted MazingerZ on 01 December 2012 - 10:46 PM

Managing customer expectations is part of running a successful business.

#2088872 So Andrew Macleod Threw His Jughead Crown In On Ascended and Gear Score / Checks

Posted Arshay Duskbrow on 20 November 2012 - 06:59 AM

And my response in that same thread:


That would've been plausible if they had simply been cosmetic items and not an entirely new plateau of power to chase after, obsolescing our previous equipment. As it is, there's no reason to believe you, or Mr. Whiteside. What you've done is directly contrary to the loudly and repeatedly stated design goals and philosophy the game was supposedly developed around.

Let Messrs. O'Brian, Flannum, and Johanson come out and explain how this move can be reconciled to their many past pronouncements about lack of grind and aesthetic rewards. Let them come out and offer detailed metrics to reassure us that this statistical power boost was a needed addition to the game. Let them come out and promise us that this addition was a singular anomaly that will never be repeated. Then I might believe your claims.