Jump to content

  • Curse Sites
Help

MrCats

Member Since 05 Sep 2012
Offline Last Active Today, 06:14 PM

Topics I've Started

What Sigils are you Using?

06 December 2012 - 01:54 PM

I'm putting this in the warrior forum because the question is more directly linked to warriors rather than any other profession.

I am genuinely curious as to what sigils people are using with your builds. If you could let me know that would be great. Would it possible to tell me what weapons they are on as well? Be awesome thanks.

I'm currently debating whether or not a sigil of strength (30% chance on crit to gain might) would be better for me that the sigil of force (flat 5% damage increase). It would make sense to pick the strength one since i crit 100% of the time buffed but i am unsure if the improvement is significant. I use a sword/mace by the way. What do you think about this?

[Build] - Blood Fury

05 December 2012 - 02:43 AM

Hello there everyone, considering they're multiple builds flying around at the moment i thought i would throw in mine for general PvE. I was asked to post the build to make it easier for other people to find so here you go.

Now before i go into this i will tell you what the build focuses on.

Criting 100% of the time when fully buffed.
Reliable sustain damage output.
Mobility.
Speed.
Life Steal.
Decent Survivability.

Now what it doesn't do specifically.

You will not be a supportive healer in anyway shape or form. No Healing Shouts or Banners here.
Use a GS.
Use a Hammer.
Tank.
Top the warrior damage charts.

Here is the general Build

http://gw2.luna-atra...f0kdte41l20212l

Main: Sword/Mace (General)
Main: Sword/Sword (Block for Bosses)
Second: Longbow

Why?
The sword allows me to move very quickly to where i wish to go, it is required for the extra 10% crit chance as well. Very fast hitting weapon makes for better damage aswell. The mace is good for that bit of control, it comes with a knockdown and a vulnerability since i am not carrying "On My Mark".

The Longbow is for general support if you know you cannot kill something, i.e. world boss, dungeon boss when unbuffed etc. I also switch out to the weapon on a regular basis to fire off it's F1 ability if i am going agaisnt 4-5 enemies at a time solo. Fire shield is great and the burn damage is nice too.

Type A is the original, Type B was from suggestions from Brand. Both sets seem to work well from what i have tested. Type A is more orientated for condition removal if you need it, Type B if you do not require that. As i said both work very well. B gives you slightly more damage overall but you need to get the appropiate 25 stacks from Sigil of Bloodlust. If you're limited and don't know which to pick then Type A is more damage orientated with buffs to crit more, Type B is more crit orientated with buffs to hit stronger. Both give 100% crit. Type B requires food to get 100% crit, use Omnomberry Pies for that.

Gear: Knight's Armour, Berserker Weapons and Berserker Accessories.

Sigils - Type A

Sword - Superior Sigil of Force - 5% damage increase
Mace - Superior Sigil of Blood - 30% chance to steal life on crit (2 second cooldown)

Longbow - Superior Sigil of Perception - 10 precision each time you kill a foe. (max 25 stacks and ends on down)

Sigils - Type B

Sword - Superior Sigil of Accuracy - 5% crit chance increase
Mace - Superior Sigil of Blood - 30% chance to steal life on crit (2 second cooldown)

Longbow - Superior Sigil of Bloodlust - 10 power each time you kill a foe. (max 25 stacks and ends on down)

Spec - 10, 25, 15, 0, 20

Skills

Mending Type A or Healing Signet Type B - Cure conditions and heal or Heal overtime, gain health on use.

Shake it off or Signet of Stamina - Cure a condition from yourself and allies, breaks stun. Gain endurance faster as a passive. On activiation it cures all conditions.

For Great Justice - Grant fury (8 seconds) and Might (25 seconds) to you and nearby allies. Radius = 1200

Endure Pain - Take no damage from attacks for 5 seconds.

Signet of Rage - Passive: Grants adrenaline Active: Gain Fury, Might and Swiftness for 30 seconds.

Explanation

Mending is great, i love it. It can be changed with Healing Surge if you wish but i generally prefer the removal of conditions over pure healing. (I get healed on 30% of my attacks anyway so it's not really required). Healing Signet can be used for general slaying, the health regain makes it so you won't be reaching your crucial health limit.

Shake it off is fantastic, i mainly use it to break stuns or just to remove a condition to myself or anyone else nearby when mending is on cooldown or when i don't need the heal. SOS is god when you need to ddge more, we alread have endure pain as a stun break so if you need to dodge more (Dungeons) then i would switch to this.

FGJ is a must, Might and Fury for me and everyone within the radius? Can't say no to that.

Endure Pain - In the instances where i cannot out damage what i am hitting or if i get surrounded, Endure Pain is a lifesaver so i can get out of the way or kill what i am hitting before it kills me. Very rarely gets to that case though but it's great to have as insurance.

SoR - Since the build focuses on Fury it would be a bit silly to pass this baby up. If you time FGJ and this well you can have constant Fury.

Runes - Type A

Superior Runes of Rage

The 6 Runes give you +10% crit damage flat out, +15% with fury. +20% Fury duration. 5% chance to gain fury for 30s when hit. (cooldown: 60s)

Runes - Type B

No Runes, grab 6 Ruby orbs and slot them into your gear.

Putting It Together - Type A

With my armour and accessories complied without the buffs i run around with a crit rate of 50% unbuffed. Add the 25 stack of perception, i get to around 61-62%. Add the 10% from the sword i am at 71-72%. Add fury you are now at 91-92% crit. With a full bar of adrenaline your crit is now over 100%. Each crit you have a 30% to drain life too. Fully buffed you will have a bonus of an extra 47% crit damage from the 150% base. Putting you close to 200% damage each time you crit. Pretty much a given when you have a couple stacks of might on you from the signet of rage and for great justice.

This means your crit rate is now absurd, you will almost crit every attack while buffed, every attack fully buffed. With an exotic sword (With sigil of force), a full adrenaline bar and a bit of might your damage will around about be 1500, 1500, 3000 from auto attacks alone. This is 6000 damage within the space of 2 seconds if you include the first autoattack. You hit like a truck essentially while being mobile. Add around 500 damage to that if the life steal works from the sigil of blood.

My armour stands at 2692 as well which will keep you safe. In extreme cases pop endure pain, switch to longbow, fire your F1 ability, swap back to sword (Cooldown from switching is now 5 seconds) leap. Gain fire aura. Destroy everything around you.

The mace is also your damage tool via crushing blow (10 stacks of vulnerability) as well as a control tool, hence the knockdown of tremor.

With the cooldown reduction on the signet of rage and the enhanced length of fury you have 100% fury uptime with for great justice if timed right.

So there you go, you are now a crit monster who steals health and hits like a truck with the mobility of the sword and the support of the bow. This build focuses on you being a berserker but in some instances it can be tweaked on the fly for a couple of situations. e.g. World mobs you switch to the longbow and Battle Standard.

Putting It Together - Type B

Similiar instance as before. The difference is the orbs will give you half the precision that the Sigil of Perception gave you before, but you now add in the other buffs and the food to get you over 100% crit rate. Damage is roughly the same, however if you get the full stack of 25 from the Sigil of Bloodlust you will crit for more damage due to more power. Both work well as i have said. Same rules apply to each, get your 25 stack first and then switch back to your main weapon set. Interchange when needed of course but both builds tend to behave the same.

Give it a go. Hopefully you enjoy it as much as i do. It was what moved me away from the GS. It's done well for me in PvE and Dungeons so feel free to check it out for yourself.

Fractals, Again?

01 December 2012 - 12:36 PM

Anyone else kinda annoyed they put fractals in the monthly requirement again? The WvW stuff i'm ok with, it's 50 kills. You can get that in about 4 hours if you tried hard enough but with the fractals it seems as if i need to spend half that amount just to find a group to get in the dungeon to begin with. I like the dungeon sure, it's different than the rest but could we just have general monthly requirements so thoose who also want the reward but dislike dungeons or WvW don't have to play the parts of the game they didn't want too? Like total events, total enemy kills, distance travelled etc. I understand why they put fractals in for November, it just came out, it was something different.

My experience with the fractals was patchy at best, failed groups, permanent DC, people couldn't get back in, turned into a fail group, try again, lfg with the 50 other people in that little part of Lions Arch etc.

What do you think about it? (The requirement, not fractals themselves)

I Love The Warrior

17 November 2012 - 03:15 PM

Having been playing the game for nearly 3 months now i have to say, i love the warrior profession with a passion. I have played warriors in other mmo's but it never really clicked for me. It might be because we arn't focused into a specific role. I look at the sheer variety we have in terms of roles and it is absurd. I don't really see a specifc area where we really fail at.

Really happy with my decision to give the warrior another go having been dissapointed in other mmo's. Why do you love/ enjoy playing this profession?

How Do Dynamic and Heart Rewards work?

15 September 2012 - 04:33 PM

Hello. I recently got to lv 80 and i was curious on how the events in the game reward the player. I'm specifically talking about the end result reward itself. I do know that dynamic event rewards are based on the contribution of the player but that isn't what i mean.

Are the rewards scaled to your characters level or is it the zone level? I'm asking because i'm curious whether or not i will be getting the money required for repairs and what not by going through the lower levelled zones again.

Thank you.