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Patriota
Member Since 13 Jun 2010Offline Last Active May 19 2013 12:29 AM
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- Member Title Asuran Acolyte
- Age 24 years old
- Birthday March 1, 1989
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#2203197 ArenaNet ceases Guild Wars 1 live development, automates game
Posted
Grey
on 17 May 2013 - 10:29 PM
#2199410 How well do you think the GW2 story compares to the GW1 story?
Posted
Slykin
on 07 May 2013 - 05:36 PM
Crook, on 07 May 2013 - 05:09 PM, said:
Prophecies? If we put all the fan love aside, the story wasn't really that great and got extremely tiring once you do it with one character.
Factions? I personally liked it, it was short and fun although I know that's not a popular opinion. I just liked the transition from the peaceful Shing Jea island into the corrupted cityscapes and finally into the Kurzick and Luxon lands.
Nightfall? Ok yeah GW2 sucked compared to this one. Nightfall had an intriguing storyline and got even more so interesting when you entered the shadow realm (or w/e it was called)
Eye of the North? I guess
Prophecies had one of the best stories imo. It felt like some grand quest. You were important as the character. In guild wars 2 you are just Traehearne's sidekick at best. GW2 does not outshine GW1 in the slightest. Guild wars 1 was superior in plot, characters, endgame, and social activity imo. Sorrow's Furnace was released not long after the initial release and it was a PERMANENT addition. I still play guild wars 2 and still enjoy it but it is lackluster in comparison to guild wars 1.
#2195303 Legendary let down?
Posted
ObbiShadowdragon
on 25 April 2013 - 01:27 AM
Any views are welcome and appreciated but please dont turn this into a troll fest thanks.
#2191900 New Gem Store Items: Flame & Frost Dye Packs and Molten Alliance Mining Pick
Posted
Fizzypop
on 15 April 2013 - 06:35 PM
Ritualist, on 15 April 2013 - 06:30 PM, said:
The problems though:
1. its price - based on the reddit calculations, we are talking about 50k minings before the unlimited one starts making sense
2. it being character-bound - it would need to be account-bound
But give me an unlimited pick, with no animation, that is account-bound for some 200 gems and I am buying them for all my characters. That would be an amazing item.
this seriously. $10 for a mining pick that's character bound? Who the * is making up their prices? Even for a free to play game that's ridic. I'd say $3-5 bucks for an entire set that is account bound at the very least. It'd be better if we could get multiple copies, but yeah.
#2186355 Survey: Guild Wars 2, the revolutionary MMO?
Posted
Lilitu
on 01 April 2013 - 03:43 PM
Lunacy Polish, on 29 March 2013 - 06:06 PM, said:
This.
Over the past decade, around the time of EQ, EQ2, Shadowbane, Darkfall, Vanguard, WoW, Warhammer etc, gamers have been growing up. To begin with the main age range of a gamer back in the EQ and early WoW days was fairly young.
Youngsters are still interested in gaming, even moreso in fact... but so are the people who used to be the youth gaming scene.
So now companies have to cater for people with loads of time on their hands, and people like us who have to work for a living.
GW2 works very well for me in that I can get 90% of the reward a 17 year old kid with no job can get. I like that the majority of the reward is front loaded in the form of dailies.
#2186354 Super Adventure Box Always-Online
Posted
Guardian of the Light
on 01 April 2013 - 03:41 PM
davadude, on 01 April 2013 - 03:37 PM, said:
What are you talking about?
Super adventure box is the new game created by Arenanet with cutting edge graphics which is being developed for their exculsive console which is totally gonna beat Sega and Nintendo.
What's an MMO anyways?
#2168289 Does anyone famous play GW2?
Posted
Heart Collector
on 21 February 2013 - 09:42 PM
Silent The Legend, on 21 February 2013 - 01:21 PM, said:
#2173900 Anyone else think the agro in this game is a complete joke?
Posted
Trei
on 03 March 2013 - 03:49 AM
Is your group so lacking in team work that they cannot help you with your boss aggro without depending on taunts?
Do they not know when to use chill, protection, push/pull, cripple, weakness, heals... ?
#2171765 Guild Missions!
Posted
Darkobra
on 27 February 2013 - 11:43 AM
Shiren, on 27 February 2013 - 05:59 AM, said:
Before this update it didn't matter what size my guild was, the bonuses provided by having a larger guild were very easy to ignore, choosing to be in a smaller guild came at a very small sacrifice. Now ArenaNet has made the primary method of acquiring some of the best rewards in the game require resources gathered by guild events, but they've placed the entry level for these guild events so high, small guilds can't compete with large guilds.
Now small guilds can't offer what big guilds can. In the past, this wasn't a big deal - by being in a small guild you missed out on occasional 15% karma or similair bonuses. Most people can easily ignore those things. Now you are missing out on a large chunk of the guild mission system and the most viable path to ascended accessories. ArenaNet has done this by design with no consideration to small guilds. You have a dramatic advantage over smaller guilds when you are able to offer more content and rewards to them simply because you are bigger and have more influence.
Wanting to participate in the new content and have a good chance at accessing the new rewards doesn't make you a fair weather player. Even if they had stayed, they are in a guild which is going to access this content at a much slower pace - weeks away from doing any of it.
You know why it's ArenaNet's fault? Because they designed a guild content and reward system which is almost completely unusable by the majority of small guilds at a pace which comes remotely close. It dramatically favours the bigger guilds and the rewards are highly desirable. You can only be in four guilds and many guilds (especially the big ones wanting to pump out influence) have stict repping requirements. The design of this system is undeniably harmful to small guilds regardless of how you contest my anecdotal experience with it.
It's not an issue of whether your guild has fair weather players in the first place, it's the fact that ArenaNet has created a system which forces them to make a choice at all.
A guild is like a relationship. Or rather, you should have a relationship with your guild. I know every single person in mine. I know their names. What they do for a living. What their hobbies are. What kind of things they like to do in the game. I also build my guild to what they want because we don't just do one thing.
If people leave your guild, then they never cared for your guild and you never truly knew them at all. You can't offer them greener pastures and have never really aimed to, so they leave yours and join another. After all, if you did make the effort, you'd have a lot more loyal people and people wouldn't just up and leave in a game where you can actually have multiple guilds.
Is the problem with the rest of the game or just you?
#2160915 Warrior Builds: Success and Failure
Posted
ObscureThreat
on 08 February 2013 - 08:05 PM
#2160811 Warrior Builds: Success and Failure
Posted
d_fens
on 08 February 2013 - 04:56 PM
Nikephoros, on 08 February 2013 - 10:46 AM, said:
#2160672 Warrior Builds: Success and Failure
Posted
The_Blades
on 08 February 2013 - 10:59 AM
The point is, optimal build is a fake premise, you either are good enough at playing your character or you're a liability, and thats all that matters, not numbers (ofcourse, exotics make a diference and better gear in general).
#2160659 Warrior Builds: Success and Failure
Posted
The_Blades
on 08 February 2013 - 10:32 AM
Because everyone knows: a game is just like real life, its not suposed to be fun, you have to be effective and get more overrated pixels than the guy standing next to you., thats all that matters. (im not saying real life is not fun, some are, others arent)
So to hell with math and stupid formulas to get x more damage. play the game and have fun. otherwise you really are doing it wong. And i realize some people have fun doing this math and thinking they're the next best thing. thats ok.
#2164060 Ecto's, ecto's, ecto's....
Posted
ShezuTsukai
on 14 February 2013 - 05:26 PM
Speaking of UW, why do we see old UW creatures and they no longer drop ectos? I'd go do the swamp event a lot more if the Aatxes dropped what they used to drop.
And yes it is illogical for every exotic and higher item to require a boat load of ectos when we can only get them from items.
#2163677 Engineer... Waste of a class?
Posted
armoured bearshark
on 13 February 2013 - 09:51 PM
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