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Member Since 07 Sep 2012
Offline Last Active Sep 05 2015 07:20 AM

Posts I've Made

In Topic: Gone For 6 Months..

26 September 2014 - 07:23 PM

View PostKymeric, on 26 September 2014 - 03:33 PM, said:

I don't buy the "all mmo forums are like this" dismissal of people criticizing ArenaNet.  Two things stand out to me.

1. Even some of the long standing defenders of the game are having trouble continuing to do so.  Phineas Poe used to be one of Guru's most indefatigable "white knights" until just recently.  Even the infamous Vayne on the official forums has been posting occasional criticisms and moderating his praise posts.  After two years of reading both Guru and the official forums, it looks like only relative newcomers can sustain untempered positivity for the game.  I suppose you could just chalk that up to the fact that everyone gets tired of something eventually, but it seems like more than that.  People seem to have real trouble defending ArenaNet consistently over a significant period of time.

I will always stand by the notion that issues are never as severe as people make them out to be and that there is no real reason to assume nefarious intent on the part of developers most of the time. And I dislike the usage of terms like white knighting to define people who have positive opinions about things that others disagree with. It's subtle (and sometimes not very subtle) ad hominem and really has no place in civil discussions. That being said, I will call a spade a spade when it's warranted. If I have legitimate criticisms, I make them known and state my rationale for them. And if I feel something is fine or even good even if contrary to somebody else's opinion, I will say so as well and again state my rationale. I'm not going to sugarcoat but I'm also not going to pour vinegar in the tank either. Kneejerk reactions one way or the other rarely turn out to be validated as often as one thinks.


2. It's amazing how the community turns from angry to cautiously optimistic with relatively small amounts of interaction on the part of the Devs.  When they first trotted out the CDI concept, many, many angry posters immediately turned civil and even positive.  You can still see it happen with the recent "The players are pissed, we better spend some time on the forums" push.  Of course, this has diminishing returns because at this point people are starting to see this as a PR ploy, and not real engagement with the community.  But the quick switch from Hyde back to Jekyll as soon as ArenaNet becomes visibly engaged looks like there is a deep issue of a player population that feels ignored, and desperately wants to feel like they are being considered in the development process.  They're like neglected children willing to forgive all the moment the absent parent decides to take them out for pizza.

The tug of war between positive and negative perceptions never ceases. I think you're onto something as A-Net's community management and management of expectations has been problematic. But as far as diminishing returns go, how worth it is it really for A-Net or any game company to coddle a potentially schizophrenic fanbase that turns docile and mad at the drop of a hat? If anything, doing so results in the fractured game design vision that many seem to point out is A-Net's main fault. They should really just put their heads down, decide on a clear design path to go forward and stick to it even if it alienates a part of their playerbase. If it ends up that the game you or I want gets put on the wayside, then we can both just let it ride (just like Phineas) and play something else. No reason to stay if it's not what you want. But at least for the rest of the playerbase, it will only give them more consistent results. Check based time sink play might be what they've been wanting all along. A-Net should either keep going that way or turn the boat around. No halfsies.

In Topic: Gone For 6 Months..

26 September 2014 - 05:07 AM

View PostRandolfRa, on 26 September 2014 - 03:12 AM, said:

Yes, both patches sucked. What's new?

Great, now I don't have to rely on anecdotal evidence to prove my point. :P

In Topic: Gone For 6 Months..

25 September 2014 - 04:03 AM

View Postilr, on 24 September 2014 - 07:56 PM, said:

Niche changes regardless.  The overall vibe wasn't nearly this negative / fewer "i quits" from long time fanboys

Niche or not, there were plenty of Cassandras willing to say the sky was falling back then and they're still around. This patch is less good than the previous one but that doesn't mean the response to the previous patch was any better.

In Topic: The game's content is poorly distributed, while its progression is simply...

24 September 2014 - 12:35 PM

Well even after 15, I managed to outlevel Gendarren Fields before I even got to a 1/4th of it after completing my Orders personal story. By the time I was done with the zone, I was level 40-ish and ready to tackle any of three other zones that had the traits I needed. It might slow down after that possibly but by then, I'll be trying to hunt for traits more than I am worrying about beating the level curve. Which might be what A-Net is wanting to happen but I've outlined the way they should start to improve the trait system going forward already, namely by opening up multiple unlock options for each trait via different types of world content and possibly opening up more types of currency exchange unlocks aside from skill points such as badges of honor. Actually going for trait unlocks at the moment seems to be a little intimidating to a potential new player, a lot of it is content that is somewhat hard to initiate or complete on a whim such as specific event chains (Lord Ignius, Foulbear chieftain), world bosses (Fire Shaman, Ulgoth) and minidungeons. Some minidungeons are kind of best done once for the experience and then left alone as well so maybe elite tome style items should come back for traits, letting you unlock them for free if you've unlocked them on any character on your account already.

In Topic: Gone For 6 Months..

24 September 2014 - 12:19 PM

View PostAlexei Hart, on 24 September 2014 - 11:35 AM, said:


Actually, there was plenty of doom and gloom surrounding that patch too. The initial and lingering outrage over trait unlocks, people getting mad at megaservers subsuming server culture, people getting mad at megaservers for not fixing 500 man guild logistics, people getting mad that unidentified dyes were no longer going to be common drops, people mad about transmutation charges, people mad about town clothes/outfit conversion, people mad about synchronized world boss timers, people super buttmad about ferocity change, people mad about mesmer changes, people mad about necro minion nerfs... that's a good 2/3rd - 3/4ths of the patch that was complained about there, probably. Yeah. People like to complain a lot.