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MCBiohazard

Member Since 07 Sep 2012
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#2332676 Is anyone else sick of Sylvari?

Posted alccode on 18 July 2014 - 03:46 PM

View PostAlexei Hart, on 18 July 2014 - 02:55 PM, said:

*snip*

But whatever, I'm still enjoying the game, so let's see what they do with these new twists.

What you're saying is sensible and I agree with the logic there (good one on the Pale Tree in particular).

If we consider Tyria and Guild Wars 1/2 to be the only things in existence, then yes, there may be cause for concern and so on, it wouldn't make sense, we'd be tearing our hair out, and so on.

The issue is that these things do not exist in a vacuum. Guild Wars 1 was released in 2005, in a particular context. ArenaNet (itself comprised of several ex-Blizzard employees) was vying for a space in the market that was dominated by WoW and Diablo 2 (the latter still very much in its prime). They hashed together a game, albeit with very interesting (though patchwork) lore, and released it to compete with those titles, even though they claimed they did not intend to compete with WoW directly as GW1 was not strictly an MMORPG to the extent WoW was - though everyone could read between the lines and see that that's the direction ArenaNet was going in and was hungering for the MMORPG market.

Anyway, I am sure that ArenaNet knew there was no guarantee that GW1 would succeed, and so did not have initial plans to expand this. It is highly unlikely (in my opinion) that ArenaNet was looking that forward into the future when they were developing the lore for GW1. It was simply impossible both to foresee the future of GW1 and to plan for so much growth in the game series and universe. They probably did not even think of the Factions and Nightfall expansions of GW1 when GW1 was initially released.

The truth is that videogame companies work on tight schedules and rapid turnaround - they do not know what lies beyond the next hill, let alone across the valley. It is not realistic to expect 100% consistency in lore and especially across the 9 years that the Guild Wars universe has existed in.

There is a major difference between videogames and works of fantasy fiction, for example. In the latter, the authors can spend years refining and fine-tuning their universe and story (Tolkien took decades). Videogame companies do not have that luxury. They spin whatever yarn works for the next game, and let the chips fall where they may, leaving the job up to those working on the lore and story to patch together whatever makes sense for the next game, if there is a next game. So we shouldn't worry too much about these lore wrinkles. Try to close one eye, give them a break, and realize that what they've accomplished is still quite extraordinary given the constraints they have had to work with regarding the videogame industry (and don't forget the undoubted pressure from NCSoft to meet their particular criteria, such as for example banning them from exploring Cantha again and whatnot).

I, for one, don't mind (for example) that the Pale Tree is at the centre of the universe now (even though it's logically strange based on previous lore). One final thing - just because it doesn't make sense now, doesn't mean it won't make sense later, with more unfolding of the story. It might all click at one point. Who knows? And why not enjoy it in the meantime?

EDIT: the "you" implied in the last sentence is universal, speaking to all those who have expressed qualms about the lore, not to anyone in particular. :)


#2332553 Is anyone else sick of Sylvari?

Posted Senatic on 17 July 2014 - 05:14 PM

View PostKonzacelt, on 17 July 2014 - 03:16 PM, said:

[random nonsensical argument here]

You can try to spin it whatever way you want, all of this started in a Guild Wars 1 expansion and Guild Wars 2 is a continuation on that story. That is a fact. The rest is just you arguing semantics, and poorly at that. Whether you  don't feel like Eotn was part of what you would personally define as "gw1 lore" is pretty irrelevant. Technically it is as it was released within the franchise of Guild Wars 1 and has as much right to call itself GW1 lore as any other added content to the game.

And I wouldn't call accepting all parts of the Guild Wars 1 story equally being willfully ignorant. Sure there is a split in the narrative, there is no argument about that. That doesn't mean one part of the story is less part of the history of Guild Wars 1 then the other.

Selectively choosing what you think is "Guild Wars 1 proper" and what isn't just because one part of the lore is connected to GW2 and another isn't is a bit of a self serving mind set to have. Seems like you're just choosing what fits your personal opinion. You are not the director of this game after all, EoTN was introduced as cannon and treating it as if it's not part of the overall Guild Wars 1 lore would just be arrogant on our parts. Who are you to tell people what parts of the Guild Wars 1 franchise is "proper" story and what isn't?


#2332538 Is anyone else sick of Sylvari?

Posted Haggus on 17 July 2014 - 03:51 PM

View PostKonzacelt, on 17 July 2014 - 03:16 PM, said:

... If you can't see that, you're being willfully ignorant.

Opinions are like buttholes: everyone has one, and if you don't keep it clean(insult someone for their opinion), it smells bad.

If you want full attachment to GW1, go PLAY GW1.  This game is 250 years in the future.  The dragons were going to be the focus.  They gave plenty of heads-up for the general focus of the game.  After two years of the game, It's ok to talk about what you don't like about the game mechanics/storyline/et al.  To act like they betrayed the Guild Wars fan base, after they admittedly did a good job tying in the Tyrian history to the present storyline, is to beat against a wall till your head bleeds.  

I don't have a problem with the background story, or with the sylvari as a whole.  I disagree with the way they handled the latter part of the PS; and I'm annoyed with Trahearn, the Jar-jar Binks of Guild Wars 2(Why is he here? Why is he so annoying?  Why does he take valuable parts of the storyline?).   I disagree with the way the sylvari, after two years, are still given prominence at the expense of 4 other races, where the storyline is concerned.  It's all stuff that can be corrected, however; and none of it can be classified as game breakers.  Who knows?  Maybe next year they will have a bigger role for other races(Norn for Jormag, Charr and human for Kralk, Canthan intro with Bubbles).


#2331785 Getting tired of berserker

Posted ilr on 12 July 2014 - 11:53 PM

There is ALWAYS going to be a best Stat Combo. But,

View Postmythil1984, on 08 July 2014 - 10:00 PM, said:

Two, look at all the people who buy into the zerker everything and just constantly die?
This is the only part that really bugs me about the whole issue.
in 3 words it boils down to "Unwarranted Self Importance"   (search the term if necessary).
They embarrass themselves and then try dragging everyone else into it just to feel superior to someone, ..anyone
That's why all of the "Live and let Live" B.S. posts above don't cut it here.  There needs to be real PSA's about this.

It's unfortunately a much more common occurance (esp. among "millenials") than the actual very tiny percentage of the Gaming population who has  "Perfect Micro Skills".  And people need to be told this.  That they are not actually as good as they seem to think they are just b/c they can hit the dodge button for a 2-second telegraphed attack ...I mostly blame WOW, LOL, & COD for creating an entire generation of people who were conditioned to think this way.


#2331245 What can I do that's fun?

Posted Phineas Poe on 08 July 2014 - 06:31 PM

View PostEphraimGlass, on 08 July 2014 - 06:05 PM, said:

Sort of responding to the whole post and your previous one.  Didn't want to spam copypasta.

As a very casual player, I find the mindset that you're professing somewhat frustrating.  I don't dispute the facts of what you're saying.  It's obvious to suppose that any subset of content will have an optimal way to approach it.  What I find frustrating is how quickly in the minds of many players that "optimal" becomes "right" and "right" becomes "singular."  Furthermore, there is the assumption that less experienced players will nonethless know what they're supposed to do or will simply follow orders, for their own good.

I must confess that I don't know how to fight Lupi and the odds are good that at this point I never will.  The majority of people who even glance at that content are, like yourself, intent on completing it quickly.  They have little interest in teaching a casual how to play with the big boys.  I'm not begging for help.  I'm trying, however, to highlight a divide among the player base.

Maybe I misrepresented myself, but I teach dungeon paths to players within my guild whenever they ask for it. We have our static group, but we're not against taking newcomers with us, even into Arah or TA Aetherpath, nor would we ever throw them under the bus for their poor performance. Some of our least experienced dungeon runners when joining my guild became tutors themselves over time.

There is a pretty significant divide within the player base that you're correct to bring up: there are players that, like myself, view dungeons with efficiency. I wasn't always this way, but over time the pure entertainment of completing a dungeon wasn't enough to keep me playing. Repetition breeds familiarity, and familiarity breeds boredom. You have to find new ways of enjoying old content, and one of those ways is focusing on speed-clearing content.

I rolled with the punches with what ArenaNet gave me, and when end-game content like Wurm and Tequatl pushed higher-level organization and expectation, I began to take what I learned from those encounters and adapted them to dungeons and fractals. It's an irreversible transition. Once you get the taste of 20-gold-a-night dungeon clearing, it's hard to go back to the flamethrower engineer, fun-over-function style of play.

You begin to wonder how much further you can break dungeons, how much faster you can kill bosses, and how much better you can make yourself as a player. I recognize that not everyone develops this mentality, but a lot do over time, and a lot of players that have come with us to our dungeon or fractal runs emulate what they've learned from us. Profitability is contagious, and when Zap costs 1100 gold, you gotta find some way to make Bolt and have fun doing it.

View PostEphraimGlass, on 08 July 2014 - 06:05 PM, said:

"So what?" might be a sincere expression that the person truly isn't concerned with earning rewards quickly.  Alternately, it might be a psychological defense.  After all, if there is a correct way to play a character or to approach a dungeon, then those of us playing differently must be wrong.  I'll admit that I don't appreciate that thought.  If the choice is between having to study and work to enjoy what is supposed to be my pastime or rejecting the high-end content and its rewards, I can hardly blame some people for choosing the latter.

Well, I never said that my way of playing the game was the correct one. I was responding to a post that was mocking the speed-clearing mentality, suggesting that there's absolutely no purpose behind it.

You don't have to advertise your group as a speed-clear group. Advertise in the LFG tool that it's casual. You might get some d-bags that slip through the cracks or don't read descriptions, but it's easy to reinforce your objective by utilizing party chat and making it clear to everyone before the dungeon begins that you're not concerned with efficiency and that you might watch a cut-scene or two.

One afternoon myself and a couple other guildies decided we wanted to run through story mode dungeons and watch all the cutscenes. We advertised our group appropriately. It went without incident.

I also suggest joining a guild that tolerates diversity, as doling out accountability for players who kick others from parties is a good security blanket to be under. Three of my guildies finished in fourth place in DnT's dungeon tournament under the [FGS] banner. All three of them are more than willing to take even the newest of our members into our groups.

Speed-clearing does not necessarily mean elitist. It can be an informative, developmental space to become a better player so long as you're playing with the right people.


#2331239 What can I do that's fun?

Posted EphraimGlass on 08 July 2014 - 06:05 PM

View PostPhineas Poe, on 08 July 2014 - 04:37 PM, said:

Lupi is an organization check, not an individual dodge skill check. It's one of the better designed fights in the game. Of course, like most fights, it also demands having a good guardian and mesmer for support.

Sort of responding to the whole post and your previous one.  Didn't want to spam copypasta.

As a very casual player, I find the mindset that you're professing somewhat frustrating.  I don't dispute the facts of what you're saying.  It's obvious to suppose that any subset of content will have an optimal way to approach it.  What I find frustrating is how quickly in the minds of many players that "optimal" becomes "right" and "right" becomes "singular."  Furthermore, there is the assumption that less experienced players will nonethless know what they're supposed to do or will simply follow orders, for their own good.

I must confess that I don't know how to fight Lupi and the odds are good that at this point I never will.  The majority of people who even glance at that content are, like yourself, intent on completing it quickly.  They have little interest in teaching a casual how to play with the big boys.  I'm not begging for help.  I'm trying, however, to highlight a divide among the player base.

"So what?" might be a sincere expression that the person truly isn't concerned with earning rewards quickly.  Alternately, it might be a psychological defense.  After all, if there is a correct way to play a character or to approach a dungeon, then those of us playing differently must be wrong.  I'll admit that I don't appreciate that thought.  If the choice is between having to study and work to enjoy what is supposed to be my pastime or rejecting the high-end content and its rewards, I can hardly blame some people for choosing the latter.


#2331077 What can I do that's fun?

Posted ilr on 07 July 2014 - 04:40 PM

View PostEpixors, on 04 July 2014 - 10:17 PM, said:

Or you could dodge.
That's exactly my point though... they DON'T dodge perfectly everytime. If they did, then Anet would have seen that in their constant datamining a long time ago and made it a much bigger priority to address a lot sooner like all the other "shortcuts" they caught us all doing.   Rebut this point plz, I want to see it.  You understand what Metrics are right?  C.O.F. was a Metrics change. It required no "dodging". They coulda nerfed Zerker right then and there because it was causing massive inflation.  But did they?  No instead they did this daily limits crap that took even longer than just nerfing zerker would have.

Vast majority of people don't dodge perfectly in the real split-second timed content like Melee'ing Lupicus for example (even took me a few tries to get that routine down and all I DO is play Twitch pvp shooters all day long).  Dodging works fine in easy content.  Which is actually the only place Zerker shines brightest is where you DON'T EVEN HAVE TO DODGE like the brainless Zerg content Anet kept addding in season 1.  Again, they still make mistakes.  YOU .... YOU still make mistakes (don't lie to us without video proof of your reaction time, and if you do link something make sure it's not all Hollywood). -- and when all you have is enough hitpoints to be 1-shotted by the bosses quickest little backhand melee move  instead of only 2-shotted by it....you're going to be downed for 2 seconds atleast and lose that little edge that 20% more Accuracy zerker supposedly gave. It's the reason no one runs pure Glass in PvP unless they're a cheesing n00b on Thief.  Otherwise you're only gaming content that was already intentionally trivial throw-away garbage.


#2330798 What can I do that's fun?

Posted I post stuff on 04 July 2014 - 10:51 PM

Meh, I saw a ton of Zerker elitists that suck during my time playing. Yes you can avoid taking any damage in a Zerk team  but it takes practice and organization.

For every player that can run Zerk effectively everywhere, there are dozens of those that take every enemy attack up the ass.


#2328656 Your gameplay objective in a sentence

Posted Krazzar on 18 June 2014 - 08:05 PM

My new goal has become to reintroduce people to the game that have not played in a while and help a new player.


#2327852 Introducing the Story Journal

Posted Tagat on 12 June 2014 - 07:43 PM

View PostGilles VI, on 12 June 2014 - 09:33 AM, said:

You buy the gems with in-game gold perhaps, but someone always needs to buy the gems with cash first, hence they're being sold.

They also give away gems in achievement chest but I understand what you are saying. As I said before I see merit with both sides of the argument and I also understand about the principle of the matter.

I appreciate ANet rewarding me for just being able to log-in everyday with access to the LS2 instances for free.

I am fortunate (or unfortunate) to have a very humble personal life. I work my 40 hours and able to spend time with my family and still be able to spend at least a few hours every week in GW2.

If for some reason I missed an episode of LS2 I would not mind shelling out 20 or so in game gold per episode if I liked what I did played. I may be a casual player but that is not hard to do on my schedule. I guess if ANet wanted to, they could charge way more for it if it is good content. But for now it is just 200 gems and any permanent stuff,be it new DE or map or whatever, is still free to everyone. I for one am good with that.

I have always been taught to pick my battles and so far ANet has not done anything with the gem store or game that really makes me want to fight. Not saying that time will not come but has not happen so far.

Just my 2 cents... probable worth less.


#2274884 Guide to Learning, Leveling, and Loving the Engineer

Posted Phineas Poe on 26 December 2013 - 11:07 PM

If there’s anything I’ve missed, have any questions, comments, or concerns, please do not hesitate to reach me through private messaging on Guru, contacting me in-game (@Phineas Poe.3018), or responding to this thread directly.

6/14/2014: This guide is still being updated for feature patch. My own engineer that I'm leveling alongside the trait system is now into 60s, so I should get this finalized within the next week or so. I apologize for dragging my feet on this!

Introduction
Spoiler
How I Structured This Guide
Spoiler
Leveling Guide, Part 1: Utility Skills Guide (1-30)
Spoiler
Leveling Guide, Part 2: Adept Traits (30-60)
Spoiler



#2327582 GW2 has a content, not a feature problem.

Posted fireflyry on 10 June 2014 - 11:44 PM

View PostKonzacelt, on 09 June 2014 - 12:27 AM, said:

You can tell a lot about a company, and the kind of game they want to make, by who exactly they listen to within the community.  I know all of zero players who came from GW1 who thought ascended was a good idea, for example.  It's pretty obvious ANet was trying to cull a different type of player than the type they did with early GW1.  It's fine if they wanted to make a theme-parky game that's more about style than substance, it really is.  But let's not pretend "listening to their playerbase" was much more than selecting which kind of players they wanted to listen to.

I also keep in mind any gaming forums opinion is largely skewered in favor of either veterans or the disgruntled, either way minority opinion, and I think many people tend to forget this.Many would argue that statistically it's a reflection of the player base but I don't think this is accurate.While many would join such a forum with the sole motivation to constructively contribute to the community one only has to look around this and the handful of other forums that have merit to realize most posters, at least initially, join and post to voice complaint about something they don't like.Not only that but for every poster here voicing complaint there's at least 1000 or more happily playing the game unaware or at all concerned in regards to the majority of criticisms voiced here and elsewhere.They don't even know or care about such things as gaming semantics or even realize these forums exist.

People seldom take the time to join a games community forum to comment on how much they enjoy a game and can't find flaw.What's the point?A group hug?Most forums are seen as a place to voice concern or debate issues.As such you can't expect a game developer to place much influence on game design decisions based off forum opinion as opposed to whats actually happening in-game and in-game trends or observation.

I'm of the opinion most of the changes mentioned so far have very little to do with player critique or forum opinion.The majority seem to be based on design decisions and mechanics made long ago that are only now being slowly implemented.The rest just seem to be common sense in regards to the direction they want the game to go in.


#2327360 Introducing the Story Journal

Posted Trei on 10 June 2014 - 02:52 PM

View PostAlexei Hart, on 10 June 2014 - 02:35 PM, said:

That's really what it comes down to. It's a matter of principle. ANet is effectively creating two classes of players: Those who have time and thus don't have to pay, and those who don't have time and so will have to pay. It's a less extreme version of the Wildstar system that just makes me offended and furious as an MMO player.

There are people who have to work 70 hours a week certain months. There are people who have mega-exams to study for certain months. If the economy were better and there were other options out there, then that would be one thing, but in the current state it is awful to think that people would have to pay more to get the full experience of the F2P game they have already bought into and just want to enjoy when they have the time.

And obviously, whether it will actually have this effect is purely hypothetical, but it's just a matter of principle.
Ridiculous wars were started on mere matters of principles.
Principles... Pride... Self importance.

There are times when principles make sense. There times when they don't.


#2327204 Introducing the Story Journal

Posted Improvavel on 09 June 2014 - 08:30 PM

View PostGilles VI, on 09 June 2014 - 07:09 PM, said:

Hitting start button is quite hard when you're travelling in the middle of nowhere with some friends, or when you're studying for a masters degree without internet, or when you go away for 2 weeks for an exchange program.
Some people don't have the luxury/don't want to play a game every single day of their life.

People are complaining because Anet just introduced a paywall where there shouldn't be one. People that log-in get that story chapter added for free to their journal, why can't they just add it for free for everyone?

And if they really need the cash so hard, why don't they make an expansion pack?
You know, something with story and content, something that the "living story" sorely lacks..
People would gladly pay for some real content and story.

And how many times per year are you be going to do that?

Free for everyone, erm, I'm sure people at Anet work to receive a paycheck.
Which games adds something for free to everyone 2 years after release?

View PostBaron von Scrufflebutt, on 09 June 2014 - 08:00 AM, said:

As I said,I find the issue to be that the system is intentionally worse than it could have been. And if I look at this in line of things like the daily system (not only laurels, but also dungeon/boss rewards) and diminishing returns, I see a game that lost a lot of its freedom: the game seems to have moved from "do your own thing" and "do your own thing, but we'll promote certain things" to "do your own thing, but we'll punish you for not doing the things we want you to do".

This type of consumer treatment is something that leaves a bad taste in my mouth and I can definitely see why folks would look at this and say that the game should simply have a sub/paid expansions/... so that we wouldn't need to deal with this type of shit.

You mean it should be free.
Because Anet people work for free.

But wait, the problem is that people that play the game actually get it for free and people don't play the game don't.
Because you know subs and paid expansions give the option to just log in to get the stuff for free.


#2327027 Introducing the Story Journal

Posted dakka dakka on 08 June 2014 - 07:43 PM

hey guys! back to posting after a million years

So I am late to this topic but aside from anxiety over how well the content will be developed in Season 2 I don't understand the fuss over the potential cost associated with the story journal.

Anet is trying to please the majority and still have a chance to earn some money. for those complaining about not having the time to log in once every now and then to pick up the free episodes aren't trying hard enough.

I work two part time jobs, have online classes, a relationship and STILL somehow manage to log in daily for 30 minutes to see whats going on. the problem isn't time but personal time management.

There in no perfect answer to everyones demands, the story journal is the best compromise that would work for the majority of players.

peace!