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Posted Calypso589 on 26 August 2014 - 01:48 PM
WoW didnt see The Burning Crusade until 3 years after it launched.
RIFT saw Storm Legion two and a half years after launch.
The NA release of TERA's first expansion will be out by the end of 2014
SWTOR saw its first expansion, Rise of the Hutt Cartel, just this past April.
Interestingly enough, the closest thing to Anet's content model is the ever belived EVE online. Similar to the LS content and feature updates, EVE has also released content and feature updates of varying sizes. All free of charge (for the sake of argument im excluding buying episodes with gems since the assumption can be made that Anet's core playerbase is there when it's relevant.
I would imagine that not all of EVE's updates were met with universal acclaim, much like GW2.
But going back to expandions, as per the exsmples Ive given, there is nothing to suggest that Anet isn't on shedule to deliver an expansion sometime in 2015 , at the game's 3 year mark.
It wouldnt come any faster or slower than any of their competitors.
Furthermore, those concerned about how content has been delivered piecemeal via the LS, keep in mind that there's nothing to suggest a LS update will never open up whole continents as a traditional expansion would.
My advice to all of you is to give them the benefit of the doubt. The game has only just entered its third year. Give them that year.
Then in August 2015, if theres nothing substantial to speak of nor any announcement made, I will join the rabble and ask just whàt IS going on.
Posted Own Age Myname on 08 June 2014 - 03:11 PM
Just this week my fiancee wanted to start playing an MMO with me. So I loaded up my extra GW2 account, because I think it's the best beginner MMO, and had her go at it. I realized something playing and following her around..There's not a feature problem, content problem, farming problem, casual problem. It's a player problem. A lot of people who really don't like GW2 forget that ANet made this game as a journey. You have to enjoy every little step. My fiancee made me realize this again. You can get the most out of every bit of content and not rush through things. And you know what? It's incredibly fun. When I sat down and played the idea of rushing hearts and DEs weren't even in her mind. She was walking around talking to NPCs and getting all the background text in the area. She'd do entire event chains and enjoy then greatly.
What would take me 2 hours took us 5. I literally made a new character and did what I normally do leveling. It took us 5 hours to get to level 9 and when I made another new character it took me 2. Realizing I'll be doing this until endgame or whatever you want to call it is actually pretty exciting because I've learned to enjoy everything. ANet's team is known for it's artists and I never really sat down and appreciated it. Instead I looked past it.
Now if you've been playing non-stop/frequently the past 2 years unlike me, yeah having limited content and the likes sucks. Coming from GW1 when we got permanent content all the time it's a little depressing. But recently I'm seeing a shift in ANet's mindset. I honestly think they're figuring it out. TBH I really didn't enjoy GW1 that much until Nightfall came out. GW2 can do a total 180 like Diablo 3 and do a lot of great things. I'm keeping my head up and hoping it works for the best. Either way, there's much more content then what meets the eye in GW2 you just have to find it.
Posted I post stuff on 27 August 2014 - 01:02 AM
Posted davadude on 26 August 2014 - 03:06 PM
For extra information, this was posted by WoodenPotatoes today. The screenshot looks like a beta screenshot, but isn't, He's confirmed it's from a closed client, and he was allowed to release it by Arenanet's permission. There is a reason they want to share this.
He also claimed he'd have more new today about upcoming content, including information about a new region.
Posted Calypso589 on 22 August 2014 - 02:22 AM
Hold on what if Anet has plans for us to kill 5 of Palawa Joko's relatives in Elona? There goes another 12 years of your life in GW 2.
Falling behind what, exactly?
Keep in mind that the first expansion for World of Warcraft didn't come until three YEARS after it's it's initial release in 2004 and that game didn't have the benefit of ANY kind of consistent update schedule so you'll have to forgive me if I don't understand whatsoever what you're talking about when you say Anet will always be behind. Especially since in about a week, GW2 will have only entered it's third year.
They're not racing anyone.
And what's this complaining about how many years will have gone by by the time we fight the sixth elder dragon?
What does it matter how much time you spend in GW2 when it has no subscription fee?
Do you not want the game to entertain you for as long as possible?
And who says we'll be fighting ONLY dragons during all this time?
Despite it's flaws in it's implementation, season one of the living story had us fight everything BUT dragons. Watchwork knights, steam creatures and bosses, scarlett herself, that little mini dungeon with the giant fused boss at the end.....
I mean, to counter your argument of fighting dragons "year after year", a full year came and went before we even started to fight minions of Mordremoth so why are you saying players will get sick to their stomachs of dragons?
Clearly it's not going to be just dragon after dragon.
I'm sorry but you're entire post is incredibly bizarre and close minded.
Posted Calypso589 on 20 August 2014 - 06:11 PM
There are way more ways to express skill in GW1 than 2, giving it a much much higher skill cap.
As opposed to GW2 where nothing has changed in the last 1.5 years, skill, strategy or build wise.
While it`s undeniably beautiful and dynamic in fights and graphic departments it sure lacks a lot of game mods to be "the game" in which u say "what to do now, what to do now".
Hey not all ships are sinking, all this mess can change easily and good proper stuff can be implemented it just needs "kick in the butt" in the right direction, which will come as soon as they change the person whoever is in charge for game direction and development right now. If that happens, better yet when that happens i will start praising the game again.......just like i did for so long before it came out !!!
I think it's less about development being in the wrong direction and more about players not respecting the development enough to realize they can't have everything they want right when they want it.
Guild halls for example. Seemingly easy right? Sure. Cuz we want it now.
That is, until they release it per our impatient whims and we find it lacking and then complain about how they didn't spend enough time on it.
Get what I mean? lol
Basically what I'm saying is that everything in your post I heard a year and a half ago about an account wallet, or account bound legendaries, or WvW progression or PvP rewards and tourneys and so on and so forth.
We got all that when it was ready.
The game is not a mess. It was never advertised for a hardcore MMO audience directly. Conversely, Wildstar did just that.
It is a game that knows it's audience and retains it. Clearly, very successfully since despite these updates being somewhat smaller when it comes to playing them........developing them is a different beast entirely so the money is definitely flowing which means people are definitely playing.
My point is, not getting what you want now does not mean you will never get it.
Posted Arkham Creed on 15 August 2014 - 03:04 AM
every dungeon there is some cheap tactic to use and most people just run through the dungeons, plus there are only 9 or so.
there is no end-game
Lies and slander. For one while there are nine dungeons total, each has at least four paths to take, leading to markedly different experiences. This makes for at least thirty-six different possible dungeon scenarios to play. As for end-game. No raids or endless gear progression treadmill, so if that is your narrow opinion of what counts as end-game than yeah, but obviously if there was nothing to do at max level nobody would be playing. So that is a boldfaced lie.
Posted EphraimGlass on 05 August 2014 - 12:24 PM
Consider a class that produces produces boons for a group and, harkening to the paragon, increases the duration of the boon on itself according to the number of allies affected. The same class could also have elements, like the dervish, that allow it to consume buffs or decrease the duration of boons for some increased benefit.
Note that this idea is an attempt to capture some of the gameplay elements of the professions. It doesn't matter to me that this profession would wield a scythe or a spear. GW2 has long established that the form of the weapon no longer dictates how it plays in combat. (See mesmer + greatsword.)
Posted EphraimGlass on 16 July 2014 - 03:57 PM
I'm waiting for something to go up in price on TP, then I'll buy an Ascended set for all my toons that don't have it. Could do it sooner, but I messed up really badly.
As I sometimes do, I'd like to interject the ultra-casual perspective. You say 400g is nothing? I'm not sure that I've made that much across all my characters, since Day 1. I currently have about 110g banked. I'm sure I've spent a decent amount getting six characters to level 80, outfitted in exotic gear, and all the crafting professions to 400+. Probably not 300g, though. I don't really have enough time to play to fit into many guilds. With just my wife and me playing as a duo, making money isn't easy. I can show up for world events but grinding dungeons with just two people is a nonstarter.
Posted Calypso589 on 25 July 2014 - 06:23 PM
While at this time zerking your foe down is the most efficient way to do it, it's not the ONLY way.
I wish I could remember who I was watching but it was a guy on youtube who said he and his guild mates decided to tackle a dungeon together but instead of just bum rushing each boss, they made a conscious effort to use teamwork and less effective, but more interesting build make-ups.
He said it resulted in a tougher fight, but a more fun fight.
I know I know. It shouldn't be our responsibility to adjust our play style to make the bosses more fun but the reality is that with the changes to traits and ease at which multiple gear types and runes can be acquired, you're not sacrificing much to change things up in the interest of having a good time with your friends.
Zerging is an addiction and the player base just needs to ween themselves off it. lol
Posted alccode on 18 July 2014 - 03:46 PM
But whatever, I'm still enjoying the game, so let's see what they do with these new twists.
What you're saying is sensible and I agree with the logic there (good one on the Pale Tree in particular).
If we consider Tyria and Guild Wars 1/2 to be the only things in existence, then yes, there may be cause for concern and so on, it wouldn't make sense, we'd be tearing our hair out, and so on.
The issue is that these things do not exist in a vacuum. Guild Wars 1 was released in 2005, in a particular context. ArenaNet (itself comprised of several ex-Blizzard employees) was vying for a space in the market that was dominated by WoW and Diablo 2 (the latter still very much in its prime). They hashed together a game, albeit with very interesting (though patchwork) lore, and released it to compete with those titles, even though they claimed they did not intend to compete with WoW directly as GW1 was not strictly an MMORPG to the extent WoW was - though everyone could read between the lines and see that that's the direction ArenaNet was going in and was hungering for the MMORPG market.
Anyway, I am sure that ArenaNet knew there was no guarantee that GW1 would succeed, and so did not have initial plans to expand this. It is highly unlikely (in my opinion) that ArenaNet was looking that forward into the future when they were developing the lore for GW1. It was simply impossible both to foresee the future of GW1 and to plan for so much growth in the game series and universe. They probably did not even think of the Factions and Nightfall expansions of GW1 when GW1 was initially released.
The truth is that videogame companies work on tight schedules and rapid turnaround - they do not know what lies beyond the next hill, let alone across the valley. It is not realistic to expect 100% consistency in lore and especially across the 9 years that the Guild Wars universe has existed in.
There is a major difference between videogames and works of fantasy fiction, for example. In the latter, the authors can spend years refining and fine-tuning their universe and story (Tolkien took decades). Videogame companies do not have that luxury. They spin whatever yarn works for the next game, and let the chips fall where they may, leaving the job up to those working on the lore and story to patch together whatever makes sense for the next game, if there is a next game. So we shouldn't worry too much about these lore wrinkles. Try to close one eye, give them a break, and realize that what they've accomplished is still quite extraordinary given the constraints they have had to work with regarding the videogame industry (and don't forget the undoubted pressure from NCSoft to meet their particular criteria, such as for example banning them from exploring Cantha again and whatnot).
I, for one, don't mind (for example) that the Pale Tree is at the centre of the universe now (even though it's logically strange based on previous lore). One final thing - just because it doesn't make sense now, doesn't mean it won't make sense later, with more unfolding of the story. It might all click at one point. Who knows? And why not enjoy it in the meantime?
EDIT: the "you" implied in the last sentence is universal, speaking to all those who have expressed qualms about the lore, not to anyone in particular.
Posted Senatic on 17 July 2014 - 05:14 PM
You can try to spin it whatever way you want, all of this started in a Guild Wars 1 expansion and Guild Wars 2 is a continuation on that story. That is a fact. The rest is just you arguing semantics, and poorly at that. Whether you don't feel like Eotn was part of what you would personally define as "gw1 lore" is pretty irrelevant. Technically it is as it was released within the franchise of Guild Wars 1 and has as much right to call itself GW1 lore as any other added content to the game.
And I wouldn't call accepting all parts of the Guild Wars 1 story equally being willfully ignorant. Sure there is a split in the narrative, there is no argument about that. That doesn't mean one part of the story is less part of the history of Guild Wars 1 then the other.
Selectively choosing what you think is "Guild Wars 1 proper" and what isn't just because one part of the lore is connected to GW2 and another isn't is a bit of a self serving mind set to have. Seems like you're just choosing what fits your personal opinion. You are not the director of this game after all, EoTN was introduced as cannon and treating it as if it's not part of the overall Guild Wars 1 lore would just be arrogant on our parts. Who are you to tell people what parts of the Guild Wars 1 franchise is "proper" story and what isn't?
Posted Haggus on 17 July 2014 - 03:51 PM
Opinions are like buttholes: everyone has one, and if you don't keep it clean(insult someone for their opinion), it smells bad.
If you want full attachment to GW1, go PLAY GW1. This game is 250 years in the future. The dragons were going to be the focus. They gave plenty of heads-up for the general focus of the game. After two years of the game, It's ok to talk about what you don't like about the game mechanics/storyline/et al. To act like they betrayed the Guild Wars fan base, after they admittedly did a good job tying in the Tyrian history to the present storyline, is to beat against a wall till your head bleeds.
I don't have a problem with the background story, or with the sylvari as a whole. I disagree with the way they handled the latter part of the PS; and I'm annoyed with Trahearn, the Jar-jar Binks of Guild Wars 2(Why is he here? Why is he so annoying? Why does he take valuable parts of the storyline?). I disagree with the way the sylvari, after two years, are still given prominence at the expense of 4 other races, where the storyline is concerned. It's all stuff that can be corrected, however; and none of it can be classified as game breakers. Who knows? Maybe next year they will have a bigger role for other races(Norn for Jormag, Charr and human for Kralk, Canthan intro with Bubbles).
Posted ilr on 12 July 2014 - 11:53 PM
in 3 words it boils down to "Unwarranted Self Importance" (search the term if necessary).
They embarrass themselves and then try dragging everyone else into it just to feel superior to someone, ..anyone
That's why all of the "Live and let Live" B.S. posts above don't cut it here. There needs to be real PSA's about this.
It's unfortunately a much more common occurance (esp. among "millenials") than the actual very tiny percentage of the Gaming population who has "Perfect Micro Skills". And people need to be told this. That they are not actually as good as they seem to think they are just b/c they can hit the dodge button for a 2-second telegraphed attack ...I mostly blame WOW, LOL, & COD for creating an entire generation of people who were conditioned to think this way.
Posted Phineas Poe on 08 July 2014 - 06:31 PM
As a very casual player, I find the mindset that you're professing somewhat frustrating. I don't dispute the facts of what you're saying. It's obvious to suppose that any subset of content will have an optimal way to approach it. What I find frustrating is how quickly in the minds of many players that "optimal" becomes "right" and "right" becomes "singular." Furthermore, there is the assumption that less experienced players will nonethless know what they're supposed to do or will simply follow orders, for their own good.
I must confess that I don't know how to fight Lupi and the odds are good that at this point I never will. The majority of people who even glance at that content are, like yourself, intent on completing it quickly. They have little interest in teaching a casual how to play with the big boys. I'm not begging for help. I'm trying, however, to highlight a divide among the player base.
Maybe I misrepresented myself, but I teach dungeon paths to players within my guild whenever they ask for it. We have our static group, but we're not against taking newcomers with us, even into Arah or TA Aetherpath, nor would we ever throw them under the bus for their poor performance. Some of our least experienced dungeon runners when joining my guild became tutors themselves over time.
There is a pretty significant divide within the player base that you're correct to bring up: there are players that, like myself, view dungeons with efficiency. I wasn't always this way, but over time the pure entertainment of completing a dungeon wasn't enough to keep me playing. Repetition breeds familiarity, and familiarity breeds boredom. You have to find new ways of enjoying old content, and one of those ways is focusing on speed-clearing content.
I rolled with the punches with what ArenaNet gave me, and when end-game content like Wurm and Tequatl pushed higher-level organization and expectation, I began to take what I learned from those encounters and adapted them to dungeons and fractals. It's an irreversible transition. Once you get the taste of 20-gold-a-night dungeon clearing, it's hard to go back to the flamethrower engineer, fun-over-function style of play.
You begin to wonder how much further you can break dungeons, how much faster you can kill bosses, and how much better you can make yourself as a player. I recognize that not everyone develops this mentality, but a lot do over time, and a lot of players that have come with us to our dungeon or fractal runs emulate what they've learned from us. Profitability is contagious, and when Zap costs 1100 gold, you gotta find some way to make Bolt and have fun doing it.
Well, I never said that my way of playing the game was the correct one. I was responding to a post that was mocking the speed-clearing mentality, suggesting that there's absolutely no purpose behind it.
You don't have to advertise your group as a speed-clear group. Advertise in the LFG tool that it's casual. You might get some d-bags that slip through the cracks or don't read descriptions, but it's easy to reinforce your objective by utilizing party chat and making it clear to everyone before the dungeon begins that you're not concerned with efficiency and that you might watch a cut-scene or two.
One afternoon myself and a couple other guildies decided we wanted to run through story mode dungeons and watch all the cutscenes. We advertised our group appropriately. It went without incident.
I also suggest joining a guild that tolerates diversity, as doling out accountability for players who kick others from parties is a good security blanket to be under. Three of my guildies finished in fourth place in DnT's dungeon tournament under the [FGS] banner. All three of them are more than willing to take even the newest of our members into our groups.
Speed-clearing does not necessarily mean elitist. It can be an informative, developmental space to become a better player so long as you're playing with the right people.