- Warderobe being account-wide feature making it easy to pick, select and apply skins.
- Crafting UI got improved, now you can easily check the needed base ingredients for items.
- Talking about UI, you may have forgotten, but the character's stats information was updated, it gives more info now than it used to.
- Finishers have their own tab, you can view all of them. Doing PVP that is a very cool thing to have.
- Megaservers - one of the most major PVE changes so far. I personally did not see people in low lever maps (after launch ofc) before this feature was added.
- Living story having story journal and being re-playable now.
- Achievements got a good chunk added to them and are way more clearer now having explanations and pointing you to zones. (Still, i don't like the last change when they merged bunch of them in the same categories. )
- PVP-PVE unification - that and the new PVP gear UI are, in my PVX point of view, a better system than before. I don't know about the hardcore sPVP-ers. Talking about that - PVP reward tracks are a good addition.
- A major re-balance of gear , traits and skills. Also adding 40 new traits to the game.
- Viewing Profile: Reputation: MCBiohazard
MCBiohazardMember Since 07 Sep 2012
Offline Last Active Oct 18 2014 05:44 PM
- Group Members
- Active Posts 263
- Profile Views 6781
- Member Title Vanguard Scout
- Age Age Unknown
- Birthday Birthday Unknown
Posted Katsumi Kei on 22 September 2014 - 06:19 PM
Posted I post stuff on 14 September 2014 - 05:14 PM
It takes much less time to level now, and the fact that once a skill slot is unlocked it stays unlocked makes it much more pleasant to equip various new weapons. I still don't understand why some things are level gated though, and why veteran players need to go through all these tutorial-like features.
So in my mind it went from "♥♥♥♥ing terrible" to "Needs some more polish".
Posted Gecko on 12 September 2014 - 07:53 AM
When I first saw that the 4th skill was locked until level 7 I was like 'wut!', but I got there within an hour and the experience up to that point just felt like a tutorial. Being led to the scouts and introduced to hearts felt like a good way to showcase an area, and that is said by a man who have disliked the scouts till now. Of course Collections are just a way to stretch content that is already there, but they have renewed my interest in finding the small bits in the game.
I think some of the forumites who rage on the patch have not tried it out themselves. I had access to both dyes and the wardrobe from the beginning, and things being gated may look bad on paper, but it seems like an okay solution in reality.
Posted I post stuff on 06 September 2014 - 01:32 AM
Hopefully we see some meaningful addition in the future, but if there's not...well, EQ Next looks promising. =P
"I want to believe that GW2 is dead, therefore I'm going explain everything with GW2 is dead."
Back in GW1 days Guru was the main and only forum for the game. There were no official forums or GW2 subreddit, so if you wanted to discuss the game you had no choice but to use Guru. Your only alternative was PvXwiki if you were prepared to face tons of 4chan-esque autism. There was a nice site for guides too (forgot the name, they has a lightning shaped logo), but it closed down.
Right now there is a more accessible official forum and of course Reddit. I firmly believe that the former gives you STDs but Reddit is nice. Plus, there's Dulfy for the news, guides and tools.
That being said, Guru was always infamous for its long, pointless line by line arguments which digressed into topics completely unrelated to the thread. Given alternatives, I'm not at all surprised people don't post here much anymore.
I mean, when I made an account here there was a thread about Zerker gear that was dominated by an argument about what "cyclical argument" means. It went on for dozens of pages until the thread got nuked.
Posted Calypso589 on 26 August 2014 - 01:48 PM
WoW didnt see The Burning Crusade until 3 years after it launched.
RIFT saw Storm Legion two and a half years after launch.
The NA release of TERA's first expansion will be out by the end of 2014
SWTOR saw its first expansion, Rise of the Hutt Cartel, just this past April.
Interestingly enough, the closest thing to Anet's content model is the ever belived EVE online. Similar to the LS content and feature updates, EVE has also released content and feature updates of varying sizes. All free of charge (for the sake of argument im excluding buying episodes with gems since the assumption can be made that Anet's core playerbase is there when it's relevant.
I would imagine that not all of EVE's updates were met with universal acclaim, much like GW2.
But going back to expandions, as per the exsmples Ive given, there is nothing to suggest that Anet isn't on shedule to deliver an expansion sometime in 2015 , at the game's 3 year mark.
It wouldnt come any faster or slower than any of their competitors.
Furthermore, those concerned about how content has been delivered piecemeal via the LS, keep in mind that there's nothing to suggest a LS update will never open up whole continents as a traditional expansion would.
My advice to all of you is to give them the benefit of the doubt. The game has only just entered its third year. Give them that year.
Then in August 2015, if theres nothing substantial to speak of nor any announcement made, I will join the rabble and ask just whàt IS going on.
Posted Own Age Myname on 08 June 2014 - 03:11 PM
Just this week my fiancee wanted to start playing an MMO with me. So I loaded up my extra GW2 account, because I think it's the best beginner MMO, and had her go at it. I realized something playing and following her around..There's not a feature problem, content problem, farming problem, casual problem. It's a player problem. A lot of people who really don't like GW2 forget that ANet made this game as a journey. You have to enjoy every little step. My fiancee made me realize this again. You can get the most out of every bit of content and not rush through things. And you know what? It's incredibly fun. When I sat down and played the idea of rushing hearts and DEs weren't even in her mind. She was walking around talking to NPCs and getting all the background text in the area. She'd do entire event chains and enjoy then greatly.
What would take me 2 hours took us 5. I literally made a new character and did what I normally do leveling. It took us 5 hours to get to level 9 and when I made another new character it took me 2. Realizing I'll be doing this until endgame or whatever you want to call it is actually pretty exciting because I've learned to enjoy everything. ANet's team is known for it's artists and I never really sat down and appreciated it. Instead I looked past it.
Now if you've been playing non-stop/frequently the past 2 years unlike me, yeah having limited content and the likes sucks. Coming from GW1 when we got permanent content all the time it's a little depressing. But recently I'm seeing a shift in ANet's mindset. I honestly think they're figuring it out. TBH I really didn't enjoy GW1 that much until Nightfall came out. GW2 can do a total 180 like Diablo 3 and do a lot of great things. I'm keeping my head up and hoping it works for the best. Either way, there's much more content then what meets the eye in GW2 you just have to find it.
Posted I post stuff on 27 August 2014 - 01:02 AM
Posted davadude on 26 August 2014 - 03:06 PM
For extra information, this was posted by WoodenPotatoes today. The screenshot looks like a beta screenshot, but isn't, He's confirmed it's from a closed client, and he was allowed to release it by Arenanet's permission. There is a reason they want to share this.
He also claimed he'd have more new today about upcoming content, including information about a new region.
Posted Calypso589 on 22 August 2014 - 02:22 AM
Hold on what if Anet has plans for us to kill 5 of Palawa Joko's relatives in Elona? There goes another 12 years of your life in GW 2.
Falling behind what, exactly?
Keep in mind that the first expansion for World of Warcraft didn't come until three YEARS after it's it's initial release in 2004 and that game didn't have the benefit of ANY kind of consistent update schedule so you'll have to forgive me if I don't understand whatsoever what you're talking about when you say Anet will always be behind. Especially since in about a week, GW2 will have only entered it's third year.
They're not racing anyone.
And what's this complaining about how many years will have gone by by the time we fight the sixth elder dragon?
What does it matter how much time you spend in GW2 when it has no subscription fee?
Do you not want the game to entertain you for as long as possible?
And who says we'll be fighting ONLY dragons during all this time?
Despite it's flaws in it's implementation, season one of the living story had us fight everything BUT dragons. Watchwork knights, steam creatures and bosses, scarlett herself, that little mini dungeon with the giant fused boss at the end.....
I mean, to counter your argument of fighting dragons "year after year", a full year came and went before we even started to fight minions of Mordremoth so why are you saying players will get sick to their stomachs of dragons?
Clearly it's not going to be just dragon after dragon.
I'm sorry but you're entire post is incredibly bizarre and close minded.
Posted Calypso589 on 20 August 2014 - 06:11 PM
There are way more ways to express skill in GW1 than 2, giving it a much much higher skill cap.
As opposed to GW2 where nothing has changed in the last 1.5 years, skill, strategy or build wise.
While it`s undeniably beautiful and dynamic in fights and graphic departments it sure lacks a lot of game mods to be "the game" in which u say "what to do now, what to do now".
Hey not all ships are sinking, all this mess can change easily and good proper stuff can be implemented it just needs "kick in the butt" in the right direction, which will come as soon as they change the person whoever is in charge for game direction and development right now. If that happens, better yet when that happens i will start praising the game again.......just like i did for so long before it came out !!!
I think it's less about development being in the wrong direction and more about players not respecting the development enough to realize they can't have everything they want right when they want it.
Guild halls for example. Seemingly easy right? Sure. Cuz we want it now.
That is, until they release it per our impatient whims and we find it lacking and then complain about how they didn't spend enough time on it.
Get what I mean? lol
Basically what I'm saying is that everything in your post I heard a year and a half ago about an account wallet, or account bound legendaries, or WvW progression or PvP rewards and tourneys and so on and so forth.
We got all that when it was ready.
The game is not a mess. It was never advertised for a hardcore MMO audience directly. Conversely, Wildstar did just that.
It is a game that knows it's audience and retains it. Clearly, very successfully since despite these updates being somewhat smaller when it comes to playing them........developing them is a different beast entirely so the money is definitely flowing which means people are definitely playing.
My point is, not getting what you want now does not mean you will never get it.
Posted Arkham Creed on 15 August 2014 - 03:04 AM
every dungeon there is some cheap tactic to use and most people just run through the dungeons, plus there are only 9 or so.
there is no end-game
Lies and slander. For one while there are nine dungeons total, each has at least four paths to take, leading to markedly different experiences. This makes for at least thirty-six different possible dungeon scenarios to play. As for end-game. No raids or endless gear progression treadmill, so if that is your narrow opinion of what counts as end-game than yeah, but obviously if there was nothing to do at max level nobody would be playing. So that is a boldfaced lie.
Posted EphraimGlass on 05 August 2014 - 12:24 PM
Consider a class that produces produces boons for a group and, harkening to the paragon, increases the duration of the boon on itself according to the number of allies affected. The same class could also have elements, like the dervish, that allow it to consume buffs or decrease the duration of boons for some increased benefit.
Note that this idea is an attempt to capture some of the gameplay elements of the professions. It doesn't matter to me that this profession would wield a scythe or a spear. GW2 has long established that the form of the weapon no longer dictates how it plays in combat. (See mesmer + greatsword.)
Posted EphraimGlass on 16 July 2014 - 03:57 PM
I'm waiting for something to go up in price on TP, then I'll buy an Ascended set for all my toons that don't have it. Could do it sooner, but I messed up really badly.
As I sometimes do, I'd like to interject the ultra-casual perspective. You say 400g is nothing? I'm not sure that I've made that much across all my characters, since Day 1. I currently have about 110g banked. I'm sure I've spent a decent amount getting six characters to level 80, outfitted in exotic gear, and all the crafting professions to 400+. Probably not 300g, though. I don't really have enough time to play to fit into many guilds. With just my wife and me playing as a duo, making money isn't easy. I can show up for world events but grinding dungeons with just two people is a nonstarter.
Posted Calypso589 on 25 July 2014 - 06:23 PM
While at this time zerking your foe down is the most efficient way to do it, it's not the ONLY way.
I wish I could remember who I was watching but it was a guy on youtube who said he and his guild mates decided to tackle a dungeon together but instead of just bum rushing each boss, they made a conscious effort to use teamwork and less effective, but more interesting build make-ups.
He said it resulted in a tougher fight, but a more fun fight.
I know I know. It shouldn't be our responsibility to adjust our play style to make the bosses more fun but the reality is that with the changes to traits and ease at which multiple gear types and runes can be acquired, you're not sacrificing much to change things up in the interest of having a good time with your friends.
Zerging is an addiction and the player base just needs to ween themselves off it. lol
Posted alccode on 18 July 2014 - 03:46 PM
But whatever, I'm still enjoying the game, so let's see what they do with these new twists.
What you're saying is sensible and I agree with the logic there (good one on the Pale Tree in particular).
If we consider Tyria and Guild Wars 1/2 to be the only things in existence, then yes, there may be cause for concern and so on, it wouldn't make sense, we'd be tearing our hair out, and so on.
The issue is that these things do not exist in a vacuum. Guild Wars 1 was released in 2005, in a particular context. ArenaNet (itself comprised of several ex-Blizzard employees) was vying for a space in the market that was dominated by WoW and Diablo 2 (the latter still very much in its prime). They hashed together a game, albeit with very interesting (though patchwork) lore, and released it to compete with those titles, even though they claimed they did not intend to compete with WoW directly as GW1 was not strictly an MMORPG to the extent WoW was - though everyone could read between the lines and see that that's the direction ArenaNet was going in and was hungering for the MMORPG market.
Anyway, I am sure that ArenaNet knew there was no guarantee that GW1 would succeed, and so did not have initial plans to expand this. It is highly unlikely (in my opinion) that ArenaNet was looking that forward into the future when they were developing the lore for GW1. It was simply impossible both to foresee the future of GW1 and to plan for so much growth in the game series and universe. They probably did not even think of the Factions and Nightfall expansions of GW1 when GW1 was initially released.
The truth is that videogame companies work on tight schedules and rapid turnaround - they do not know what lies beyond the next hill, let alone across the valley. It is not realistic to expect 100% consistency in lore and especially across the 9 years that the Guild Wars universe has existed in.
There is a major difference between videogames and works of fantasy fiction, for example. In the latter, the authors can spend years refining and fine-tuning their universe and story (Tolkien took decades). Videogame companies do not have that luxury. They spin whatever yarn works for the next game, and let the chips fall where they may, leaving the job up to those working on the lore and story to patch together whatever makes sense for the next game, if there is a next game. So we shouldn't worry too much about these lore wrinkles. Try to close one eye, give them a break, and realize that what they've accomplished is still quite extraordinary given the constraints they have had to work with regarding the videogame industry (and don't forget the undoubted pressure from NCSoft to meet their particular criteria, such as for example banning them from exploring Cantha again and whatnot).
I, for one, don't mind (for example) that the Pale Tree is at the centre of the universe now (even though it's logically strange based on previous lore). One final thing - just because it doesn't make sense now, doesn't mean it won't make sense later, with more unfolding of the story. It might all click at one point. Who knows? And why not enjoy it in the meantime?
EDIT: the "you" implied in the last sentence is universal, speaking to all those who have expressed qualms about the lore, not to anyone in particular.