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FrogKnight87

Member Since 20 Jun 2010
Offline Last Active Today, 07:36 PM

#2202883 I just miss Guild Wars

Posted dimiguel on 17 May 2013 - 05:22 AM

I've tried so hard to like Guild Wars 2... I really have. But I've just come to terms with the fact it's not the game for me.

Am I the only one who misses Guild Wars and feels that Guild Wars 2 could have been something much bigger than what it is now?


#1920642 Guild Wars 2 doesn't feel right

Posted dylanmaster1 on 12 September 2012 - 02:32 AM

The new implementaions to Guild Wars 2 are indeed good to the general gameplay, and I am not going against it, but does anyone feel like Guild Wars 1 was much more nostalgic to play than Guild Wars 2. I think its just me, but I am definitely not going to miss Guild Wars 2 if I ever do leave it behind.


#2047880 Not 80 yet, but started playing from the start?

Posted Righteous on 28 October 2012 - 10:55 AM

I've been playing since headstart, but I have no character over level 40 yet. Not because I got bored, or reached the "grind" stage yet. But because I'm in it for the long haul and I'm pacing myself as such.

A-net said you're in the end-game from the start, and I set my expectations accordingly. Far from getting bored, I am overwhelmed by how much there is to do in the game. I play  casually - only a few hours on a few days each week. A bit of this, a bit of that, different characters and professions. I try to avoid looking stuff up on wikis or forums. I haven't been in a dungeon yet, I haven't done any PvP yet.

I plan to get years of enjoyment out this game, and so far so good. Kind of backfired a little though, with Halloween. It seems there are places I can't go with my characters,  to even finish Act 2 :-P


#2043222 GW2 Pumpkin!

Posted Bjohrno on 25 October 2012 - 10:53 PM

Hey all,
First post on this forum. My wife suggested that I do the GW2 logo on my pumpkin, and it's been a while since I carved one, but I thought it turned out nice. I just wanted to share!! Enjoy!
Posted Image

Posted Image


#1981096 Things you miss about Guild Wars...

Posted Edge on 30 September 2012 - 07:43 AM

In the instance at Fort Trinity after defeating Zhaitan I was expecting an exotic armor merchant.


#1847331 Have you bought bank slots and invent slots?

Posted Arquenya on 30 August 2012 - 12:28 PM

I bought two extra bank slots. Lack of storage space is hell ! :angry:


#1627841 Your 2 biggest concerns about the game.

Posted ArekkusuIII on 24 July 2012 - 02:24 PM

1. How to successfully complete my degree once the game is released.
2. How bad I am at jump puzzles.


#1636943 Buying expansions with gems?

Posted Reikou on 26 July 2012 - 07:15 AM

View PostPhuriocity, on 26 July 2012 - 07:12 AM, said:

but I don't really see how every gem bought with gold will have already been bought with cash.

what.

Really... just what.

I don't think you completely understand how the economy works in GW2, so let me clarify it for you before you make a further fool out of yourself.

1.) You can only buy gems from Anet/NCSoft with real cash.
2.) You can buy gems from other players with gold.
3.) You cannot buy gems from Anet/NCSoft with gold
4.) You can only buy gems for gold if there are other players with gems that are willing to sell gems for gold.

Therefore, every gem that is brought into the economy must have been purchased directly from Anet/NCSoft in the first place, regardless of what those gems are used for.

I see this being something that could be implemented.  However, my concern lies with potential duping/exploiting of gems that could throw the whole thing out of whack.


#1627068 Mesmer = Not Ready for Release.

Posted Merryem on 24 July 2012 - 10:58 AM

While I can see where you are coming from, you are wrong. The Mesmer will not get big reworks, why? Because it is fine. The core of the Mesmer itself is fine.

The "broken" state is commonly identified, or I will put in my own words, as the "make and break" paradox. The problem is that for one big part of the Mesmer, the phantasms, are able to be shattered and killed as easily as the deceiving clones. And thus, comes the my name for it.

Make is the creation of the phantasm, which it's duty is to supply large amounts of damage/utility in return for a long cooldown.
Break is the destruction of the phantasm, which can be shattered and killed as easily as a clones, which do not reach 1/10th of a phantasm's ability to wreck havoc.

However, to say that this mechanic is completely broken would be foolish to the point of stupidity. Simply put, this class mechanic can be wired to make the most effectiveness out of shattering, even if it is phantasms.

To sum up what I've currently said, it is basically a paradox; why would you make only to break? The core, the "clones and phantasms", are completely countered by what should instead promote and advance the mechanic; the "shatter". The phantasm, which you create to fufill a certain niche, whether it be damage, conditions, or protection, should not be able to be killed as easily and quickly as the clones, which you create for no particular reason (other than to decieve), or even not by your own will? Simply put, the cost-gain effectiveness is broken. There is no reason to use a shatter when you could have your phantasm put out more damage, is there?

This is what most people think. This version of thinking, in my highly biased opinion, is stupid to the utmost degree.

Shattering has been buffed. It has been buffed to the point that the damage is significant now. The cost-gain effectiveness now by most standards is even; you sacrifice continued damage for a spike of damage. However, the problem is that the phantasms shattering gives the same damage as the clones shattering. This is only balance; if the phantasms shattering gave a significant more amount of damage than clones shattering, phantasms are basically killing their own purpose. Why would I even want a phantasm out when I can just shatter it? It will turn phantasms into shatter fodder. Phantasms are meant to come out for sustained damage or utility. To shatter them means you either need the spike, you no longer need them, or you are forced to as the enemy will kill it before it can fufill it 's purpose; in which in all three situations, shattering is only rational.

However, this is only half the problem; another is that phantasms can be overwritten by clones, which is seen as a huge problem, as phantasms are obviously more significant than clones.
Clone-generating skills against your own will such as Ether Bolt or that dodge trait which name I've forgotten to overwrite phantasms is obviously a mistake, or a bug right? No one in their right mind would rather have a clone than a phantasm.
Wrong.

I have to congratulate ANET for raising the level on the Mesmer's complicated play. It is basically forcing not only the enemy, but yourself to make tough decisions in the heat of battle. The result is a more exciting and complicated battle process. Do not use the 3rd fire of Ether Bolt or it'll overwrite the Illusionary Swordsman you've had out, right? Instead, you can switch to the sword and pull off a blurred frenzy combo, or shatter and continue to push out different clones. Should you decoy to escape, or fight with your three phantasms in a battle that could go either way? If you decoy, you escape to cap a point. If you fight, you may either win and then cap a point, creating a win-win situation, or lose and die. You see how it works now? Overwriting is basically forcing you to make decisions, instead of just mindlessly pushing out clones, not even worrying about your precious phantasms. Shattering is a brilliant mechanic, to make your clones into bombs instead of just being there to deceive; and don't say "good players will never be deceived!". They will. If they even spend one second thinking the clone is you and not that one second actually attacking YOU, you have gotten use out of that clone. It has fulfilled it's purpose, in which you can just turn it into a painful bomb. If shatters were to teleport or move significantly faster, I wouldn't complain;however, I don't see that happening. They do a large amount of damage so having them be instant would be slightly unfair, wouldn't it?

Also, other class mechanics are not perfect either. Engineer's "f" skills are completely worthless in my opinion. Rangers too. The only completely brilliant class mechanic that I actually think is perfect right now is the Elementalist. Attunement changing as a class mechanic is simple, beautiful, brilliant. You depend on it. It's useful no matter what the situation. You don't question it's effectiveness. However, not everything can be perfect; the Mesmer's class mechanic is no where near it, but it's pretty damn good and in the hands of a smart player, will be devastating.

Sorry if in some areas I seem stupid or like I'm blabbing, it's 4:AM and I'm sort of drunk.

TL;DR: Mesmers are fine.


#1382289 Stop with the Skill Grinding for weapons!

Posted Grimsbain on 28 April 2012 - 04:40 AM

This is a pain as an Elementalist. You have to do if for all the weapon combos and attunements.


#1382129 Stop with the Skill Grinding for weapons!

Posted Dropthesoap on 28 April 2012 - 03:41 AM

All of my skills for all of my weapons were done within one hour of entering the game. This system is actually very nice, and encourages the use of many different weapons and a diverse play style.


#1443646 Stress test is over - how was it for you?

Posted jakko on 15 May 2012 - 01:05 AM

Logged in, killed a wasp, the end.  Total of three minutes in-game :(


#1393115 So much negativity...

Posted XPhiler on 30 April 2012 - 05:57 PM

View PostLethality, on 30 April 2012 - 05:45 PM, said:

In other words, all of the things that made playing in a world with other real players interesting....

I enjoy the game, but please... some of this stuff has gone too far. Especially resource gathering nodes.

Now this you really have to explain to us PLEAAAAASSE... which part of having a resource node ninja'd on you did you enjoy? being the victim or being the griefer? thats one thing I really hated in tera, there would be a quest to collect whatever with a spawn guarding it, you go no one around, you enjoy the spawn while killing it someone comes by whistling takes your collectable and moves off and you're left there frustrated... Interesting is definitely not the word I would go for really!

Personally I liked the feeling of playing with players, I have to say there was a bit of a communication problem, no chat bubble was a bit of an issue it was hard to follow who was saying what. But playing together was a beauty, perfect strangers would risk their character lives to resurrect you even while being under fire, people joining in groups against common foe, it was as all seamless and really nice to see.


#1374810 GW2 Client crashes

Posted Healix on 26 April 2012 - 11:28 AM

Here's a few things you can try:

If Gw.tmp is ~20 MB, rename Gw2.exe to Gw2.exe.bk and rename Gw.tmp to Gw2.exe. If it's a valid exe, try running it.

Try running Gw2.exe with the command line "-repair". You can do this by making a shortcut (right click > create shortcut), right clicking on that shortcut > properties and adding -repair to the target. The target should be: "E:\Guild Wars 2\Gw2.exe" -repair

Lastly, try redownloading Gw2.exe, delete Gw.tmp and any other files, except for Gw2.dat, and replace your old Gw2.exe with the one you just downloaded.

- Also, right click Gw2.exe and run as administrator, if using Vista/Win7