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Magi

Member Since 22 Jun 2010
Offline Last Active Feb 08 2014 12:03 AM

Posts I've Made

In Topic: Choosing a Legendary Weapon

16 August 2013 - 04:06 PM

View PostGuanglaiKangyi, on 15 August 2013 - 01:24 AM, said:

Focus doesn't do anything either.  Just dodge if you need that focus block so badly.  The DPS gain from the explosion is really tiny too.  By the comparison the on-demand block from the shield pretty much shuts down half of the boss mechanics in the game, which is also the reason why guardians are so popular in general.

I still think that the easy vuln stacking, regen application, condition removal, and an on-demand 3x block/DPS burst is better than shield. Don't misunderstand, I use my shield on specific fights where necessary, but I still like the utility that focus provides more.

ANYWAYS, getting the thread a bit off-topic.

Just get a GS, tbh.

In Topic: Choosing a Legendary Weapon

14 August 2013 - 11:46 PM

View PostGuanglaiKangyi, on 13 August 2013 - 10:34 PM, said:

Shield is amazing.  What.

Long cooldown skills, protection that can be applied via another source, and absorb that your team should have covered from other sources. If the cooldowns were lower, it would be more worth using over Focus, but as it is Focus is better.

Yes, I realize that you think differently.

In Topic: Choosing a Legendary Weapon

13 August 2013 - 04:28 AM

I think the question you need to ask yourself is: "what part of the game do I play most?"

If your answer is WvW, your choices are:
  • Hammer
  • Greatsword
  • Staff
If your answer is PvE, your choices are:
  • Greatsword
  • Sword
  • Focus (for the love of christ, don't ever get the Minstrel. Worst legendary in the game)
  • Scepter
The shield, while one of the best legendaries, is a relatively useless weapon. The mace, while fantastic, is a relatively useless Guardian weapon. The torch, while also very nice, is rarely used because there are far better offhand options. Underwater legendaries? Don't be one of those people who want to be frugal and buy a legendary lite. Get an above-ground first, then get as many underwater weaps as your heart desires.

Personally, I would get a GS, Juggernaut, or Bolt.

In Topic: The Perfect DPS Guardian Build

06 July 2013 - 06:32 PM

View PostNerfHerder, on 05 July 2013 - 07:23 AM, said:

This build would work well in small groups capping supply camps and stuff. I've been running a similar setup, and I'm too lazy to get or change my zerker gear for WvW. In zergs all I do is replace the sword with scepter and use a staff as your offhand for the utility. Your squishy, so a little bit of distance from you and your target isnt a bad idea. That said, your main contribution to zergs will be spamming your boons and VoJ.

EDIT: I see alot of bunker guardians in WvW. That might be a better choice, idk.

A guardian's role in ZvZ encounters is to be a frontline bunker who protects the glassy backliners. That's why the majority of guards run full Soldier's with Runes of Lyssa/Melandru/the Soldier in an AH build or something with 30 in virtues for the AoE stunbreak. The current meta, specifically, is to have your frontline be hammertrain heroes. The frontline either holds the line to force the enemy into AoE pressure (Sanctuary + Hammer 4 + Hammer 5 + Staff 5), or pushes into the enemy backline to neuter their DPS.

Then again, this all only really matters if you play on a T4(T3?)+ server. Anything lower and you could probably get away with running whatever you want.

In Topic: Whats the point in retrying for fractals?

16 March 2013 - 08:48 PM

View PostSoki, on 16 March 2013 - 05:21 PM, said:

You say you love GW2's PvE content; but then you say you love it the most when you can skip every one but the easiest ones to get it done fastest so you don't have to do it again?
Interesting.


If fractals (or any PvE content in GW2 for that matter) were designed well, this wouldn't be an issue. People would do Fractals for the challenge - but currently, there is none.
GW2, as it was designed from the ground up, cannot be challenging. "No trinity" means no tight-tuned encounters.

I love it most when I can skip the irrelevant and fluff content and get to the meat of the instances. Why on earth would I want to clear through 15 minutes of trash mobs when I can skip them and move on to things that drop loot and progress me in the instance. Your attribution of negative qualities to efficient gameplay is horrifically near-sighted.