Soki, on 16 March 2013 - 05:21 PM, said:
You say you love GW2's PvE content; but then you say you love it the most when you can skip every one but the easiest ones to get it done fastest so you don't have to do it again?
Interesting.
If fractals (or any PvE content in GW2 for that matter) were designed well, this wouldn't be an issue. People would do Fractals for the challenge - but currently, there is none.
GW2, as it was designed from the ground up, cannot be challenging. "No trinity" means no tight-tuned encounters.
Interesting.
If fractals (or any PvE content in GW2 for that matter) were designed well, this wouldn't be an issue. People would do Fractals for the challenge - but currently, there is none.
GW2, as it was designed from the ground up, cannot be challenging. "No trinity" means no tight-tuned encounters.
I love it most when I can skip the irrelevant and fluff content and get to the meat of the instances. Why on earth would I want to clear through 15 minutes of trash mobs when I can skip them and move on to things that drop loot and progress me in the instance. Your attribution of negative qualities to efficient gameplay is horrifically near-sighted.

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