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Member Since 08 Sep 2012
Offline Last Active Mar 20 2013 01:09 AM

Posts I've Made

In Topic: Ranger Patch Notes.. What does it really equate to?

16 November 2012 - 12:16 AM


But there's hope:


Hi Anders, I’m totally not here so skip this post and read on…
We made the improvements we had time to test. There are still more ranger improvements but when our time is limited we have to focus on things we know we can fix. Signets and shouts are still on the docket, and I suspect some of each of these will get some love in the next time around. As you can see a lot changed in this build for every profession and we have to test these changes as well.
I do still believe ranger is the profession in most need of improvement after this patch and we will continue to make those improvements. If we could fix everything at one time we would, but the reality is there are a limited # of hours to make changes.
I see a lot of talk about ranger weapons, but I don’t think that is the real problem. I think sword and longbow are both good weapons, which is why the changes take longer. The problems are deeper, in pets ability to hit moving targets, trait lines with not enough viable choices and skills that are often too specialized to really compliment the weapon builds. These aren’t things we can change overnight. The change to Greatsword block was in fact a very difficult change, but we made it because we knew it was the right thing to do.
There are >500 skills in this game, 480 traits, and 2 designers working on this. Even then often we are bottle necked by other issues. I’m not going to say we are not working on these things, nor can I say there are things we could have changed but just ran out of time on, but this was a patch that contained ranger improvements and it will not be the last one that does so. Maybe you want more than honesty but that is what I currently have to offer.

They said that they had to pull out of making the Ranger updates early 23 days ago. Maybe to put them all in a major patch or something. Apparently, they're good at reciting what other people have to say about Rangers (somewhat, they still can't comprehend the problems with the Sword and Longbow, but that's 'their opinion' on it =.=). It's only a matter of time, but I wouldn't expect anything anytime soon. Not to mention, anything actually beneficial in the near future, considering their pace of working.

Jon Peters mentioned Signet and Shout builds. Oh, did they think they fixed Spirit builds, and it's made viable just cause they improved the effect chance by 15%? Honestly, I don't really get what that even means, but my guess is hell no.

In Topic: Post your least favourite non-boss mob

03 November 2012 - 04:39 AM

Risen Acolytes, cause underwater. And aggro range. And that noise.

They made swimming while constantly pressing left and right a habit, but you mostly just want to turn around about bludgeon that Risen Acolyte following you.

On land, Risen Putrifers are okay, but I just seem to have to most trouble with Risen Farmers =.=