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ben911993

Member Since 08 Sep 2012
Offline Last Active Oct 16 2014 04:07 AM

Posts I've Made

In Topic: SEPTEMBER 2014 FEATURE PACK

13 August 2014 - 06:13 PM

View PostThorfinnr, on 13 August 2014 - 01:41 PM, said:

OK...may not be popular opinion...but LS:S2 is going well, at least for me. So I am hopeful that this is more of the same, Devs listening and getting some good improvements in that many have been asking for.

I definitely agree. LS2 is a vast improvement over season 1; the maps are fun to explore, the content is challenging, uniquely so, boss fights have interesting mechanics, and the story is shaping up decently. The dialogue is still occasionally cringe worthy, but I can overlook that with how great everything else has been so far.

Here's to hoping the next round of LS updates are this good.

In Topic: 2nd Anniversary Predictions

05 August 2014 - 03:11 AM

Really, of all the things mentioned so far, I would most love to see precursor crafting. That would be the single biggest motivator for me to finally get a legendary.

In addition to that, I like ZCKS's idea of cross-profession skills; moreover, I'd like to see some kind of ability to have a secondary profession. Maybe trade one of your profession's trait lines for that of another, maybe get some of their utility skills, I dunno. It'd be hard to work into the game given that traits benefiting utility skills are often scattered between the different trait lines. But still, the mere option of having another profession's traits and skills would open up so many options for builds, something GW2 is dearly lacking.

In Topic: what to pick for proffestion

26 July 2014 - 02:48 AM

The guardian and the ranger, definitely. I'm a huge fan of the sword for guardians, it gets great single target dps and works excellently for any Virtue of Justice build.

The sword skills on a ranger are very fluid and fast, and fairly high damage (I'd say it's the profession's highest dps weapon), but the auto attack chain has very movement-related attacks. This results in it being a bit clunky to use sometimes, and it can make it difficult for you to stay mobile and dodge. With practice it's manageable, but it'll still always be something you have to work around.

In Topic: Dragon's Reach: Part 1

23 July 2014 - 06:48 AM

I guess I'm not too surprised. After all, the past two patches have been considerably better than S1 of the living story; it would be a little unrealistic to expect them to keep the pace up. They need a break to create the next season, I imagine.

In Topic: Having issues leveling after patch

22 July 2014 - 10:44 PM

As Chase said, you're never going to be tanky. You simply need to get used to the thief's play style. That means kiting, maximizing your dodges, stealth, blinds, and movement skills. P/D is a great set if you have trouble in melee range, since it has a built in gap opener with the 3 skill. Also, try not to engage too many mobs at a time. Anything more than 3 or 4 mobs will give you some trouble until you're properly geared and have all of your traits.

Overall, just learn to play carefully and use your skills to avoid getting hit at all. It may help to try playing a guardian or ranger first, as they'll be middle of the road between a warrior and thief in terms of tankiness vs active defense (and by active defense, I mean using your skills to actively dodge, blind, block, etc so that you avoid getting hit at all).