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Member Since 08 Sep 2012
Offline Last Active Today, 01:56 AM

Posts I've Made

In Topic: Enemies running past cause character to stop attacking

10 April 2014 - 08:35 PM

You don't automatically move with and chase enemies when they kite or use movement skills. You have to manually move your character to a position where you can attack your target, be that turning and running to them as a melee character, or simply turning and getting within range as a ranged character.

In Topic: Introducing the Megaserver System

03 April 2014 - 06:45 AM

This is a big step forward for GW2, imo, and will kill a lot of the problems that are keeping me from returning as an active player. Namely that doing anything outside of Orr and the 1-15 maps means largely going solo. Now mid-game maps like Dredgehaunt and Fields of Ruin won't be nearly as barren. It'll be lovely to have some company for those events and hearts!

In Topic: Say Goodbye to Armor Repair Costs and Hello to Free Trait Resets

29 March 2014 - 06:17 PM

View PostMinion, on 28 March 2014 - 05:13 PM, said:

If anything, dungeons need a failure state more so than being made easier.

I can't express how much I agree with this. Pardon my GW1-fanboyism, but the possibility of outright failing missions in GW1 ensured that only competent groups could complete the game and make it to the end, especially in hard mode. So while I like that armor repairs will be free now, it really does dumb the game down a bit--now the only punishment for dying is a waypoint fee and the inconvenience of having to walk to a repair station.

I'm completely on board for the free trait re-specs though, that's something that should've been in ages ago. However, I think there should be a system similar to the wardrobe, but for stat sets. Just as legendary weapons can change stat set on the fly, the wardrobe should have the ability to change the stat set of a piece of gear, but only to stats you've collected for that piece of gear, and without using transmute charges.

In Topic: Will Arena Net just let Guild Wars 2 die?

19 March 2014 - 02:32 AM

View PostShayne Hawke, on 19 March 2014 - 01:05 AM, said:

ArenaNet won't let it die, but NCsoft will, if it stops being profitable.

I think this is really the crux of it. ArenaNet are proud of their work and love what they've made (at least, I should hope!) and they won't want to watch it die. They'll do what they can to keep it alive. Which means keeping the game profitable for NC Soft. Which in turn means more gem store items and garbage updates. But it won't die, not for a while.

In Topic: Any reference avaible to the math used to compare the gear stats?

23 February 2014 - 07:04 PM

View PostMr Kikkoman, on 23 February 2014 - 06:52 PM, said:

What's your suggestion about alternative traits?

I'm not sure about ele traits since I don't play an ele, but in general you want to look for traits that give vigor, aegis, or maybe protection (or traits that reduce the cooldown on skills that provide those boons), along with any control effects or blind (and again, also traits for weapon skills that provide those). You probably won't want to go all out and grab every defensive trait you can, but I'd recommend 10-20 points invested towards some defense.