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Member Since 08 Sep 2012
Offline Last Active Yesterday, 04:51 AM

Posts I've Made

In Topic: Dragon's Reach: Part 1

23 July 2014 - 06:48 AM

I guess I'm not too surprised. After all, the past two patches have been considerably better than S1 of the living story; it would be a little unrealistic to expect them to keep the pace up. They need a break to create the next season, I imagine.

In Topic: Having issues leveling after patch

22 July 2014 - 10:44 PM

As Chase said, you're never going to be tanky. You simply need to get used to the thief's play style. That means kiting, maximizing your dodges, stealth, blinds, and movement skills. P/D is a great set if you have trouble in melee range, since it has a built in gap opener with the 3 skill. Also, try not to engage too many mobs at a time. Anything more than 3 or 4 mobs will give you some trouble until you're properly geared and have all of your traits.

Overall, just learn to play carefully and use your skills to avoid getting hit at all. It may help to try playing a guardian or ranger first, as they'll be middle of the road between a warrior and thief in terms of tankiness vs active defense (and by active defense, I mean using your skills to actively dodge, blind, block, etc so that you avoid getting hit at all).

In Topic: Getting tired of berserker

09 July 2014 - 07:29 AM

Survivability stats on armor are a waste, and most of the time actually counterproductive.

Consider the typical warrior. In berserker's gear, a warrior will have ~2.1k armor and ~20k health. Switch to a full defense gear set and traits, and you'll have more like 3.5k armor and 30k health. The result is (3.1k/2.1k) * (30k/20k) ~= 2.25 times more effective health. As in, you will survive just a little more than twice as long as before. But at the cost of only doing around a third the damage you were before. The result is that enemies' DPS will severely outpace yours. At best, you'll simply take three times as long to kill them. At worst, they will kill you before you can do enough damage to kill them.

The defense you gain from vitality/toughness on gear is especially moot when your defenses will come from skills: blind, block, dodge, control, reflect. All of those will entirely negate damage outright (except in regards to champions, against which blind and control aren't practically effective), whereas stacking all of the toughness and vitality you can will only serve to keep you standing another 5 seconds until the next attack that kills you. Those defensive skills that dodge, block, blind, control, or reflect don't benefit from defensive stats in any way, so you may as well run berserker's gear to get more damage.

To put it short: you get your defense from skills, not from gear. And if you're dying while wearing berserker's gear then, for lack of better expression, you need to get good.

The problem isn't that everyone's running berserker's gear. It's that there is no other worthwhile option. Running defensive/tanky gear simply isn't viable, and is at times counterproductive to your group.

In Topic: So I come back and I'm Perma-Banned.......

06 July 2014 - 08:19 PM

View PostMisterJaguar25, on 06 July 2014 - 05:51 PM, said:

Probably, just find it odd since I have virus protection. Tho, I've still gotten viruses, but they've never been on my computer for more than a day. A hacker must've slipped in one of those times. Slippery little bastards :(

Actually, antivirus won't do a whole lot to protect your account. You'll be much better served by setting up e-mail authentication for your account, along with using an authenticator app if you have a smartphone. Arena Net recently released a means of using an authenticator app that generates a new password every minute, and the password can only be seen via the authenticator app on your phone. You can set your account to require that password in order to log in to a new computer (or even your own, if you don't want it to save your computer, on the chance that your computer may be stolen). Since the password in the app changes every minute, it's almost entirely impossible for a would-be hacker to brute force guess the password.

I highly, highly recommend you set that up if you can.

In Topic: Leveling up

02 July 2014 - 02:56 AM

View PostPeanutrader, on 02 July 2014 - 02:19 AM, said:

And for the sake of not making a new thread. Can someone explain to me, really summarized, how WvW works?

I've also heard that the mist give awesome experience but i have no idea of how that works either

WvW is essentially just capture-and-hold a bunch of points scattered across decently sized maps. Points can be upgraded with various defenses and other bonuses, and more important points will get more of such bonuses. You can build siege weapons (battering rams, ballistae, trebuchets, etc) using consumable blueprints and supply, which is picked up at supply camps your server controls.

I don't know how Edge of the Mists works either, since I've yet to try it out, but I have heard it gives excellent experience as well--forgot to mention it in my previous post.