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ben911993

Member Since 08 Sep 2012
Online Last Active Today, 04:17 AM

Posts I've Made

In Topic: News about the precursor scavenger hunt!

Yesterday, 05:13 PM

View PostMillimidget, on 24 May 2013 - 04:15 PM, said:

They never cover how they'll handle a level cap increase or a new item quality tier, the former being more likely.

If you think your legendary is forever future-proof, you're still buying into their (false) pre-release hype.

Honestly, I don't see a level cap coming, mostly because 10 more trait points will make some ridiculous builds totally possible. For example, with 80 trait points, a guardian would be able to pick up Right Handed Strength, Empowering Might, and Altruistic Healing. Combinations like that would be borderline broken, and the right builds could potentially trivialize what difficult content is left in the game.

Of course, ANet could opt to make more difficult content, but then we're treading into more grind/treadmill territory, especially if this new content would be accompanied by new gear.

Not to mention, bumping the max level would make all of the level 80 gear we have obsolete. I can't imagine many players would be very happy with having to grind out another set of armor and weapons for each level 80 character, some characters having more than one suit of gear.

As for legendaries being top tier, I think they'll hold to their word that legendaries will be equivalent in quality to any ascended (or potential higher tier) equipment. The problem I have is really that ascended shouldn't even be in place. At least, not with higher stats.

I would've been completely fine with ascended equipment if it were only for fractals, and the only difference between it and exotic was having an infusion slot. But even the slight increase in stats from exotic to ascended is indicative of ANet's change of stance. It took a whole 3 months post launch for them to completely back track on their manifesto. After that, I don't have much faith in them or any of their promises.

In Topic: Invulnerable while downed?

Yesterday, 01:47 PM

View PostAndemius, on 24 May 2013 - 12:59 PM, said:

and switching targets and whatnot didn't do anything.

This suggests it is indeed something on the downed player's side. Bulldozer may be correct in that the game might believe you're at some kind of vantage point from which the enemy can't attack you, which will automatically make your target invulnerable. This happens often in pve, but I'd be surprised to see it happen in wvw considering attacking from advantage points is the whole idea.

It could be that the invulnerability/vantage point thing was removed from wvw, except from being downed.

In Topic: The 9th Profession - What should it be?

23 May 2013 - 11:24 PM

I had a thought about this a while ago. I'd like to see some kind of centurion type profession, similar in play style to the paragon from GW1. It'd be the offensive counterpart to the guardian, but using shouts/songs (that you might actually be able to hear the character sing?) instead of magic. Utilities and weapon skills would have an emphasis on giving the group mobility via swiftness and vigor, and bumping up the group's dps with might and fury. Admittedly, 3 warriors together can already pretty well do this, but I'd want a profession that can trait to do it by himself.

Weapons and weapon skills would have a gladiatorial feel, with sword, maybe whip, and javelin for main hand, and warhorn, sword, or shield for off hand, and a longbow for two handed.

The profession mechanic would revolve around strength in numbers, similar to how leadership worked for the paragon in GW1. Perhaps a buff that the centurion could activate to either bump allies' attributes or give them certain effects like an innate 33% chance to block any attack, huge health regen, immunity to conditions, or other things.

I would absolutely love to see the paragon return in some form. The guardian doesn't do it for me, too much magic, not enough singing.


View PostAstalnar, on 23 May 2013 - 11:16 PM, said:

If we try to find a gap for medium armor class, we have hunter class, rogue and engineer class covered. What does that leave? Well, for one, there sure are to be some "true" Assassains, and they are already well established in  the lore of the game.

As for the light class armor, I could see the return of the Dervish with the added skills of the monk, so, much more melee oriented type of a cleric class.

The thief may as well already be the "assassin". The thief doesn't really do a whole lot revolving around stealing, it's much more about ganking and striking your opponent down before they can respond--like an assassin.

As to the dervish, I don't think it'd be very feasible to bring the derv to GW2. In GW1, dervishes very much derived their power from prayers to the human gods. How would that work for the non human races? You could strip away the elements relating to the human gods, but then it'd just be regular old magic. At that point it may as well be a guardian.

In Topic: Dare to Criticize Guild Wars 2

23 May 2013 - 04:47 PM

View PostEl Duderino, on 23 May 2013 - 04:12 PM, said:

This kills me the most. This is why the manifesto is wrong; because they don't even care about their GW1 fans. I mean, they can just play Guild Wars 1, right?

The lack of heart shows. There is no attention to detail. No polish. It screams generic themepark MMO for teeny boppers instead of anything for their previous audience.

I really hope that at some point they realize what they had in their last game and maybe - just maybe - think about their fanbase from GW1 and try to incorporate some of that stuff into GW2.

There are plenty of instances of people making a sequel similar to the original - and many of those games have been as successful, if not more so, than the first. There is no reason that they had to throw everything out the window and start from scratch.

I wholeheartedly agree. I remember hearing at one point a quote from Colin, in which he said something to the effect of "Veterans from GW1 shouldn't go into GW2 expecting a similar game. In mechanics and gameplay, it's going to be entirely different."

Changing the entire way everything worked pretty much shat on my most beloved game. More than 3500 hours in GW1, yet I can hardly bring myself to play GW2 more than an hour at a time because I get so bored with it. It's nothing at all like GW1. Hell, not even the geography is consistent! One of the most disappointing things for me in GW2 was going back to all the old places from GW1...and seeing almost nothing recognizable.

As far as I'm concerned, the only link between GW1 and GW2 is their names. GW2 is not, for me, a true and proper sequel. I'm actually going back and playing GW1 more lately, and seeing just how little GW2 lived up to it is disheartening.

In Topic: News about the precursor scavenger hunt!

22 May 2013 - 09:51 PM

View PostLordkrall, on 22 May 2013 - 09:46 PM, said:

They have been quite clear that Legendaries will ALWAYS be on par with the highest tier.

And they were also clear before launch that there would be no form of gear grind/treadmill. While I wouldn't call ascended gear a treadmill, it certainly shook things up and made us question whether ANet would actually hold to their promises.