A few days ago I was starting to get a bit bored of the build I was running on my warrior, so I decided to change things up a bit. As I went looking through my skills, it occurred to me... I only ever use one elite skill. Signet of Rage. As a human warrior, there simply isn't anything else worth running in the elite slot; all other options are inferior in what they offer, especially for their cooldowns.
Part of my idea for a solution is that, instead of having racial elites at all, each profession would have five elites to choose from (three of them costing 10 skill points, the other two costing 30), each tied to one of the utility lines. I.e., warriors would have an elite shout, banner, stance, signet, and physical; same for other professions and their respective utilities. I'm not sure how this would work with mesmer and clones/phantasms, as I'm not very familiar with the mesmer.
I started brainstorming on ideas for some cool elite skills, skills that would actually feel "elite" and as powerful as they should be. I'm only decently familiar with warrior and guardian, so those are the only professions I brainstormed on, but here are some of my ideas:
Elite Banner: Battle Standard. Revives downed and defeated allies within range. Applies 3s of stability, 6s of swiftness and fury, and 6s of 3 stacks of might on use and every 6 seconds thereafter. Blast finisher. 2s cast time. Duration: 60s, cooldown: 180 or 240s.
Elite Physical: Giant's Stomp. Foes within range are stunned for 3s and suffer 15-20s of weakness and cripple. Not affected by defiant. 500-1000 damage (I'm not sure on the number, as I don't know how damage is calculated for non-weapon skills, but this effer should hit decently hard). Blast finisher. 3/4s cast time. 600 range. Cooldown: 75 or 90s.
Elite Shout: "Make Haste!" Applies 30s of swiftness, vigor, and fury, and 4-6s of quickness to yourself and allies. Cooldown: 75s.
Elite Meditation: Divine Intervention. Restore yourself to full health, remove all conditions from yourself, and recharge all of your virtues. 3/4s cast time. Cooldown: 180s.
Elite Consecration: Ring of Life. Create an area around you that heals allies and removes a condition every second. (Amount of healing is questionable, I'd say around 500 + .5*hp) Foes and projectiles can not enter. (Also pushes back foes, a la Shield of Absorption.) 1s cast time. Duration: 10s, cooldown: 150s.
Elite Shout: "It's Just a Flesh Wound!" Remove all conditions from yourself and allies, while granting aegis (10s), and protection, regeneration, and retaliation (20s) to yourself and allies. Cooldown: 75 or 90s.
The numbers could be tweaked and balanced, especially for PvP. But I'm not making a suggestion specifically for the skills, rather a suggestion for the idea I propose: more effective (and useful!) elite skills. I realize most of the examples I've given are very powerful compared to what we have right now, but that's the point. As elite skills stand at the moment, most of them are simply too weak or provide less desirable effects. This results in several skills simply never seeing use (Reaper of Grenth, anyone?), and skills that don't feel worth the investment.
However, I will note that (as I said above) I'm only really familiar with the warrior and guardian, so the other professions may not need this. Regardless, I still stand by my idea of not having racial elites, and instead having 5 elites for every profession, each tied to one of the utility lines. These elite skills should provide a definite and powerful effect that could change the tide of battle.
ben911993Member Since 08 Sep 2012
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Sea of Sorrows