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CondasEgera

Member Since 09 Sep 2012
Offline Last Active Jan 11 2013 06:53 PM

Posts I've Made

In Topic: Forge mode for Guild Wars 2

29 November 2012 - 10:06 PM

It would be cool also if they had a community vote on the player made content to be reviewed by devs and made into a part of the game if it passes with rewards and all that.

I think this would extend the life of the game with a ton of replayability.

In Topic: Temple of Balth ever open for your server?

29 November 2012 - 04:16 PM

Smaller teams are more likely to get it than a big group. All that does is scale it up and result in a bunch of people sitting dead at the final stage instead of using the WP and running back like they are supposed to.

Investigated the event on my server (Isle of Jan) and found the reinforcements from one front standing idle in the middle of an open field, very common bug for a lot of events. For how important the vendor is I find it ridiculous that it has not been fixed or the shards moved to another vendor. They need to do one or the other asap.

In Topic: "Metal Beast" PvE/WvW Build

28 November 2012 - 08:36 PM

View PostWroth, on 28 November 2012 - 07:13 PM, said:

For a warrior toughness > vitality in every situation imo.

Agreed there, this is what makes me think their switch on the SPvP set was a typo or something.I think I will get both a berserker and knight set in the end. In PvP berserk is effective but PvE does not sound like a wise decision. I'm sure I could swap them back and forth with one build and be happy too.

In Topic: Forge mode for Guild Wars 2

28 November 2012 - 06:10 PM

I was thinking something like this for jump puzzles. Let people play with the tile sets, add mobs, hazards, etc. PvP maps would be cool also. Only issue I have had is how players access the content/hosting and that sort of stuff.

The replayability it could add would be rather high.

In Topic: "Metal Beast" PvE/WvW Build

28 November 2012 - 03:54 PM

After playing some builds last night I got the same impression. I also noticed no survivability gain by running knights vs berserker, but that is likely due to the SPvP version having vitality instead of toughness. As a side note, I wonder if that was intentional to have that change in SPvP? I will probably do more testing, just wish I could try the knight gear with toughness before buying it.

Right now the dps drop from the lost crit damage on knight gear keeps me from putting down my target before they drop me. When I go for the full berserker, they don't get to do any damage because they go down so fast. It could be due to the tou/vit flip.