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Member Since 09 Sep 2012
Offline Last Active Mar 02 2014 03:02 AM

Topics I've Started

GW1 Names Released: Celebrate Your Steals Here!

08 November 2012 - 10:23 PM

So GW1's untaken name database was just released. I got my dream name "Riven The Exile". Now I just have to wait for gem-costing name changes to put it on my Warrior and it will be perfect!

Which lead me to the question, what epic names did you all get now that they are all released? Post them here and flaunt your name based notoriety!

Mesmer GS/Staff WvW Help

08 November 2012 - 07:13 PM

So my first level 80 was a warrior that I really enjoy. However, as a commander, I feel it would be very beneficial for me to have the option of a mesmer, which have been proven crucial for tactical troop placement. You can never have enough mesmers.

The problem that I have come to, is that I'm not really sure what sort of a build I should be working towards to best compliment a Greatsword and Staff build in WvW. I'd understand if I should keep the Staff in my bag, and, if that is the case, I'd like to run with Sword/Pistol as a secondary set. I'm hoping to have sort of an offensive Mesmer build that can do damage, but also is geared to be slightly survivable. What is the best mix and match of gear so that I can be survivable while also being geared for Power, Precision, and maybe some Crit Dmg if it can be fit in.

Thoughts? Opinions? Any help is appreciated as I really don't know where to start, I just know where I would like to end up. Once again, I just need help with gearing for my Armor, accessories, and weapons/sigils, as I already have a trait build.

[KnT] Knights of the Temple Recruiting | Blackgate | WvW

06 November 2012 - 03:13 AM

Before the description, here is some basic info about the guild:

Leader: Riven The Valorous (Esoteric.5490)
Guild: Knights of the Temple [KnT]
Members: 330+
Time Zones: PST and AUS/NZ
VOIP Capacity: 512-slot Teamspeak 3
Average Guild Level: 80
Upgrades: Fully Upgraded
Website: http://KnightGaming.enjin.com
Age: 18+

Knights of the Temple [KnT] is a friendly, competitive, and hardcore WvW focused guild on the Blackgate server. We participate in daily WvW and frequently field parties of 25-50 members during prime time play. We are a predominantly West Coast US guild playing from 6pm-2am PST at our peak activity. Additionally, we are also looking for international players; we have a good collection of Australians and New Zealanders right now which enables us to play straight through NA prime time and into Oceanic prime time with a good presence. We are part of a server-wide coalition call the Blackgate War Council where we are active in the leadership and coordination of our server; they can be found on our server's community site: http://blackgatewvw.com We also have full use of a 512 slot Teamspeak 3 server with private channels for the guild and rooms for other aspects of the game. We are recruiting all professions and anyone ready for a dedicated WvW guild is welcome. Our current website is community based, but a new website is in the works for the guild. We do require that you be willing to represent the guild, participate in WvW, and join us on VoIP. We also dye our armor White and Gold so that the enemy knows who we are.

Our guild is a pillar of the Blackgate community and we have built this server from Day 1 to our current levels of success. If you are looking for the best place to WvW on Blackgate, look no further.

Send me a message on here or find me in game under Esoteric.5490

Blackgate Fights On,


ANet's handling of Halloween has been nothing but disappointment

23 October 2012 - 08:25 PM

Reposted from the R and D thread on Black Lion Chests since it wasn't 100% on topic so I brought it here.

This thread is to discuss the way that ANet has handled this installment of Halloween, most notably what they have done with Black Lion Chests. These are my thoughts.

So I had a bit of a flame battle in /map last night in LA over Halloween skins costing ridiculous amounts. Essentially the argument that: "If you don't want it, don't grind for it." is being used rampantly.

This is fundamentally wrong. Legendaries are a legitimate grind. This is HALLOWEEN. It is supposed to be a fun community oriented event. No one, save those people who do nothing but PvE and farm 8 hours a day can reliably afford these skins.

In case you missed it, what ANet did was inflate the economy so that gems trade for more gold. This combats gold sellers with a more competitive price from Dollars --> Gold but it makes the exchange for Gold --> Gems completely absurd. The problem with this is that it blew the economy up overnight. Any player who is not spending money on the game post-purchase is negatively impacted by this event because you can no longer buy gems with gold for any semblance of a reasonable amount.

If they really wanted these skins to be difficult to obtain, in a community event, mind you, they should have made it so you had to complete a certain amount of events or get "Halloween Tokens" which are awarded based on your participation in the actual event.

The real problem with them being in Black Lion Chests is that in 330 hours on my character, I have gotten 3 keys, ever. This is including the personal story. I've gotten one from a drop maybe one time. The amount of keys that you get in this game is probably a ratio of 1 key to 100 chests. The idea that not only are keys almost impossible to get in a drop, but because they are in the trading post, gem prices exploded because they make an insanely rare item put in a chest that is insanely hard to open. It's exponential, if you didn't realize.

These skins aren't account bound like EVERYTHING else you get from a chest. So people who are lucky enough to make it out of the flawed system, turn around and make the economy explode even more charging 40g for a skin driving 99% of the population who can't afford the skins to try and buy just enough gems to open a couple chests and pray that the astronomical odds work in their favor.

If anyone is going to argue that you can "Just roll a new character and get the key from the story quest." There is a serious problem. There should not be people having to grind outside of the Halloween event to get anything involved within the Halloween event. The ANet marketing team and their e-conomists seriously dropped the ball on this.

We, as a community, cannot let them think that this is ok. If the only argument that can be brought up is that if you want it, grind for it just like a legendary, or to take advantage of story quests by re-rolling characters in order to get keys that -never- drop otherwise, this is fundamentally wrong.

This is a community every reward/item should be available within the parameters of the event just like the legacy left by GW1's holiday events has established. I am incredibly disappointed by the way this marketing ploy was designed.

*This is a marketing issue, not a content issue, to be clear. I have thoroughly enjoyed the other content in this event. I have not tried to open chests and I do not plan on it. I also have not bought gems or bought a skin with in-game gold. This is outrage based on principle and what has happened to others. I have not been cheated in any way, but ANet needs to know that this is wrong.

EDIT: I have received a lot of hateful comments on account of my opinion. I have even received private messages from individuals (who obviously made fake accounts just to cuss me out [wow]) insulting me in any number of ways. I made this post to take a public stand against something ANet has done. I played the original Guild Wars and the debacle with the chests is just horrendous compared to the legacy GW1 has left.

Let everyone remember that this is a forum for shared ideas, not insults. If you are toxic to the conversation, you will be reported. Do not think that you are so pretentious that you are allowed to insult other posters. If you feel that you need to insult others, go play Xbox Live or League. I have a lot of respect for members of this community, but if individuals continue to insult, berate, and degrade, I will begin to feel sorry that I ever stood up for this community to begin with.

EDIT #2: ANet has provided a solution to the issue.

#275 is my response to the semantics behind the word chance and SEVERAL possible solutions that ANet could use in the future or could have used now. (substitute "Wintersday" where appropriate)

WvW Warrior that excels at WINNING

23 September 2012 - 12:49 PM


So I have noticed roughly a billion threads all claiming that Warriors are underpowered (maybe in sPvP they are). Those threads that have people complaining about Hundred Blades, obviously haven't learned to play the game yet and should be ignored.

Let me first say that Warriors are in no way underpowered. They can essentially do whatever it is you need them to do. You need CC? We got it. You need a tank? M1A1 Abrams over here. Raw Damage? Handled. AoE? It's decent, but hey, we're no Elementalist.

Basically, everyone just hasn't figured out how exactly to build a Warrior yet, but it's a good thing that I am here to help you.

This is my build, but before you go crazy, let me explain it to you (remember this is WvW).


Power: 2048 (2057)
Precision: 1972 (2023)
Toughness: 1836 (1657)
Vitality: 1233 (1233)

Attack: 3148 (3128)
Condition Damage: 200 (328)
Crit Chance: 54% (57%)
Armor: 3047 (2868)
Health: 21,542 (21,542)

() Stats with Longbow


Let's begin with weapons, I chose Greatsword, not for hundred Blades, but for the unbelievable utility. The gap closing on this weapon is amazing, not to mention the fact that it has one of the best damage dealing skills in the game, and a RANGED cripple. After you get past the fact that most noobs decide to use this weapon, it is pretty damn awesome (not to mention it has the BEST skins, I use Fellblade). You want an Knight's stats Greatsword and I use a Superior Sigil of Blood for the added survivability. Strength, Force, Accuracy, Fire, and Air are also good options.

Secondly, I use a Longbow. Why not the Rifle? you may ask. Well, let me tell you. The Longbow excels at not only doing excellent single target damage (even more now with the #1 damage buff), but it is also the easy choice for ranged AoE on a warrior. Arcing Arrow and Combustive Shot can absolutely do work on a mass of people, which conveniently gather at gates you are defending. This not only lets you rake in the experience when your team kills all of them, but it also let's you contribute where a Warrior is typically weak. You want a Rampager's stats Longbow with a Superior Sigil of Fire for even more added AoE. The condition damage is a good addition by sacrificing some toughness since you are more survivable at a range anyway. Bow of the White Hart is a great skin and has the desired stat combo, for those interested.

Armor and Accessories

Regarding Armor, you want to take full Knight's stats.This gives me Power, Precision, and Toughness which are key to what this build tries to accomplish. The Toughness is absolutely essential for not dying! Everyone is a glass cannon in this game, but not you! You will have 1850+ Toughness. Build Tanky DPS and you will be a champion!

Accessories you want to have Knight's stats as well. For my back piece, I run the Guild Assassin's Backpack (Power, Precision, Crit Damage), but the Guild Defender Backpack (Power, Toughness, Vitality) could also be very effective. Some Vitality is made up for in the traits, but a few Pow/Tough/Vit accessories which can be acquired with Badges of Honor could help as well if you feel your health is lacking. Warriors do have the highest base health, however. Jewels can also be personal preference for whatever you feel that you need, but I run Knight's jewels on all of my pieces as well, including the backpack.

For Runes, I take a full set of Runes of the Pack. The swiftness duration, Power, Precision are excellent for what this build accomplishes in WvW. Mobility is key, so the Swiftness duration plus the boon duration that this build gives are absolutely crucial to success. Additionally, this build can also stack boons for you as a front line player because you get Swiftness, Might, and Fury 5% of the time when you are hit. With your boon duration and Empowered trait, these boons can really help to make a much higher difference in damage during a fight in addition to maintaining swiftness uptime during a fight. The +100 Precision for your last rune bonus is something that you don't always get from runes as well since this rune set gives 4 things that directly synergize with the build while giving a good number of stats despite the balance of this rune set.


For Skills, I take mending as my heal. When there are masses of enemies attacking, you better believe that immobilizes and cripples are going to be hitting you all over the place. You gotta be able to get rid of those conditions. I choose not to take the other heals because Healing Signet just doesn't heal for enough outside of it's passive, which doesn't help if you are being bursted by 10 people, when you want to be using your adrenaline for your Longbow's F1, you don't want Healing Surge, and whatever Racial Heal you get probably doesn't cut it either.

For my utility skills (these are flexible) I take Bull's Charge, Signet of Stamina, and Endure Pain. Bull's Charge, besides being a great initiator, is also an amazing escape because it's movement doesn't depend on cripples or any other slowing ability. Signet of Stamina is great for even more condition removal! You pick those things up everywhere! (remember to wear protection). It also helps you dodgeroll out of all sorts of sticky situations. Endure Pain has a decent cooldown, but that 5 seconds of invulnerability is often a lifesaver. Other options for skills are Bola (for single target immobilize), I don't like this because it's single target and has only one use, it is also very easy to dodge/miss. Stomp, which is an amazing AoE CC that is excellent if you jump down from a wall or find yourself in a crowd. Any banner is a great support item to run on a Warrior, same with any shout. The Signet of Stamina, however, is the only skill I feel is really interchangeable, although the lack of endurance regeneration is incredibly noticeable whenever it isn't on my bar.

For my elite, I take Signet Of Rage. When you are not using it, for example, while defending a tower from the wall, it helps keep your Longbow F1 up even more often. When activated, you have 36 seconds (with the 20% boon duration from Tactics) of 20% Critical Chance, 5 Stacks of Might, and 33% Speed Boost. This Signet is only on a 60 second cooldown meaning that you can have it active 60% of the time. This ability is excellent utility allowing you to traverse the battlefield even faster, get out of an area, or be able to stick on an enemy and dish out that much more damage. Other options for Elites include Battle Standard, which is great support, but is on a long cooldown, or (if you are human) Reaper of Grenth which I find to be good damage and AoE with poison/chill, but it also has a long cooldown. Overall, prioritizing mobility and survivability on your skill bar should be your focus.


On to my traits. I take 30 in Strength, 20 in Arms, and 20 in Tactics. These traits are the most beneficial to this build for Several reasons. Having more attack damage and critical chance are never a bad thing. The condition damage and condition duration really help out when using the longbow as well.

In my strength tree, I take #3 for a bit of extra tankiness. This build runs a lot of power and using that high stat to help out a stat that benefits survivability is just amazing. I take #9 for the huge boost in damage on the Greatsword. This helps to make sure your melee encounters come out with you on top. Finally, I take #2 as Restorative Strength to help with the susceptibility of a melee class to CC. This gets rid of many conditions that are consistently being applied that hurt your mobility in addition to allowing the 2 conditions that Mending cures to get rid of damaging conditions instead of hoping they clear your CC. #2 is interchangeable with #1, #5, #11, and #12 although I think it is the most consistently beneficial.

In my arms tree I take #5 and #10. These are pretty self explanatory for the vulnerability on critical, might on critical hit which just augments your damage, and the cooldowns on your Greatsword mean all of your abilities are that much more efficient! There really aren't any better options in this tree and I don't believe putting 30 points in here will benefit you more than the extra power you get and the 3rd Trait in Strength.

In my Tactics tree, I take #4 and #6. Longbow range of 900 is abysmal when you are trying to poke at an opposing team or you are trying to defend a wall. You absolutely need the 1200 range. It makes your life so much easier, especially being able to combo your Arcing Arrow on your Combustive Shot. Empowered allows you to get even more damage with your boons which this build has done a great job of stacking. In works great with your runes, Signet of Rage, and boon duration as well as my allies since I run with my guild group a lot. The second tier in Tactics also enables you to improve banners, cause immobilize on cripple, decrease shout cooldown, have even more condition removal, or buff your allies with +70 power. These are #1, #2, #5, #7, #8 and #10.


Overall, I think this is the best balance of Damage and Tankiness that you can get on a Warrior. It gives you all of the offensive tools you need allowing you to be highly mobile and survivable in a melee situation while also being potent and strong from a range. I hope you enjoyed this guide, and, as usual, all feedback is welcome!

EDIT 11/21/12: Updates to the build and Formatting