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#2341295 Is GW2 dead now or is it just the forums?

Posted Phineas Poe on 21 October 2014 - 07:55 PM

View PostVeji, on 21 October 2014 - 02:49 PM, said:

Maybe i'm wrong.  Maybe their demographic isn't just the "MMO player".  Maybe there is a more selective demographic that they are actually reaching, but i dunno.  WvW, from playing through the spring tourney, to playing through the fall tourney - i've noticed the population reduction and it sucks.

To put it simply, they've prioritized consumers over the community.

I don't mean consumers in the sense of people that buy things; we're all consumers in that regard. I mean the player-base that literally plays solely to burn through content and experience it, but isn't concerned with sticking around to talk about it or to repeat it. They're not simply casuals. These can be hardcore players too. People that play GW2 solely to obtain legendaries and ascended gear, to chase the carrot, fall under this group.

The group that plays the game to experience the lore, to come on websites like Guru and Reddit to discuss it, that share their experiences and enjoy reliving them---this is the community that sustains MMOs and keeps them around. These are the types of players that want things like guild halls, that don't really play solely to fill an objective but to build communities and participate with them.

The problem is that ArenaNet has been shirking us this entire time for the consumer base, probably because (1) it's more cost-effective creating cash shop items than creating community-driven content and (2) it's significantly more difficult overhauling GW2's theme park style content into something more sandbox-ish and player-controlled to support that community. This is in large part why we get bullshit like the Tournament of Legends and WvW seasons over real, genuine overhauls of this content.

It's the low-hanging fruit solution, but it's also the most immediately profitable. From a developer standpoint I understand why they do this, but from a gamer perspective it frustrates me to know that Guild Wars 2 could have been (and still can be) so much more.

#2341031 Is GW2 dead now or is it just the forums?

Posted raspberry jam on 17 October 2014 - 05:41 PM

View PostShayne Hawke, on 19 September 2014 - 03:52 PM, said:

GWGuru still had plenty to discuss after two years.
That's because GW1 was a quality game; what was discussed on the forums actually mattered (at least stuff like tactics, builds, how to do things). GW2 doesn't have that. It would be like having an in-depth, two-year discussion about Resident Evil 5 even though that game can be summed up as "play it like Gears of War". It is difficult to make a build in GW2 that is so bad that it actually matters; in GW1 it was the default. In GW1 PvP, skill would make a huge difference, to the degree that it allowed teams to win even if three players were missing etc., in GW2 skill matters, but not nearly as much because the game does not offer the complexity that would cause skilled play to become a leverage.

There's simply nothing to talk about.

GW2 is not dead however. Player count has been dropping for a long time, but if you log in and play, you see people, at least in some areas.

#2231175 Negativity

Posted MazingerZ on 04 September 2013 - 10:12 PM

View PostCulture Shock, on 04 September 2013 - 10:05 PM, said:

Baggage.  Just as in relationships I think you can explain the unhappiness of these so called "ex" GW1 fans with that word.  They said there will be no monks, yet people still complain that there are no monks.  They said there would be a more "collective" effort in groups, yet people still complain that there are no designated "roles" to play.  

Some people just didn't listen and adjust their thinking to accept an entirely new game.  Just like some people can't let go of what their Ex did in the past relationship so they drag the baggage into the next.  You can't really get to know a new person and judge them for who "they are" if you keep looking at them through the baggage from the last relationships.  This creates a jaded view of the new person that will never allow for complete enjoyment or satisfaction from the "new relationship".  

Some of this baggage comes from other games also, and if you notice that these dissatisfied gamers always have some game they bring up that is doing things better in certain areas than GW2.  They remind me of the ghosts of ascalon.  They still hang around the battle fields even though the war is long over .... and they lost.

The facts show that only a small percentage of the player base actually comes here to post, so the game is not any where near as bad as they would have you believe.  I have made my peace with them though because I understand who they are and what drives them now.

Am feeling really creeped out about how you've anthropomorphized GW2 as a person we're in a relationship with and apparently need to accept them as they are.

And not as, you know, a product we purchased with expectations and haven't had those expectations met so are providing feedback in a more open environment than the widely acknowledged over-moderated environment of their own forums.

#2230544 I just miss Guild Wars

Posted Corsair on 02 September 2013 - 03:29 AM

View Postchristiansoldier, on 02 September 2013 - 01:08 AM, said:

lol. I was thinking the same thing.  The title makes it seem like GW1 is gone or doesn't exist anymore.  There are people playing and I think they just added a new mini to the game.  I think people are missing the romanticized ideal of GW1 more than the game itself.
I've played through all the PvE content in the game multiple times and I don't feel like vanquishing zones on another character. I've devoured and devoured again it's content. It hasn't received a substantial content update for a year now. I remember the majority of the spawns and sections in most of the dungeons and missions and many of the zones as well.

Sure, there is a good amount of this desire that is nostalgia. But for me, can't speak directly for others, it was the fact that GW wasn't an MMO. It went and did it's own thing with killer skill design (which I think is still exemplary of something games should strive for). GW2 takes some of the things I love and I can see them there, but it's been MMO-ified. The content I enjoy most in MMOs is always the instanced stuff. Instanced PvP, instanced Dungeons. Finely crafted experiences which take their given mechanics and stress them.

#2202883 I just miss Guild Wars

Posted dimiguel on 17 May 2013 - 05:22 AM

I've tried so hard to like Guild Wars 2... I really have. But I've just come to terms with the fact it's not the game for me.

Am I the only one who misses Guild Wars and feels that Guild Wars 2 could have been something much bigger than what it is now?

#2226942 Game dev harassment eroding the industry

Posted MazingerZ on 16 August 2013 - 05:25 PM

I'm going to say, the /r/Games thread about this already debunked the Hepler thing.  She didn't leave over death threats (tho she did receive them).

Anyway, I'm very curious to see what Ghostcrawler's life is like.  I've never heard of the man getting death threats, but I'm sure he gets some.

I think this is an issue in the industry because people producing games rely so much on their customer base.  This isn't like any other type of industry where you pretty much can only toss threats at someone on the customer support line.

They breed fanaticism in their fan-bases to sell their games and then seem entirely shocked that the mob might turn on them for a misstep that the hive-mind deems bad.

Yes, people should probably be less emotionally invested in this stuff, but if you're actively trying to build emotional investment in something you're producing with total strangers, don't be surprised when you get a few unstable characters in the mix.

Expecting people to be apathetic and emotionally uninvolved to things they disagree with and to absolutely love and adore you when you do things they like is a poor expectation.

#2159567 Warrior Builds: Success and Failure

Posted Nikephoros on 06 February 2013 - 10:20 PM

Hello all, I’m Nikephoros of Death and Taxes [DnT].  There has been some spirited debate on the forums lately 0ver some of the builds that have been posted.  We don’t (thankfully) have DPS meters, and the various calculators and spreadsheets I’ve seen all fall short of adequately describing real-world, in-game conditions.  The unfortunate result is a lot of low-DPS builds are posted by authors who describe them as “high DPS” with “excellent survivability.”  My goal here is to describe why these sort of builds are not optimal for instanced content, organized OR pug.

There is no difference between boon stacking and signet stacking

A lot of builds I’ve seen lately rely on a lot of points into Tactics to enable some kind of boon stacking strategy.  This is merely a marginal improvement over the mockable 5 signet build.  The 5 signet build sacrifices all team utility and party-wide buffs for a small increase in personal DPS.  We all (I hope) recognize this is very bad.  But what, really, are the boon stacking/shout builds doing?  They are sacrificing personal DPS for a small increase in team utility.  This only a slight improvement over the signets.

The Tactics builds utilize very good utility skills, but normal DPS builds ALSO use those same skills.  So what do the Tactics builds get for their huge investment into Tactics that the DPS builds don’t get?  Slightly longer boon duration and some marginal party-wide healing.  The lesson here is that the team-wide utility is generated by the Utility Skills themselves, and the Tactics-related bonuses are more or less meaningless.  More specifically, Shake it Off, For Great Justice and On My Mark are skills that provide huge team utility in ANY warrior build.  Adding a small amount of healing does NOT add significantly more utility than the skill itself already does.  A real world example would buying an add-on for a product you purchased: would you pay double the price for a supplement to a product you own that will only make it 5% better?  Ofcourse not, that is a poor investment.  Putting 20 or 30 points into Tactics or Defense in order to gain a very tiny benefit is an extremely poor investment of your trait points.

You’re not going to be Superman, and you don’t have to be

A second failing of these builds is that they try to be Superman.  They want to fulfill every team role, and excel at every role.  They want to provide party heals.  They want to provide direct DPS.  They want to tank.  They want to CC.  Even the creators of these builds will admit that they are sacrificing a lot to achieve “balance.”  The defense they cite is, “in pugs I cannot count on ______ to do _____.”  This is flawed thinking.  If everyone went into pugs with this mentality, you would have 5 flawed builds floundering to accomplish the tasks at hand.  If you were playing a build designed to fulfill a single focused role, you might still have 4 flawed builds, but you would have at least 1 good build you could count on, and your pug would be better for it.
Specialization is the key to efficiency.  Some classes are quite simply better than others at fulfilling particular roles in PvE.  If everyone builds towards their class’s strengths, the team prospers.  Let me be perfectly clear: the Warrior is capable of providing the most DPS in instanced content.  This is the role they do better than anyone else, and this is the reason why you would bring a Warrior to your team rather than another Guardian.

Not only do Warriors have the best potential personal DPS, their best utility skills are force multipliers.  FGJ, On My Mark, Banner of Discipline require no trait investment to be excellent and each increases the DPS of your team significantly.  Once you have the proper skills on your utility bar, your job of providing utility is, by and large, over.  From that point your consideration should be maximizing your own DPS, not being an inferior Guardian.

Is a Warrior with 30 Tactics for shout heals, or for maximizing Rune of Lyssa, providing significantly more team utility with their FGJ and OMM than a generic 25/25/0/0/20 DPS build?  I would argue not.  They are giving away between 25-30% DPS (my estimate) for an immeasurably small amount of team utility in case of the shout build, and in the case of boon stacking, for a minor amount of Vitality.  This is not a worthy trade off, in either case.

In summary, orienting all your traits in order to stack boons on yourself is just as selfish in a team build as stacking signets is.  Dungeons and Fractals are a team game, and specialization and defined roles is how you complete them most quickly and most painlessly.  You don’t need to be a better Guardian than your Guardian and you certainly don’t need to be a better Mesmer than your Mesmer.

Trait Points are for hitting desired traits, not for stat numbers

Simply put, your trait points are best utilized hitting the particular major and minor traits that you want your build to have.  Your personal survivability should be decided by your gear, not your traits.  If you are not comfortable running a glass cannon that is entirely understandable.  I would rather have an inexperienced player running full Knights and stay up than full Zerker and going down constantly.  In short: I’m not opposed to people adding Knights pieces until they have the survivability they are seeking.

What I am opposed to is dumping 30 points into Defense or Tactics in order to get the survivability they are seeking.  The traits that most positively increase a warrior’s DPS potential are in Arms, Strength and to a lesser extent, Discipline.  Failing to hit the key traits in these lines will drastically lower your DPS.  Trading away these key traits for Vitality or Toughness is a horrible maneuver, especially considering that you can get the desired Vitality or Toughness from gear without missing out on your key offensive traits.  For example, a 25/25/0/0/20 warrior in an optimal mix of Knights and Berserkers will significantly out DPS a 0/20/30/10/10 warrior in full Berserkers AND do so without being significantly squishier.

The game mechanics encourage crit based stacked melee

This should go without saying, but the game mechanics as they exist today encourage instance groups to play crit builds with stacked melee.  Melee DPS in general is higher than ranged thanks to increased attack speed and cleave damage, and once you know how to dodge properly it carries no significant increase in risk.  More specifically, crit based melee builds have better DPS than straight power stacking builds or condition builds.  And when Blackberry/Mixedberry/Omnomberry Pies are considered, the crit builds have better defense as well.

What does this mean for warriors?  It means that your most optimal build for instanced content is a crit based melee build (with utility skills to force multiply crit based melee) utilizing weapons that encourage this playstyle.  To be precise, Greatsword and Axe.  Swords are close, but too reliant on condition damage.  Hammers and Maces provide a lot of CC that is useless on any difficult fight and have lower DPS than Sword.  If your build wastes any traits to maximize Hammers, maces or swords you are suboptimal.  If your build uses Axes or Greatsword but isn’t focused on crit based melee potential, it is suboptimal.

Easy content is no excuse to slack off, difficult content is no excuse to water down your build

I hear a version of these fallacies all the time in defense of bad builds.

“CoF is easy, so who cares what build I run?”  

Just because something is easy, does not mean you should gimp yourself by playing a suboptimal build.  In an organized group, that means you are slowing down your friends.  In a pug, you are wasting peoples’ time because you’re too selfish to put in an honest effort.

Easy content, rather than an excuse to slack off, is an encouragement to go faster.  Sure, any crappy build can do CoF1 in 10 minutes.  But only efficient builds can do it in 6.  Why are you satisfied with mediocrity?  Why is “good enough” good enough?  You shouldn’t be, and it isn’t.  This is a loser mentality.  Winner mentality is pushing yourself to excel even when you don’t have to.

“This build is also good for open world pve and WvW.”

In open world PvE, when you play a joke build, you are wasting your own time.  When you play a joke build in instanced content you are wasting 4 other peoples’ time.  The former is fine because you’re entitled to waste your own time killing trash mobs in Orr or fighting Jormag events.  Wasting a pug group’s time with your bad build is pretty disrespectful.

As far as WvW goes, I’m glad you enjoy it.  I enjoy it a lot too.  But my enjoyment of it does not entitle me to gimp pugs with a bad build, and it definitely would not be acceptable to foist a bad build on my guildmates in an organized run because I’m preserving a WvW spec that is suboptimal for PvE content.

“Being a glass cannon stops working in hard content.”

This fallacy is painfully wrong.  Your 30 Tactics or Defense will not save you from a failure to dodge an agony attack at level 40+.  Those same wasted trait points will not make you an uber tank who can steamroll the difficult sections of the dredge or grawl fractal.  No amount of Tactics or Defense traits will allow you to tank Subject Alpha or Lupicus without dodging.

Once you start difficult content, you will rapidly become aware that your survivability is contingent solely upon your ability to dodge, and how often you can proc your Omnomberry Pie food and how good your Guardian is at minimizing how much splash damage you take.  The most difficult dungeon fights (Lupicus, Alpha, Simin) are either DPS checks and/or dodge checks.  The best possible builds for any of those encounters are DPS glass cannons designed to end the encounter as fast as possible.

No matter how badly you want the game mechanics to encourage a balanced build that is more effective than a DPS glass cannon while specced into defensive trait, the game mechanics do not.  The faster you acclimate to the actual game you’re playing rather than building for the game you want to be playing, the better your results will be.

Unique for the sake of uniqueness is not a redeeming quality

I understand that a lot of people hate build conformity.  They want to be unique, and not be told what they “have” to run.  Contrarians are a necessary part of the game and society in general.  Challenging the status quo is how new discoveries are made and how progress happens.  I encourage everyone to theory-craft and buildcraft to their heart’s content.

Unfortunately, there is a difference between being unique because you’re an innovator, and being unique for the sake of being unique.  Most of the trash builds people post are authored by the later.  They would rather gimp themselves and their party than lose their uniqueness.   This is selfish, as I described.  On the other hand, there are people that simply want e-fame from creating a popular build.  They will invent ridiculous ad hoc rationalizations to defend their poor choices and ignore any and all valid criticisms.  Without getting into specific examples, this is detestable.

Lastly, the concept of crowdsourcing in an MMO means that the chances a lone innovator’s conclusions are better than the crowd’s are miniscule.  In the rare event that an innovator invents a build concept superior to the meta, the crowd will embrace it, and refine it in the crucible of thousands of runs.  The chances your Tactics or Defense oriented Warrior build is more optimal for instanced PvE than the meta DPS builds is infinitesimally small.  Thus, everyone should be skeptical of such builds until proven otherwise, preferably with indisputable video evidence.  When a person claims, “My build does more DPS than glass cannons AND is way more survivable!” that person is likely either honestly mistaken, self-deluded or a liar.  Or any of the several possible combinations.  What are likely not is more clever or insightful than the collective crowd of extremely skilled and intelligent people playing the game.

#2086658 PD in dungeons?

Posted SpelignErrir on 19 November 2012 - 12:06 AM

View PostOmedon, on 16 November 2012 - 08:38 PM, said:

Like every spec in the game, yes.

If your friends won't let you run it, find new friends.

And then hunt down your old friends with your new friends and harvest their organs so you can sacrifice them in a fire to please Volcanos, god of the fire. Hail Volcanos!