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GSSB Lunaspike

Member Since 11 Sep 2012
Offline Last Active Jan 01 2013 08:20 AM

Posts I've Made

In Topic: The new pact Avenger skin is atrocious

21 December 2012 - 01:12 AM

View PostBeta Sprite, on 20 December 2012 - 07:51 PM, said:

imo, the new skin looks better.  *shrug*

Please understand that the versions I used are both low quality. The older version actually has a much better texture than the newer one.

In Topic: The new pact Avenger skin is atrocious

20 December 2012 - 02:36 AM

View PostLucas Ashrock, on 20 December 2012 - 02:28 AM, said:

Uhm. Curious. Same skin but low quality, maybe a bug.

EDIT you're right, it's different ,and trashy

Naa if you look at there several key differences between the two.


In Topic: Fractals makes me sad :(

17 December 2012 - 12:24 AM

View Postfatrodmc, on 17 December 2012 - 12:06 AM, said:

I'm sure it would be incredibly hard for them to do at this point, but I agree, it would probably solve a lot of problems.

No it wouldn't, they have the tech in the game already. They have overflow servers once a server reaches a certain high point. What would happen if that high point was set to 0. Then anyone zoning into that map would be put into a mixed server overflow. They wouldn't have to do it with all maps, but there are so many maps that are just empty full time. Making them cross server would at least make the game feel not entirely empty.

In Topic: List what you believe is wrecking wvw.

14 December 2012 - 09:40 PM

View PostCereal, on 14 December 2012 - 08:43 PM, said:

I work at night. I'm usually up at night and very early morning, staying on schedule for the next work cycle. The couple guilds I've joined are night-owls (Aussies and US), If I play an hour or two, capture a tower and some supply camps with my guild at 0200 PST, how is this unfair? Don't we have every right to play to win and have fun as you?

Is your relatively "normal" life ruined that much when you see the points have changed to the favor of your enemy? Or would you be just as upset if your server was the one doing the so called "nightcapping", tipping the odds in your favor?

Stop being selfish. Just because your game has ended because of your bedtime doesn't mean the world stops in its tracks until you wake up again. Grow up and open your eyes. You're just one in 7 billion and counting.

Let me start off by saying I'm completely o.k. with night capping. With that said, I want to try and explain why night capping is presenting such an issue.

If you spend 3 to 4 hours capping an area. Then you further spend say 10 gold upgrading it (not that unusual I drop 3 to 4gold a day, and I'm just me the guilds drop more than that. Yes I have to farm pve just to afford to pvp). The people that do that then face going to sleep knowing that because most of their server is based around a certain time everything is wasted. The repairs, the money spent, etc. It wears on you, and you start to feel like "what's the point". That will demoralize a server. If you look in the lower tiers people don't even bother trying anymore. They've become so demoralized that they just don't care.

This leads to lower wvw participation, and eventually the few that enjoy it simply move to higher tiers. It's a domino effect, and the end result is that less than half the servers even try it. With few end game options players leave the game to go elsewhere. You can already see this happening if you look at the numbers on the wvw scores.

There is no easy way around it though. They could simply change how you purchase upgrades for your keeps/towers. That way players aren't forced into pve, and they don't feel like they've wasted hours farming.

In Topic: Greatsword vs Dual axe

10 December 2012 - 05:03 PM

View PostRanger2021, on 07 December 2012 - 11:42 PM, said:

I about laughed so hard after reading the first few lines aka numbers and his logic behind it.
First Ill fix your numbers- Greatsword with my power of 2350= 3776(x8) for HB
  - Axe/Axe with the same power= 2580(x15) for WA
What this means is the base hit of the Greatsword is 3776 8 times not including crit which comes to 30,208 granted after armor it will drop but im doing basic number multiplication. This means that with 8 hits of 3776 the combined total for the hit will be 30,208 dammage.
Now Axe/Axe is 2580( a lower number about 2/3 of great sword) hitting 15 times. This number comes out to be 38,700. Now for the sake of argument there will be the armor factor so given the same boss you would devide by the same number. Its simple mathmatics to say that 38,700 devided by the same number of 30,206 is still going to be higher so we wont bother with armor.
Next comes the option of 2 weapons vs 1 in stats. total power precision and crit dmg per wep as exotic is thus-
Axe= 90 power x2 64 precision x2  and 5% crit dmg x2 which in term is 180 power, 128 precision, 10% crit dmg with 2 slots for superior sigil of strength and/or 2 ruby orbs with 20 power 14 precision and 2 crit dmg a piece.
Greatsword= 179 power, 128 precision, 9 percent crit dmg. So by comparison you are short 1 power and 1 percent crit dmg with the greatsword not to mention an extra gem slot.

So based on the dmg output of the 2 abilitys being argued it is obvious to see that not only does the axe on the end scale of the attack do more dmg, it is a clear choice based on mobility.

As for my spec and stats I am revolving around these 2 setups 30/30/0/0/10 and 10/30/0/0/30. My stats per first spec are 2350 power 2150 precision with my crit chance at 82 percent (always due to ability to keep fury up with superior rune of rage or pack) with a 90 percent crit dmg. The power jumps to about 3000 due to my might stacks never dropping thanks to (Superior sigil of strength in my main hand) this sigil becomes even more viable with the second setup where I am at 2150 power( maintain around 2700+ with sigil easily) my precision stays the same as does my crit chance but I jump to 100 percent crit dmg ( thats 250 total witht he base 150) It would be higher but I have full Cof minus the legs and boots which are karma power, toughness, and vitality but will soon be replaced with power, precision, crit dmg.

Please do not attempt to correct that which you have clearly demonstrated you do not understand. It's painfully obvious you have no clue what skill coefficients are, how they are calculated, or how they are relevant to the discussion.

I doubt the person you quoted is even still around. It seems that the  majority of the theory crafters have already abandoned GW2.

I can try to explain it to you in a very simple way, but I seriously doubt you even want to learn. I would suggest you take the time to read what that person was kind enough to post for you. Then read how damage is actually calculated.

In fact, I think an even better example for you.

Goto the mist, if you don't know how then ask someone I'm not in the mood to explain it, once there remove all of your armor/weapons and reset your traits. You should be sitting at the base 916 power. Now press H, and on the left hand side click the skills and traits. Now hover your mouse over the one that says "Hundred Blades". This can be found under the section titled Greatsword. Now take that number that it shows (hint it's probably 1072). Now check your power again. Now goto your traits, and add 10 points into strength. That will give you 100 power. Now go back and check the tooltip again for Hundred Blades. See the increase in damage. Now if you continue to do this, by adding in anything except a weapon (I would explain why but the first guy did and you didn't have the curteosy to even read what he took the time to explain) you will continue to see something strange. It goes up by a set amount of damage per amount of power.

I think I will have to post pictures explaining it.


If you do this you will notice that HB gets more damage per point of power increased averaging out to 1.17, while WA gets .795