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Silkath

Member Since 11 Sep 2012
Offline Last Active Nov 28 2012 10:59 PM

Posts I've Made

In Topic: 3 months in and now hate paying for armor repair/travel.

22 November 2012 - 03:33 AM

I actually like the waypoint costs. I don't have vast sums of gold (usually somewhere around the 5g) so taking a few waypoints represents a serious cost. I have to think about whether I'm willing to spend the gold to save some time. If there's a DE or I only have a short period to play in then I'll pay, but 90% of the time I'll decide it's not worth it and I'll walk. And that means I get to harvest, catch the odd DE and appreciate the scenery. With no waypoint costs I'd just jump from waypoint to waypoint and miss most of the game. I seem to remember this idea (waypoint costs encourage you to see more of the game) was part of the reason ANet gave for having waypoint costs.

I'd be quite happy to see repair costs removed, especially from PvP. Not dying in PvE is relatively straightforward, everyone has a few escape mechanics. Not dying in PvP is generally harder, and sometimes sacrificing yourself is actually the best thing for your team. You're already punished for dying in PvP by being taken out of the fight for minutes at a time, there's no need to punish you twice by requiring armour repair. Plus, WvW isn't exactly rewarding in terms of gold, and combined with siege/upgrade costs certainly isn't revenue neutral, forcing you to earn gold by doing other less enjoyable activities just to keep WvW'ing.

In Topic: SBI vs IoJ vs BG

09 October 2012 - 04:56 AM

As has been pointed out several times in this thread, what is the point of us teaming up? Even if we did this several weeks running and either BG or IoJ got promoted up to t1 because of it, we'd just get utterly crushed and dropped straight back down. We are getting better (massive holes in EU/NA-daytime coverage not withstanding), it just takes time. An artificial double-team situation would just retard the progress we're currently making.

On a more positive note, I've thoroughly enjoyed facing BG and SBI this week. SBI may be running away with things but they're doing it honourably - they're no ET. And BG are still bringing the fight strongly too. This is a big contrast to CD last week - by this point in the matchup you'd see more CD players camping the jumping puzzle than actively participating in the match (not that you see anyone at all last night given the current issues).

In Topic: SBI vs IoJ vs BG

07 October 2012 - 10:27 PM

View PostVelron, on 07 October 2012 - 08:25 PM, said:

It is not whining. I am pointing out they use flawed tactics. When BG and IoJ just attack each other back and forth it only serves to strengthen SBI. Their lead is growing more and more because IoJ and BG are stuck in this retarded cycle of trading their stuff back and forth while SBI holds the majority and cleans up scraps. If you can't see how this doesn't work for any of the servers for fun, then I'm sorry you're so dense.

Whether it's whining or not, comments like this make IoJ look bad and serve no purpose as they have no chance of changing BGs behaviour (though I'm sure IoJ is doing exactly the same thing from BGs perspective).

In a three-way matchup everyone feels like they're getting double-teamed just because you don't see all the fights between the other two servers. From my own experiences, everyone in this matchup is playing fair and aiming to win. Sometimes the collective hive-mind of the zerg makes bad decisions (and there are idiots on all servers who make bad decisions all the time) but we (and I get the impression BG too) are getting better and better at making good decisions. We're not up to t1 standard yet, but each time we've faced a t1 server since the week-long matches began the result has been getting closer and closer.

In Topic: IoJ vs SoS vs FA

28 September 2012 - 01:26 AM

View PostThirstyRiver, on 27 September 2012 - 09:42 PM, said:

I think FA will be a lot better than we are now once we get more organized. We desperately need some sort of serious guild presence. The PUG commanders just aren't cutting it. We had one yesterday than kept asking why people were following him and refused to take off his commander...we have more idiots / careless pugs that outweigh the people who really want to pick our server up into a better ranking.
Having pain train transfer was good and its made a small dent but its just not enough yet, we need more.

I agree, there seems to be a huge gap between your organised guilds (which are top notch and have really brought some fantastic fights, even when heavily outnumbered in my normal Oceanic prime time playtime) and your PUGs. Your PUGs seem extremely fragile - stand up to their zerg with even a small organised group and they'll turn and run rather than fight. Hopefully a bit more WvW experience and learning from the examples set by your guilds will improve the standard and turn you guys into a much more effective force. Your commitment has also been excellent, carrying on the fight way beyond the point where you had any chance of winning. I look forward to meeting you again in the next few weeks.

In contrast, I've been really disappointed by SoS's performance in this matchup. They seem disorganised and completely lacking in commitment. Last night, instead of contesting an orb respawn I found an entire guild of 15 ish SoS players camping the jumping puzzle. Sure SoS doesn't have the NA numbers that FA and now IoJ can bring, but in Oceanic prime time they certainly should have. But it feels like they haven't even bothered to turn up for the last few nights, whereas FA has stuck it out despite the big points gap. Not sure what's going on with SoS, but I expect they'll be dropping down the rankings for a while longer.

In Topic: Guardian- Lacking movement control.

26 September 2012 - 05:47 AM

It's also worth noting that Guardian's probably have better ways of giving themselves (and others) Swiftness than any other profession (Symbol of Swiftness, Retreat, SYS). Increasing your own movement speed by 33% has a very similar effect to applying Cripple to an enemy and reducing their movement speed by 50%. In some ways it's even better, as boons are generally harder to strip than conditions are to cleanse.

I definitely agree that Guardian's seem to have fewer movement impairing abilities than other professions, but as long as I can maintain Swiftness on myself (and team mates) I normally don't feel gimped because of that.