I actually like the waypoint costs. I don't have vast sums of gold (usually somewhere around the 5g) so taking a few waypoints represents a serious cost. I have to think about whether I'm willing to spend the gold to save some time. If there's a DE or I only have a short period to play in then I'll pay, but 90% of the time I'll decide it's not worth it and I'll walk. And that means I get to harvest, catch the odd DE and appreciate the scenery. With no waypoint costs I'd just jump from waypoint to waypoint and miss most of the game. I seem to remember this idea (waypoint costs encourage you to see more of the game) was part of the reason ANet gave for having waypoint costs.
I'd be quite happy to see repair costs removed, especially from PvP. Not dying in PvE is relatively straightforward, everyone has a few escape mechanics. Not dying in PvP is generally harder, and sometimes sacrificing yourself is actually the best thing for your team. You're already punished for dying in PvP by being taken out of the fight for minutes at a time, there's no need to punish you twice by requiring armour repair. Plus, WvW isn't exactly rewarding in terms of gold, and combined with siege/upgrade costs certainly isn't revenue neutral, forcing you to earn gold by doing other less enjoyable activities just to keep WvW'ing.
SilkathMember Since 11 Sep 2012
Offline Last Active Nov 28 2012 10:59 PM
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Isle of Janthir
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