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Sithicus Dias

Member Since 13 Sep 2012
Offline Last Active Sep 17 2014 10:03 AM

#2214908 Guild Halls are in (kinda)

Posted Fantasy Trope on 27 June 2013 - 11:08 PM

View PostSithicus Dias, on 27 June 2013 - 07:59 PM, said:

Yes the lack of GvG is indeed a fairly big hole on the previous game, I should have thought to mention that.

However as it continues to be said, this is not GW1, and the things Guild Halls were useful for (i.e. easy access to things like Material Traders, Rare Material Traders, Rune Traders, etc) do not exist in GW2, instead we have the Trading Post. As such, the institutions that Guild Halls used to be good for, do not exist in GW2, as such, the comparison cannot be accurately made.

Realistically speaking, what would you want a Guild Hall for, that you cannot readily access anywhere else? It's worth noting as well that the social aspects of cities in GW2 is very enjoyable, so think about if Guild Halls were brought in with every possible merchant, a bank, a trading post representative. Would that not significantly affect the amount of people who choose to go to those cities?

I've given this situation some deep thought, and I think I've found a win-win for both the players and NCSoft.

First, have the current pirates content end in a cove/cave with an epic battle where a stray cannon ball (fired from the top of a domesticated karka cannon walker, naturally) opens a passage revealing an ancient guild hall.  This can allow the next phase of the Living Story: Bindi Banana Jones and the Secrets of Ascalon, a story of archeological intrigue and mystery that is sure to have players log back into the game for at least a week.

Have the newly revealed guild hall be overrun by Skritt and Dredge who, when slain, have a chance of dropping Promising Objects of Significance.  Ten thousand objects could be turned into an archaeological NPC for a special back piece that glows in the dark.  As a bonus, make the enemies easy to kill so that players feel as if they are competing with each other for the drop chance, artificially increasing its rarity.  Achievements could include: (1) scrubbing 500 ancient artifacts for overworked digsite assistants, (2) using an Asura decoding device to "translate" 150 ancient tablets and scrolls of "profound significance," (3) polishing ancient weapons of "immense power," (4) slaying 300 Skritt, (5) slaying 300 Dredge.

All this will be backdrop for the new and exciting Strange Cryptic Antiquarian Mystery chest.  Each chest would contain some ancient ascalonian beverage (+10% Karma Boost for 10 Minutes), a chance at a bag of ancient coins that can be vendored for 5 silver, and a (rare) chance at a guild hall token, which could be delivered to the archeology NPC to set up your very own guild hall!   A different version, the Rich New Golden Strange Cryptic Antiquarian Mystery chest, with a higher token drop rate, could be sold in the cash shop for 1,500 gems.  

Each guild hall feature could then be sold at a reasonable gem price, or even earned bought through additional Living Story content RNG chests.  The possibilities are endless!

Finally, each character would require a unique Guild Hall Stone for every guild of which a player is a member.  This would incentivize players to purchase more bank slots.

As I said, win-win for everyone.

#2214622 Guild Halls are in (kinda)

Posted Xena Salire on 27 June 2013 - 12:11 AM

View Postshanaeri rynale, on 25 June 2013 - 07:49 PM, said:

There are however a few catches with this.
1. People who can use it is limited by max team size
2. People will be auto kicked after 30 mins
3. You’ll need to pay for its upkeep

For sure there are some limitations, but for those of us who wanted a place to hang out and have some fun Custom arenas are a reasonable makedo solution.
A few catches?
1. Why essentially pay for a place to afk?
2, The start-up cost of a custom arena is over 50g, and it costs over 3g a week to maintain - why spend that for a place to simply afk?
3. How would you upkeep the funding? If you're spending that much time afk to warrant having a place to afk, then surely you wouldn't be spending enough time playing to make enough gold to fund it.
4. You don't get kicked in custom arenas... once one match ends, a new one starts. I would have thought you'd have looked into this seeing how enthusiastic you are about your guild hall 'project'.
5. "People who can use it is limited by max team size." Don't worry, you'll never find enough people to use it.
6. This is not Guild Wars 1.
7. Major cities? Player housing? Hall of monuments?
8. Why not wait until guild halls are implemented? You've survived since launch without them, it will not kill anyone to wait.
9. "A place we can go to chat, chill, hang out and have some fun." There's a limit of 20 people. Surely it would be better to find a place to house the whole guild?
10. You don't need a "guild hall" to have fun in the game. That's what content is for.
11. You don't need a "guild hall" to hang out, chill or chat. That's why anet implemented parties and guild chat.

I think there are more than a few catches/issues with this.

#2214368 Guild Halls are in (kinda)

Posted Mhenlo on 26 June 2013 - 01:24 PM

View PostSithicus Dias, on 26 June 2013 - 08:33 AM, said:

Let's get this straight though, Anet didn't in anyway suggest Custom Arenas should be guild halls, I think it's quite clear a Custom Arena is for sPvP, and in fact the system as intended is absolutely excellent. As such, we shouldn't let one bad idea be a reason to give them hate.

It looks like it was copied and pasted from somewhere. I would love to know the source.

#2214373 Guild Halls are in (kinda)

Posted Nabuko Darayon on 26 June 2013 - 01:33 PM

Guild Hall for 10? That ain't a GH my dear

#2164355 Dual Axe build similar to Sonic Boon?

Posted Glexarn on 15 February 2013 - 10:08 AM


I'm guessing Banner of Discipline will be in there.Other than that just the standard.. For Great Justice, Shake it Off or On My Mark ,Sig of Rage?
FGJ/SIO are standard fare; FGJ is the highest DPS boost utility we have, and SIO is just generically good, efficient defensive utility.

OMM is basically a shout build thing. It doesn't provide enough on its own to really be worth it without traits.

SoR generally, Battle Standard (Warbanner) if your team needs it (incredibly helpful on a handful of fights where multiple people can get murdered by one mistake, for example Lupicus).


Also I'll assume precision is the main stat I need so maybe Knight's gear?
Berserker for more damage, Knight's for more survivability.

I'd recommend starting full Knight's, then transitioning into full Berserker as you get more comfortable.

#2110754 Signets Warrior Bad ? Why ? Need opinions

Posted Itgotbinned on 07 December 2012 - 12:14 PM

I was going to make similar points as to what Brand and Sithicus said.... but they articulated it better than I could have managed, being a northerner and everything :P


#2106231 Supportive Warrior Builds [Think tank]

Posted Mr_Finesse on 03 December 2012 - 08:50 PM

View PostSithicus Dias, on 03 December 2012 - 08:20 PM, said:

That's an interesting idea, I hadn't really thought of it to be honest. Naturally the Healing Power would remain largely the same. Precision is interesting because it would allow you to viably use Sigils that have valuable "on-crit" bonuses. Those types of sigils I find myself avoiding simply because their true potential won't be met by using Clerics. My only reservation of course is the Vitality, since I believe it's more effective to have better damage reduction. However, if you do decide to get that armour set, I'd really like it if you could share your experiences with us, I could be wrong in my condemning of Vitality :)

I'll definitely give this a shot in the coming weeks because I tend to favor precision in my build.  I'm really attached to the rifle and the precision line in general which is another reason I wanted to potentially go this way.  The cheapness of Magi armor just helps that fact.

The Vitality vs. Toughness part is my main concern as well.  I'm thinking to offset this wil Cleric and/or Shaman accessories.  I want a good balance between vitality and toughness, so we'll see what happens.

The sigil idea is also a good call.  From what i've seen, most of the worthwhile sigils for this build are non "critical chance" dependent.  I.E. Superior Life.

^------- with Magi armor...potentially

#2101317 Will you be annoyed if your Warrior group member downed 3-5 times in a dungeon?

Posted wxkinrc on 29 November 2012 - 05:29 PM

thats why most of  the warriors are using an axe.
but i  100% agree with you and i am raging when see warrios/thiefs playing  on dungeons with bows (range weapons)... You are doing it wrong!

#2099517 Will you be annoyed if your Warrior group member downed 3-5 times in a dungeon?

Posted MisfitAndy on 28 November 2012 - 10:18 AM

3 to 5 times isn't so bad in a dungeon, as others have said.  Now, if you are dying more than the cloth armor wearers, that is sad.  As an elementalist, I go down from time to time because my HP pool is much smaller than other classes and I have less margin for error.  If I saw a warrior, who is supposed to have much more HP and armor than myself, downed more than I am, it might be questionable.

The worst thing is going down and seeing the DPS warrior not lending a hand and reviving you.  When I see people go out of their way not to revive me I do the same for them.

Honestly, though, as long as the dungeon is completed who cares if people go down from time to time.  It happens, that is why every class can do in-combat rezzes.  In a dungeon you are a team and you support everyone else, it isn't your time to shine with your final blow from 100b, because honestly nobody even knows how much damage you did but yourself (I'm pretty sure that there isn't a damage meter, and if there is I couldn't care less about installing it).  There is also much more to bring to a group than just raw DPS, and if you think that only raw DPS is the way to go, you are playing wrong.

#2093291 Will you be annoyed if your Warrior group member downed 3-5 times in a dungeon?

Posted bdatty on 23 November 2012 - 09:25 AM

Seeing a warrior down is so embarrassing...how do they live like that

#2092783 Will you be annoyed if your Warrior group member downed 3-5 times in a dungeon?

Posted dawdler on 22 November 2012 - 07:19 PM

View PostSithicus Dias, on 22 November 2012 - 07:16 PM, said:

Pretty much any boss in the entire game is melee tankable, the only exception that springs to mind is Giganticus Lupicus
I dont count Giganticus Lupicus as a real boss, he's just a gigantic joke from Anet made for the specific purpose of tormenting players.

#2092465 Supportive Warrior Builds Part II [Numerical Analysis]

Posted beadnbutter32 on 22 November 2012 - 01:58 PM

View PostAnam Itheoir, on 26 October 2012 - 03:21 PM, said:

you haven't done a single explorable mode except maybe TA.
you are running shouts with a bunch of ninnies who don't dodge, try to face tank every boss, and all of them play glass cannon than yes it's insignificant.
Your playstyle that is insignificant.
Sticks and stones my friend.

We can throw out personal anecdotal situations that support our views ad nauseum,

But I stand by my observations, the condition removal is far more valuable more often as a support tool than the healing portion.

#2092291 Will you be annoyed if your Warrior group member downed 3-5 times in a dungeon?

Posted Chibii on 22 November 2012 - 10:43 AM

shout healing warriors in dungeons are the best thing ever.

#2065104 Supportive Warrior Builds [Think tank]

Posted Brand on 06 November 2012 - 04:39 PM

I hereby declare that this shall be the new Shout Warrior catch phrase.

"Shake It On My Great Justice!"

#2062465 Supportive Warrior Builds [Think tank]

Posted NachyoChez on 05 November 2012 - 10:11 AM

View PostBrand, on 05 November 2012 - 10:01 AM, said:

Oh sure >.> I get a ton of flak and Nachyo comes in here and says what I said but prettier and people are like "Yeah Nachyo!"
Thanks for stealing my thunder, bro ;^;
I didn't steal yo thunder; I brought the lightning :-p