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Member Since 14 Sep 2012
Offline Last Active Jan 16 2013 01:08 AM

Posts I've Made

In Topic: Who is the solo King?

09 January 2013 - 03:02 AM

View PostEnicces, on 07 January 2013 - 06:53 PM, said:


Atm in playing a condition necro with S/D + Staff and its simply insane. You won't kill as fast as some other classes, but you can basically grab any amount of mobs and kill them without going down.

In the Charr area there's some group event that includes a champion + 25 mobs following him. You can solo that shit on a necro. I did it at around level 50 so i wasnt even outgearing the content by much.

Any class can solo champions or vets with mobs, but Necro can take the most and is safest - especially since more conditions on you basically mean a bigger heal + like 3 ways to instantly remove conditions which is invaluable when taking several mobs together in Orr. Couple this with Death Shroud and an on-demand AoE Fear and you only go down when you screw up.

Agreed...I play a game with how many mobs can my Necro take down at once.  AoE is insane with  S/D + Staff

In Topic: Mesmer vs. Necro

09 January 2013 - 02:54 AM

I find Necro and Mesmer "overlap" quite a bit in what they ultimately achieve...conditions.  Both put sizeable amounts of conditions on enemies, just in different ways.  I find Mesmer more "fun" if you like having a challenge.  Think of yourself like a thief with magic.  Deceptions, clones, shatters...Mesmers are a blast but you have to have patience.  Gameplay is ALWAYS changing.  Truly deadly in the right hands/mindset.

Necros, are the tanks of light armor...pumping out conditions on everything.  I didnt use minions myself, but they offer a different route of gameplay.  Can litterally pull huge mobs and let dots take them down.  Death Shroud adds to their "tanky" ness giving you another life bar to utilize.  Great great class to play.

Again I think these two classes overlap more then any others, but a blast to play.  I generally feel that Necro's are more warmly looked upon in dungeons and group play, and that is strictly because the populous doesn't understand Mesmers.

In Topic: 2 week free trials, to gather more players

06 January 2013 - 05:32 AM

yeah, I agree...Strike while the iron is hot.  Free Trials, marketing bump etc, keep the game population high and well fed.

In Topic: Ranking: Easiest Leveling Profession

04 January 2013 - 03:07 AM

I probably played this game backwards...I started with Thief.  Thief taught me the importance of dodging and timing, this would prove useful later. I would test myself and see how many mobs I could pull and still walk away unshaken.  I then moved to Mesmer.  WOW, I rocked at this even more...people probably looked at me suicidal jumping into huge mobs.  THEN I moved to Necro.  Necro seemed "tanky" compared to what I had played earlier, coupled with a second life bar...wells + Condition Damage...complete ownage.  So for me:

1) Necro-easiest
2) Mesmer-only edging thief by a hair
3) Thief

In Topic: New Future Professions: which niches are left?

08 December 2012 - 07:17 PM

I like the idea of some sort of summoner/demonologist.  Where you control the summoner UNTIL you cast the spell... then your viewpoint skills switch to the demon/creature that was brought forth (like a shadow step), leaving the "orginal" race rooted & vunerable in a channeling trance.  Certain utilities could increase the distance between summoner and creature, speed of channel, amount of damage the summoner takes before the bond is broken, how strong summoner is without a summons on the field.

I like the concept of having to be tactically aware of what your position is before summoning, and the rooting vunerable-ness of your body as a result.