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Member Since 13 Jul 2010
Offline Last Active Jul 29 2014 03:57 PM

Posts I've Made

In Topic: Quality in GW2?

29 July 2014 - 02:29 PM

There are two main ways to talk about quality.  The first is comparative quality; comparing a game to others in the genre or series.  The second is individual quality; the game on its own.  Both are subjective and both are required to get a good idea of the game.

Comparatively there is really nothing that plays like GW2, which has been a major strength.  There really isn't another MMO I would play because they're all full of busy work and crap I don't have time to deal with, whereas GW2 was fun from the start.  On it's own there are flaws that are still present from beta.

In Topic: Dragon's Reach: Part 1

22 July 2014 - 04:38 PM

[quote name='cobalt' timestamp='1406044187' post='2333039']
Ok.. so.. if Rytlok ends the curse in Ascalon what happens to the dungeon? I can see 1 of 3 things happening.. it stays as is, changes to conform to the new pve world or they just destroy it. Seeing how Anet loves to destroy their work, it is entirely possible that AC just disappears and a new dungeon comes in its place some time later... perhaps in dry top or somewhere else... can't wait till next tues.

They handled that already with the journal system.  They allow for multiple time periods at the same time depending on what story you have active.

Best case scenario; they follow the ley line path and awaken the other dragons leading up to the announcement of a large expansion with zones all over the Tyrian map.  More likely; we'll follow some vine down a road.

In Topic: Is anyone else sick of Sylvari?

22 July 2014 - 04:36 PM

According to the new trailer Rytlock has something to do with the story now, as well as the other races to a seemingly smaller scale.

Best case scenario; they follow the ley line path and awaken the other dragons leading up to the announcement of a large expansion all over the Tyrian map.

In Topic: Is anyone else sick of Sylvari?

17 July 2014 - 02:46 PM

View PostSenatic, on 17 July 2014 - 07:50 AM, said:


GW2 has references to GW1's lore but seems distant to most.  It doesn't do a good job of expanding on GW1 because it goes in its own direction.  For those that really wanted to just continue GW1 it's a huge letdown.  I agree GW2 doesn't present lore the same way GW1 did, GW1 really threw you in the middle of things and forced most of the lore and had quests you could do at any time to expand on it.  GW2 has a pretty poor personal story and events can be hit or miss (or you can miss them entirely).  Overall I never felt all that connected to the story or lore of GW2.  I prefer to be a grunt, a no-name following the hero or a group than the chosen one that does everything alone to save the day, but GW2 goes back and forth between being a hero and a nobody in a way that just makes everything less believable and then slightly insulting.  I don't mind if it's one way or the other, a grund or the chosen, but using the worst of both and switching was a really poor move.

This storyline makes sense in the long run but has too much build up and not enough new real content.  I would have preferred an expansion and keep the world more static.  My brother-in-law just got GW2 and asks about the things we see, such as in Kessex hills and all I can say is that was part of a past update he'll never see.  In terms of the Sylvari focus, it makes me feel like all the other races are superflous or just there to support the Sylvari.  Sylvari kill dragons, awaken dragons, and continue the machinations of the world while everyone else is ignored.  I expected the Norn to get some attention, considering some people fight his champion every day, or the Humans and Charr in the desert, or the Charr in the north.  I'm somewhat confused on why they stirred a dragon that was asleep and had no influence when there are three other dragons that have obvious influences present already.  The message seems to be, "forget the brand, destroyers, and Icebrood, some vines popped up so we have to take care of that because...Scarlet".  Asura seem quite boring now, like they're only good for the cheap evil genius trope with the inquest, which are only a threat because they're following the path of the better evil genius, a Sylvari.

It's hard to be enthralled with a story and a world that doesn't really make sense, especially when it's so full of cliches.  Even this whole, "Scarlet incident goes deeper than we thought" theme is cliche.  The moment I saw the inside of Scarlet's room I thought "I bet some secret door will open up revealing her real work". It's all rather predictable.

In Topic: Getting tired of berserker

09 July 2014 - 01:48 PM

Myself and a couple friends were doing a dungeon with a couple random people and they wanted to do full zerker run (max damage, skip mobs, exploit mechanics) so we tried it and they died many times which led us to be overrun and die.  We switched back to balanced characters, got two new people and killed everything in the dungeon, no one went down a single time, and finished it in about the time of a single "speedrun" attempt.  The only thing about survivability and support type builds is you may not get gold in events in the open world since they base participation on pure damage for some events.  With condition damage you get edged out by everyone else trying to do condition damage and healing and support don't contribute to the event.

I do have a defensive warrior and a full zerker warrior and they play like night and day, but that's because of the entire build.  In the end, though, the overall build depends on what you like to do with that profession.  Some professions may only have one option for you, others may have multiple options.  I've never really cared what other people do or say I should do because they're not playing my character.  I don't really care what the best meta build is because I don't want to do it.