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Krazzar

Member Since 13 Jul 2010
Offline Last Active May 16 2013 10:33 PM

#1605375 I hear a lot of mixed information regarding the item mall

Posted Craywulf on 16 July 2012 - 09:18 PM

"Pay-to-win" is open for such a broad definition that it doesn't really belong in this so-called debate. People's perspectives of other games and how they ran their cash shop has no real bearing on how GW2 is set up. Clearly this cash shop does not provide anything that circumvents gameplay for a reward. In other words, what they sell doesn't allow you to cheat, or give you competitive advantage.

You're welcome to argue this until you're blue in the face but there simply isn't anything that is sold to gives you a competitive advantage. Furthermore anyone arguing about advantages in PvE is misinformed or refuses to acknowledge that PvE is fully cooperative. You don't compete in PvE, everyone is on the same side regardless of your race, profession, Order or guild(s). So an XP boost for PvE player does not provide a disadvantage to those who don't have it. There's no "advantage" gained of having more XP than your fellow players in PvE. The game doesn't deny you for having less XP than your fellow players in PvE. If it does, it certainly isn't as vast as to "need" an XP boost.

XP boost are virtually an inconvenience if used in WvW, because wasting your time killing mobs is not going help your teammates and server. You become a detriment to organizing an army to siege or defend a structure of importance.  If anything I don't think it be wise to advertise that you have a XP boost active, because no teammate want to you running off killing mobs instead of helping the server attack & defend structures.


#1593594 Should level cap rise with future expansions?

Posted Phys on 12 July 2012 - 03:57 PM

View PostIron Legionnaire, on 12 July 2012 - 02:15 PM, said:

I don't know how I'm supposed to reply otherwise, I'm replying to specific points. -_- Otherwise, it's confusing what I am talking about... OK, let me not quote you separately and let's see if you can understand me.

Once in a blue moon, maybe. BW was the last exp for a VERY long time, for YEARS. Pro players have stated a new expansion is a new game. There's some concern that SCII doesn't really exist as a functional game until the last exp comes out so everyone can calm down and learn the new game. Even then, it has been like 2 years since SCII came out?

What about GW's campaign cycle? They had 4 campaigns. That's a lot of skills and abilities. I don't mind minor expansion, but you'll find it impossible to balance if you add too much stuff. I don't want ANet to add skills just to appease the masses, they should add skills because that was their original vision and it helps the game.

Expansions adding content and mechanics is sufficient for me. There's projection that they'll probably add new races, for instance. I am not against adding a new class. But if you're adding new skills, you have to be extremely careful, because that multiplies combinations per every class and your entire balance goes out the window at that point.

League of Legends seems to be doing fine with 4 skills per champ for the entire time of its existence. Once in a blue moon, they add a new item.

I haven't played GW1 much but I heard the joke about burning the banner with "balance" on it.

StarCraft existed for years with no new expansion since BW, no graphics update, no nothing. So SC is not a good example.

Not like I ever said that, anyway. I just do not think you need 20 new skills every expac or everyone will magically run away or something.

My answer is, yes there should be new skills, yes the game should evolve. I want expansions on a game to bring new and exciting things, one of the most exciting things about this game are the skills that are available.

Change is exciting, but for those who prefer to stay with an old tried and true skill set, i would just make settable limits. in Spvp(IE GW2 vanilla setting for opponents), and maybe a classic rule (vanilla) WvWvW map. (if there is enough people who want to play classic for it to be viable)  In Pve, it shouldnt really matter much, you dont need to use new skills if you dont want to, and if you really hate the new zones, you can just never play there.


#1570573 Elitism! \^^/

Posted 98percentcute on 03 July 2012 - 10:59 PM

I remember in GW1 I was standing around in one of the high lvl content areas. More specifically the Realm of Torment where Mallyx runs were done.
I remember thinking I felt like doing Mallyx or one of the runs up to him. I was on my monk at the time and was about to join a group until I saw "must be HB monk"

For those not in the know, HB is an Elite skill short for Healers Boon. It's been a while since I last played GW, and they are always changing the way skills work so I don't know if that's still the standard healer monk skill or not but
regardless, at the time it was.

I had HB and could put it on my bar but I wasn't going to conform to the idea of forcing certain skillbars on others. I had done the quest multiple times before and know that there are other bars you can use that can be just as effective if not more so.

If they didn't have that attitude they would have gotten the monk they needed a lot sooner, and I have no doubts we would succeed in the quest.

Another time, I had just finished doing a mission with hero's and henchies, and decided I wanted to do it again and help the people who were struggling with the mission.
we were short one person, and everyone was squishy so we decided a hero warrior was best. I brought mine in and we are about to go, when they ask me to ping the bar.
I do so, and they kick me from the group based on that hero.
I had just done that quest with that hero in my team, and on top of that his particular bar was great for that mission it just wasn't one they were used to seeing.
So unless they played worse than my other heroes and henchies it's just silly...

So yeah Elitism can actually harm people's progress when they don't keep an open mind to the possiblilty that something different might actually work better.


#1500737 Confirmed: Tiered Traits AND Utility Skills

Posted Diogo Silva on 07 June 2012 - 01:55 PM

View PostN0rdicNinja, on 07 June 2012 - 01:40 PM, said:

Proof?
He is just being dramatic.

The new tier system will make you choose between flexibility or power. In the old system, picking more flexibility wouldn't sacrifice your power at all, so 10/10/10/10 builds were the best. Especially because after you picked the best trait for your build in a line after speccing 10 points, speccing 20 would mean you would only pick the second best, and 30 points would mean you would only pick the third best. Specialization was leading to diminishing returns before.

Games that usually give you a lot of freedom always have a system where flexibility comes at a cost. Or else, your character becomes a god, with extreme flexible means to deal with its problems, and only very slightly weaker than a specialized character at a specific goal.

In GW1, you had skills with no attribute points. Those were weaker than normal, because they required little to no investment and gave a lot of flexibility. In Magic: The Gathering, you have artifact cards, which can be placed in any colored deck to give it options that it wouldn't otherwise have, but artifact cards are generally weaker or have higher costs than colored cards for that reason.

You want more flexibility? You sacrifice power. Want more power? You sacrifice flexibility. That's how it should be.

In the old system, you would have BOTH power and flexibility, and even if all traits were equally balanced, that wouldn't change.