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fathamburger

Member Since 14 Sep 2012
Offline Last Active Mar 04 2013 03:31 AM

Posts I've Made

In Topic: Do you still play WvW

27 February 2013 - 12:56 AM

No but mainly due to lack of time and not lack of progression/content. Still would enjoy crushing heads just for the fun of it but more important things + BS irl to take care of.

The other aspect is that its just an endless marathon to maintain ranking as anyone who has been in T1 can attest to. Current map is played out, there does need to be more content

In Topic: If WvW is dead on my server what do I do?

06 February 2013 - 02:55 PM

Ever since the first HoD/TA split I saw this becoming a problem. The WvW population was pretty distributed initially even if there was a bit of a concentration at the top end, now the top end has split but the WvW population have distinctly split into a specific bunch of servers essentially creating pvp/pve server split.

Anyway JQ is the best server to be on if you don't want to have to be in a mega serious WvW guild of people that you may not necessarily like best just to get in on organized action. However the queues are a factor and would be even without a bug. Fort Aspenwood is probably the one that needs the most help but even with all their recent transfers you might experience a similar but lesser "deadness" like I did when I was there ages ago.  I would rate Tarnished Coast, Blackgate and Kaineng in that order for servers that have presence but could use more help. Kaineng is the new StackedGate :)

In Topic: Sell laurels in the gem store

06 February 2013 - 02:49 PM

I'd be up for it. I have 4 characters. It would take me a fricking year without the infusions for all of them. I appreciate the alternative to fractals but both are a fricking grind and unlike a lot of MMO players who are retail workers or college students, I actually value my time and it doesn't come cheap.

In Topic: Lower WvW Cap?

04 February 2013 - 06:27 PM

View PostVoradors, on 04 February 2013 - 06:15 PM, said:

I find it hard to believe that this game requires fiber.  I am not sure you realize how little bandwidth something like this really requires on the client's end....

I take it that most cable connections should be sufficient, and just like with PC min specs, they are planning for worst cast scenarios like people stuck with low end DSL.  Testing with fiber networks is overkill....

Yeah I do actually. In most cases you are just sending pointers/indexes to data and actions but I do remember them saying they are constrained at the server bandwidth level and also to a small extent "burst" upload ability on the client end. Most consumer broadband connections have very constrained or delayed upstream that doesnt' have much room for doing more than one thing at once, add in the greater prioritization of cable channels on a typical cable connection and you start seeing lag server side too waiting for our piddly client end to get going. Fiber offers symmetrical and dedicated upstream which can alleviate this in a not insignificant way I suspect

In Topic: Lower WvW Cap?

04 February 2013 - 06:02 PM

My conspiracy theory, not a bug. Stealth test to see if they can easy fix culling by just reducing numbers to the point where it doesn't really show up that much anymore.

What they should really do is make a test bed in Kansas, Chattanooga or Korea where everyone is on fiber where culling isn't needed and use this as an opportunity to push for better broadband standards. Clearly we are hitting the limits on current tech and for everyone that says "there's nothing that needs fiber", this could be one of the obvious cases.