would not recommend. i recommended it to around 10 people when it was released, they all bought it, after one-two weeks, they were bored. and they are hardcore gamers that have played all sorts of mmo's and other games.
smashmaster731, on 11 August 2014 - 01:00 AM, said:
I no I'm super late but I'm buying guildwars 2 with in the next few day, and I was wondering what the best server is for pve? I want to be able to find and play with other people. I was also curious am I able to switch over t other servers to play with friends?
Tarnished Coast would be your best bet. You would be able to play on other servers with friends, but to make it your own server, you have to pay gems.
This fascination by LS took Anet`s year and a half of valuable time.....and added little to nothing !
We kind of still need, new (big) maps, more modes to SPvP, guild halls, guild PvP, or generally any expansion that makes world of Tyria bigger story or no story !!!
Exactly. WoW and FF14 had much more features and content on release day than GW2 had in two years. GW1 had much more content and features within 1 year! two damn fully explorable continents, new soundtrack, new professions, much more skills, more enemies, stories, quests, weapons, much more new features... the gw2 arenanet is ran by idiots.
The first campaign, Guild Wars Prophecies (originally named Guild Wars), was released on April 28, 2005. The Prophecies storyline is situated on the continent of Tyria and revolves around the Flameseeker Prophecy, a prophecy made by an ancient dragon named Glint.
Prophecies was followed by Guild Wars Factions on April 28, 2006, released exactly a year after Prophecies. Factions is situated on the small southern continent of Cantha that is separated from Tyria by a vast ocean. The events of the Factions campaign concern the return from death of a corrupted bodyguard named Shiro Tagachi. Factions features a global persistent war between the rival vassal nations of Cantha; the Luxons and the Kurzicks, and the notion of guild alliances (see guilds above). The continent of Cantha is heavily based upon and influenced by eastern Asia.
The third campaign, Guild Wars Nightfall, was released on October 27, 2006. Nightfall features the arid continent of Elona, joined to southern Tyria across a vast desert. Nightfall introduced heroes, advanced computer-controlled units that can be micro-managed by players, including the ability to customize their skill layout and equipment. The continent of Elona is heavily based on and influenced by North Africa.