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I'm SquirrelMember Since 16 Jul 2010
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Posted Mister_Smiley on 17 November 2013 - 05:39 PM
To stay on Topic, I expect the sales to be down because of the Temp crap content they put out, it goes fast and doesn't keep people intrested in the game.(hell i do the living story and then stop playing) Anet need to take a look at them selfs.
Posted Captain Bulldozer on 17 November 2013 - 04:37 PM
In it, the tidings for GW2 could be described as "bleak". Pre-royalty sales for the 3rd quarter were around $23 million, only slightly higher than that of Aion. Furthermore, the trend of declining sales of GW2 continues, and does so at a faster rate than the rates of change of NCSoft's other big sellers (Aion, Linear 1, Lineage 2 and Blade and Soul all have relatively consistent sales).
More than that, the quarterly sales by Arenanet are now lower than that of any other division of NCSoft except NCSoft Taiwan, for the first time since GW2 was released.
Now, 3rd quarter sales figures are often on the weaker side, and GW2 is still making a profit, so there's that. However, the sales figures support that, on average, Arenanet was bringing in slightly under $3.1 million per month in the last 3 months, BEFORE taxes and expenses, with a trend of decline.
In light of this, it would seem that the microtransaction model of GW2 is not proving to be an overwhelming success in the long term (though of course, this quarter could be an anomaly). Things will likely pick up in the 4th quarter, but how much it does will say quite a bit about the viability of Arenanet's current practices. Discuss at will.
Posted MazingerZ on 19 November 2013 - 04:21 PM
Posted Illein on 06 November 2013 - 03:39 PM
Seems someone got his shit together and gave the video the epic song it actually deserved. Bravo!
Posted Baldur The Bold on 29 October 2013 - 07:02 PM
I don't find the same zerg events challenging or rewarding and when you have a giant tower that everyone and their quaggan mini want to get into, yet find that you can't, you get disappointed.
Grind your AP through zerg.
Buy gems for new skins.....
God, they have such a fantastic opportunity to do something innovative and fun but almost always miss the target.
Posted Desild on 27 October 2013 - 01:43 PM
But here on Guru we have to thread lightly, since no matter how righteous our hatred of the game might be, we still have to be courteous to the forum guidelines, be respectful and overall repress our outrage.
If I could write for a site such as this, oh boy, I would hold no reservations to how nasty I'd be. I'm talking on sheer mudslinging and insults. Guru has that advantage though, with good people like Feathermoore detaining me from devolving into a ape.
Wonder if they are accepting articles... Or in the very least, highlighting my Guild Wars in Five Seconds movies. They're quite neat.
Posted Cube on 22 September 2013 - 04:40 PM
There's tons more games out there but GW2 is the only game I paid attention to when it came to the hype. I don't with games, after both AION and Guild Wars I have learned how bad it is to jump on that wagon!
Posted Konig Des Todes on 22 July 2013 - 10:31 AM
Wrote out a nice long reply, Firefox crashed, lost what I wrote....
I guess I'll be shorter this time.
@OP: I have heard your proclaim that the lore isn't deep. And I greatly disagree. It's there. There's been a lot of lore - most of the lore, in fact, imo - that is based off of GW1 knowledge. Your statement about the fall of Abaddon "returning to their roots" is also false, because there'd be no returning. If you don't know that then clearly you've never been to Malchor's Leap and actually paid minute attention to the dialogue and text of NPCs and objects, nor have you done Arah explorable (particularly seer in that regards, but with GW1 in general, forgotten or mursaat paths as well).
ArenaNet never had a lack of context nor a lack of GW1 lore ties in what they've written. Just like all lore in GW1 however you must do a little digging. Just like in GW1, you won't be spoonfed lore - unlike most other games. Think of GW2 lore as being like Half-Life and Portal series lore. It won't be point-blank.
This said, please do not consider the fight with Zhaitan being bad as lore. That's mechanics and grotesquely different. Same with the faults of the personal story, which lies in mechanics and storytelling rather than the lore of the game. And I do hope that you take WP videos with a grain of salt, because he mixes a lot of speculation into the "facts" and despite his popularity, isn't entirely accurate in the long run. Every video of his I can spot at least eight wrong "facts" and several times he makes others' theories sound like his own.
And just to reiterate, there is a LOT of GW2 lore and story that's grounded from GW1 lore. Too much to really even list. Sure, a lot of the Elder Dragon and Orr stuff is knew, simply because GW1 never delved into the history of the world and the entirety of Orr beyond "it sunk, undead rose, deal with it." But beyond that and the sylvari, there's a shit ton of stuff that's based on GW1 lore.
Hell, we even have an entire event chain about the summoning stones - a mere mechanic of GW1 that in that game held no lore at all.
Lastly for my ranting, about going to the Crystal Desert - don't get your hopes up. Personally, I think Anet would be foolish to give 2-3 hours or less worth of story content every 2 months for a single plot about Joko and Kralkatorrik, which would mean such a plot would last nearly a year in updates. That would be immensely boring and I'm sure ArenaNet knows this. The size of their living story content is just not viable for large plot additions. Furthermore, just because we got more lore on Glint doesn't mean we'll be going after Joko or Kralkatorrik at all, given how its indirect lore on her.
Now that my ranting is done...
- Lord Sybitha and Sorcerer Lord Kree, both mentioned in the Crystal Desert. And Lord Odran - we got a tiny bit of lore, saying he entered the Mists to seek the gods. I'd like to know more of these powerful ancient mages.
- I'm curious if the Heart of Ice is a Dragon's Eye
- I want to know more about the royalties' history. Not just Tyrian ones but the Canthan emperors too.
- In Sea of Sorrows it says that Kryta was established during a war with Orr. I'd like to know why King Mazdak was warring with Orr. And furthermore, I want to know why Kryta was established by Orrians before the Exodus, yet founded as a colony of Elona in 300 AE.
- I want to know more about the druids. They're said to be originally Krytan humans, but forced into the jungle. I'm curious about what caused this and why.
- I want to know who the heck the Seekers were.
- What happened to the Door of Komalie and the bloodstone that was there given the place was under Risen control and the Elder Dragons seek magic.
Who or what was the "mysterious enemy" above the Giant's Basin?
Where are the gargoyles and what is their true purpose?
Who built Rata Sum?
Where are the remaining Mursaat and White Mantle?
Who was Bahltek?
Who is the wizard of the Wizard's Tower?
I can't remember the others. I believe there was a strange veil of darkness above the Ullen River as well.
In War in Kryta, there's mention of jotun, centaurs, and giants being north of the Giant's Basin. In GW2, that's where the centaurs are invading from, where they've lived since being pushed out of Kryta (and in the northern Maguuma Jungle). The war with the centaurs have been known since GW1 as well.
Rata Sum is heavily implied to be of... asuran origins! Yes, I know it seems weird that the asura built on asuran ruins without knowing those ruins to be asuran, but pre-GW2 release lore (the blog post and Ghosts of Ascalon) has told us that the asura were very bad at keeping unified and old historical records, primarily because of paranoia and egoism - the lost of their history when they rose is in fact part of the reason behind the Inquest's founding! Now, onto why they're implied to be asuran ruins - in GW1, those ruins shared models and textures with the Central Transfer Chamber, which were definitely asuran. In GW2, we have Rata Pten, ruins which is said to be asuran and predating the Cataclysm (1071 AE - that's 7 years before the asura surfaced!). Finally, we were told by Jeff Grubb via Linsey Murdock that the TC ruins were built by a magical group/race (with seers, mursaat, and Orrians being examples - but we can scratch the mursaat and Orrians given that we've seen their other structures). So it seems that the asura - either as a race or just a group of them - had been on the surface in the past before, and left ruins.
The White Mantle, as we saw in Hearts of the North, fled into the Maguuma Jungle. They have since infiltrated Kryta under the guise of the bandit leadership and has ties to the Ministry - how much of either group know of the White Mantle's involvement or existence is unknown, but we know that some of the higher ups in the bandits seem to know of the WM (if not _being_ White Mantle), while the bandit mooks do not and honestly think that Jennah is a tyrant that must be dethroned (or went to banditry to survive being poor). For mursaat - well, the foremost Durmand Priory scholar on the mursaat believe them extinct, but also states that they usually return when thought extinct. And we know Lazarus is around somewhere. So where they are is quite the question.
And about Wizard's Tower. There is no singular "wizard" of the tower, unless you refer to the origin of the place which is indeed unknown, but modern times it's occupied by the wizard Isgarren.
That tomb was always empty. The mursaat took him.
My biggest fears for ANet are that they are focusing too much on creating a game and not enough on creating a world...in the form of a game...if that makes any sense.
I think they're doing a fine job in balancing the two.
5) What's the story with Livia and the Scepter of Orr?
6) What caused the dragons to wake up? What caused them to sleep in the first place?
7) Why didn't Zaitan raise the sunken temple of Abbadon like he rose the others? Was that intentional for some reason?
5) We were told that Livia had the Scepter but doesn't anymore. Spoilers for a recent story...
7) It was on lower ground because it was sunken before the gods left the world in Year 0. This is probably why. Also if you look along the Straits of Devastation's Orrian coast, you can see even more land is still underwater. So Orr didn't rise perfectly, especially in that corner.
Posted Infuse on 27 May 2013 - 05:51 PM
Guild Wars Factions's 2006 championship
Posted turbo234 on 27 May 2013 - 05:56 PM
Posted Bohya on 09 July 2013 - 04:14 PM
Why can't they just develop new game modes for those that are sick of conquest?
Posted Gerroh on 04 July 2013 - 05:54 PM
Only reasons I can think of aside from yours are: new armor/ professions/ skills. I'd say zones/ dungeons/ missions play a pretty large part too.
I agree zones/dungeons/missions are a large part, but it seemed as if OP was missing another big part of expansions that living story really should not touch. A full-blown expansion would likely add new weapon types, armor sets, and skills(I honestly don't want more professions right now) much more smoothly than living story would, and that's what makes the difference. We can add new zones and dungeons and missions until the end of time, but people are going to stop giving a shit if they don't have new toys to conquer those challenges with.
Gem-store armor sets don't count. It's better to earn armor sets through stomping your enemies' necks into the ground rather than typing in credit card info.
Plus, the armor sets are all distorted and awful on sylvari and this is almost a year after release, so I'm a bit pissed off that Anet hasn't made any effort to address the whole "balloon pants" problem male sylvari face.
Second of all, you are right that there are other things expansions are about, such as new game systems and new classes/races/abilities... but they've already added a substantial number of new game systems since launch, and there is nothing stopping them from adding any of those other things with the current Living Story model. In fact, the Living Story allows them to add those things in a staggered format that will make them significantly easier to integrate into the game in a balanced fashion.
The only thing that the Living Story model precludes is the addition of massive amounts of new, permanent content at one time, which would be terrible for the game anyway for the reasons I cited in the OP.
I, personally, wasn't complaining about a lack of expansions, but a lot of people are. The fact remains that once an expansion is brought in, people will flood back, people who were hesitant about the game will make up their minds and we'll get plenty more new people from there, and all of the new zones will be flooded with people doing the crap there until they get bored of it. My point is that GW2 would benefit from expansions, and you're a silly goose if you think otherwise.
(Addressing "Second of all..." specifically)
These things are better added through an expansion. Adding them one little project at a time results in a very choppy and very messy world. Wayfarer Foothills wasn't originally designed with Flame and Frost in mind, and the result was that the zone was a choppy boring mess for the duration of the event. Then let's look at the weapons and armor... wait, where are the weapons and armor? Oh, that's right. No one cares about the armor now that the event is over, because everyone realized the tentacles and the lava gloves look hideous on 99.9% of outfits, and the only people still wearing them have either found a miracle outfit or are complete loons with no sense of fashion. Meanwhile, the weapons were available through the most horrendous system ever. Not only did you have to buy gems(or wait forever for one of those Southsun crates to drop), but even after that you had a RANDOM chance to get it after having spent money. So the result of this shit is that no one wears what little armor there was and barely anyone has the weapons. If we got a paid expansion which included NPCs we could walk up to and get weapons and armor from without forking over gems for a random chance we would actually see the art department's efforts. Well, thankfully we can still see the art department's efforts in the amazing new du--ohright those were a limited time. Well, it seems like all of Anet's art department is just wasting their time on things no one's going to bother with, no one's going to have, or no one's going to see anymore. In short: Living story sucks, permanent expansion is preferable.
Living story has added... one new zone. One new zone no one from GW1 cared about. One new zone that took several special events just to be worth giving a shit.
A zone is a good zone when it doesn't require multiple limited-time rewards to get people interested in it. A zone is a good zone when it doesn't need +200% magic find to get people interested in it. A zone is a good zone when it doesn't have three different events that just take place in different spots on the map. And most importantly: A zone is a good zone when you have an interest in it before even going there, and upon entering your only reaction is "Wow".
GW2 needs Crystal
Posted Gerroh on 04 July 2013 - 01:44 AM
PS: Expansions aren't just about new zones/dungeons/missions.
Posted Fantasy Trope on 04 July 2013 - 05:50 PM
Makes me want to learn and play guitar!
Any theme music put to guitar that you like?
Posted Coren on 26 June 2013 - 10:00 AM
It wouldn't come as a surprise if Anet followed with a second or even a third hot fix shortly to get some of these issues sorted out.
Anet is going to struggle to find a balance here. While people like yourself value quality over quantity, let's not forget also a large group of folk clamoring for quantity...for more and more content, because they busted through any pre-existing content in a matter of days or weeks.
On that note I definitely agree with you. Having some basic QC would have been ideal. They are seemingly pushing stuff out on a schedule and rushing to do so without actually double-checking it first. There are also definite issues with this game. For example, the over-reliance on RNG, the supremely grindy path towards obtaining a legendary weapon, lovely twitchy combat style that I like and yet is exceedingly shallow in that DPS means more than everything else...
But as far as things go, for a game and as a product, I'm more than happy with the money I spent on it. From my POV at least, it was little money spent for quite a lot of game. GW2 has given me a lot of enjoyment to date and successfully wasted a lot of my time. Hence I don't necessarily expect anything from the game anymore. I'm just going to play along and see what else they can give us.
To be honest, I played GW with my 60 dollars plus expansions and added slots, and enjoyed them to a much higher degree than GW2. The argument of "you should be happy with what you get for only 60 dollars and no sub" is very thin if you don't feel like it's polished and fun.
I've been a VIP in LOTRO (yearly payer) and I've had much more fun there than I ever had in GW2 so far (exception being the puzzle box, that was awesome).
The arguments can go back and forth. I paid my 60 dollars (more coz of special edition) and can always play when ever I want without sub, but I'm still not enjoying the quality of the content at all.