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Member Since 16 Sep 2012
Offline Last Active Nov 26 2012 10:33 PM

#2096635 Well now that Orr is dead...

Posted Evans on 26 November 2012 - 12:48 PM

Orr isn't dead, it's undead.
There's a difference!


"Death. Good."

#2090458 Hello Grind, fancy meeting you here...

Posted Dahk on 21 November 2012 - 05:19 AM

So, a Vial of Condensed Mists Essence dropped for me today.  My first thought was "Awesome! I can make an ascended item!"

...until I looked closer at the mat cost.  Potent bloods are almost 25 silver each and I need 250 of them.  And that's before even counting the ectos.

Now, to give you some background, I don't get a ton of playtime.  Between my family and my job, I don't get to put in nearly as many hours as I was able to do back in my college years, but that's why I came to GW2.  I played GW1 back in the day and I was really looking forward to a game where I can jump in and be judged by how well I played, not how long I played.

After hearing ArenaNet's manifesto on the game, I thought that's what I would find.

And it was.

Until this latest patch.  

I know to a lot of other people, this mat cost is nothing, but it's sad that it feels like I can't play MMOs and still be competitive anymore.

#2089565 So Andrew Macleod Threw His Jughead Crown In On Ascended and Gear Score / Checks

Posted DuskWolf on 20 November 2012 - 05:00 PM

Basically this thread comes down to two camps.

Camp A: I want my experience to be both shackled and exemplified by numbers.
Camp B: I don't want that.

I'll keep noting that GW2 as it was originally promised was one with a power plateau, where you could reach it, and then there would only be sidegrades and cosmetic upgrades. Has anyone talking about pen & paper ever done it? In most of the games I've played, players quickly reach the 'power plateau' of stats and gear, and that only serves as a customisation and tutorial period. After that, they stick with high level characters, and providing them with new and interesting challenges is the job of the DM.

Nowhere, in my history as a DM, did I stop and say this: Hey guys. I'm tired of providing you with challenges, so I think I should add in more progression. I've added another 60 levels to D&D, and the gear now goes up to +80! I've got a great set of dungeon grinds laid out for you, where you can spend your time fighting one boring encounter after another to get back where you were.

There's a reason for that. The most fun in a tabletop game is had at the power plateau. You don't give people simply better things, then, instead you give them interesting choices. If you go for a purely vertical progression system, you remove choices, because every item is better than the last. The best games, in my opinion, are games that don't shackle you with numbers, and games where your victories aren't exemplified by numbers.

I don't want a system where I just slot an item because it's better, where I'm just grinding to be better. I want choices. The problem with vertical progression is... wait for it. Vertical progression is the antithesis of choice. If option A is inferior, and option B is superior, then option B is the only choice. If options A and B provide different styles of play, but are very different, then you have a choice. I like choices. The Disciple in ME3 MP is a light shotgun, it doesn't do as much damage as other shotguns, but due to its light weight it doesn't add to my power cooldowns the way a heavier shotgun would. The Reeger is a shotgun which spits lightning and is quite damaging, but it also massively reduces my cooldowns.

So I choose between having a lighter shotgun and doing mindpunches more often as my vanguard (due to reduced cooldowns), or I pick a heavier shotgun and rely more on shotgun damage and less on mindpunches. This is a sidegrade system, which provides differences in how you play, rather than simply having options which are purely better. If all you have are options where B is better than A, then you just choose B. You choose B every time. In WoW, there's no point wearing anything other than tier armour. And GW2 is heading down this route.

What this means is that your choices and how you play don't dictate your success. Simply having superior gear does. I don't want that.

#2088872 So Andrew Macleod Threw His Jughead Crown In On Ascended and Gear Score / Checks

Posted Arshay Duskbrow on 20 November 2012 - 06:59 AM

And my response in that same thread:


That would've been plausible if they had simply been cosmetic items and not an entirely new plateau of power to chase after, obsolescing our previous equipment. As it is, there's no reason to believe you, or Mr. Whiteside. What you've done is directly contrary to the loudly and repeatedly stated design goals and philosophy the game was supposedly developed around.

Let Messrs. O'Brian, Flannum, and Johanson come out and explain how this move can be reconciled to their many past pronouncements about lack of grind and aesthetic rewards. Let them come out and offer detailed metrics to reassure us that this statistical power boost was a needed addition to the game. Let them come out and promise us that this addition was a singular anomaly that will never be repeated. Then I might believe your claims.

#2088849 So Andrew Macleod Threw His Jughead Crown In On Ascended and Gear Score / Checks

Posted bcbully1 on 20 November 2012 - 06:14 AM

I saw this.

They talk to the community like we are dumb. What he spoke of prior were artificial barriers. What is in the game now is a real barrier. He knows this, yet still keeps typing out rhetoric.

#2086585 So who got a precurser from the final Karka event?

Posted Arkham Creed on 18 November 2012 - 11:29 PM

Not going to rage but I will say that I am pretty bummed out by this news. It seems this is the first time Arena Net actually considered giving worthwhile loot from an event, and it is also the first time I made the conscious choice not to bother participating because of just how poorly handled and at times unplayable the preceding events were.

Over the last several years in GW1, the GW2 BWEs, and the recent Halloween I’ve fought to make the time to attend and participate in every event, but these recent issues and Arena Net’s blatant refusal to even acknowledge what most consider an acceptable, simple, and even at times necessary fix to the problem have left me burned out and disinterested in the game in general. It’s a real shame too; this time last year if you had told me that Arena Net’s unfaltering dedication to bringing large scale, open world, dynamic, free content at a rapid pace would be the thing that virtually kills the game for me I’d have laughed at you. But then quality counts for more than quantity to me, and I’d much prefer Arena Net stop giving us an event a month in favor of one event every few months that actually works.

#2086165 Worth coming back, or is the game still bad?

Posted Dirk Hardpeck on 18 November 2012 - 06:39 PM

View PostKryTiKaL, on 18 November 2012 - 06:31 PM, said:

If you're used to the WoW method of a gear treadmill then this is likely not for you since a lot of the drive behind getting gear is for cosmetic purposes.

Then the Lost Shores patch dropped.

#2084687 Lost Shore event is the worst

Posted Shizu on 17 November 2012 - 09:27 AM

I like the fractals but I can see many problems for people without a dedicated party.

But the event itself? Absolute garbage. It's something I'd have expected in 1998. GM appears and spawns a million mobs in a city. EPIC EVENT OF THE CENTURY.
They really need to stop doing this, because they obviously lack the basic knowledge to support this kind of stuff.
Massive lag, invisible mobs and players, zero skill involved, boring mechanics. I had people in my guild dropping the event half-way because it was so absolutely awful.

And the bugged investigation quest. I'm *ing tired of playing a beta every single time they update something.
We are three months after release and they still can't properly test anything before a major update.

At least we didn't get the massive login/broker/guild chat crash of doom this time. Good job Anet, it only took three months for a fix.

#2084480 Lost Shore event is the worst

Posted Daesu on 17 November 2012 - 05:36 AM

View PostXgreatArtist, on 17 November 2012 - 05:31 AM, said:

he says link items. I linked only several exotics as i have partial. He asked, wheres others? I said i have rares but there isnt any much difference in it. So i got kicked. As for mesmers, the 'leader', who is in the SAME guild as the exotic guy(not gonna name it, but it is a popular wvw JQ guild) kicked me because he whinned about how my clones aggro stuff. Well, we have to kill those veteran ascalon soldiers at the courtyard ANYWAY. Wow, people these days.

That's the problem when they start introducing gear grind into this game.  Welcome to the new and improved GW2!

By the way, I don't feel like playing the dungeon because I am a casual player and has only masterworks gear.  This game is getting too gear-dependent for my taste.

#2082683 Ascended items appear to require an insane grind...

Posted DuskWolf on 16 November 2012 - 07:23 AM

View PostKrazzar, on 16 November 2012 - 06:48 AM, said:

[...] people won't even log in unless there is some item for them to get and some reason to get it.
Total and utter nonsense from where I sit.

Why do Ultima Online players log in when they're already quite rich and there are no elusive 'phat lewts' for them left to get? Why do Minecraft players continue to log in after they've accrued a decent amount of resources? Why do LittleBigPlanet players keep at it even after unlocking everything? If the game is fun then people will keep playing it. It's as simple as that. And if it's fun, then person X will tell person Y that it's fun and the population will inflate.

What's happening right now is that the population seems to be deflating, and that's likely due to people getting fed up of ArenaNet backpedalling from their original design decisions and telling their friends that GW2 is just another 'also ran,' and far too WoW-like in many respects for its own good.

Most pen & paper, tabletop, single-player, and multi-player games have limited to no progression. To insinuate that people will abandon a genuinely fun game just because it doesn't have those 'phat lewts' is painfully ridiculous. There are loads of games out there, right now, which completely deny this notion. You've just been conditioned to believe that the skinnerbox method is the only way to do things, just because that's all you've been exposed to. I recommend putting the MMO genre down for a bit and trying other games.

If the experience is enjoyable, people will continue to play it. The treadmill is just a matter of hooking the weak of mind and easily addicted for a little while when the game itself just isn't fun enough to hold their attention.

View PostKrazzar, on 16 November 2012 - 06:48 AM, said:

[...] all those characters farming [...]
Characters or bots? It's a fair question and you know it. This game is Internet famous right now for its botting problems, there are memes about it, even.

#2077321 Who Thought Radiance From Lotro Was A Good Idea

Posted Longasc on 13 November 2012 - 06:37 PM

A lot of commenters seem to know neither GW1 nor LOTRO.

"Radiance" in LOTRO was indeed so immensely unpopular that it got removed after year long protests.
The "Agony" mechanic that gets countered with "Ascended" gear is exactly the same kind of gating mechanic. But it is not so similar to "Infusion" and "Spectral Agony" in GW1.

Now why does GW2 really need or want this shitty system?
Right now it is only the "Fractals" dungeon. But if they continue adding "Agony" for future content... ugh.

They didn't DARE to take away with levels, but added tons of mechanics to level people up or down.
But they DARE to copy one of the worst gating mechanics in MMOs ever. One that got abolished.

Is this their solution to the not that stellar GW2 "endgame"? Who really likes this kind of solution, I think it only makes things worse.

#2076696 Who Thought Radiance From Lotro Was A Good Idea

Posted Traveller on 13 November 2012 - 02:44 PM

Having played LoTRO when this system came into function I can say it was a stupid, stupid idea from the get-go. I've always hated gear gating and radiance was the very definition of it. Player skill no longer mattered in group forming, everyone just said "must have xx radiance". You could not do raids if you didn't have enough radiance from your gear, I mean, like, physically. You'd just cower at the door. Later on they added an armor system where you could buy a set piece if you had done a certain wing of a raid, which is more or less the same but executed better.

It went on for a couple of expansions until they finally pulled the plug on radiance admitting it was a novel idea but the execution sucked. Partly why it lasted so long was the the LoTRO devs admitted they just didn't want to admit to themselves their grand design idea which the Moria (and Mirkwood) expansion was based around sucked so much.

Now, in GW2 gear gating is not something that should be, is not something that the devs said there would be and is still something that I hate. Is this system a gear gate? I guess time will tell. So far, you need infusion for one armor, but I have no doubts it will be a permanent mechanic in the future as well. We'll have to wait and see.

#2077434 Ascended Items

Posted AureliusRex on 13 November 2012 - 07:10 PM

I think that what Anet has critically failed to realize is that the people that want tier progression won't be satisfied with one added tier.  They will still burn through the content, get the new gear and ask what's next? In order to keep them around Arenanet will have to continue to add gear upgrades.  These gamers will NEVER be content with the current gear level, so you either keep them around for another few patches, or you start up the treadmill.

And what is the point of keeping them around for another few patches?  They are not paying a sub to the company.  The only path that makes profitable sense once you start down this road is to keep them around until the next xpac.  Problem with that is that they are going to lose an entire other demographic in the process.  One, I might add, that is much more stable and predictable than the demographic they are courting in this patch.

#2038214 Coming ranger update

Posted Tibbel on 23 October 2012 - 08:21 PM

View PostNutellaCrepe, on 23 October 2012 - 04:59 PM, said:

At first I was a bit skeptical reading it, but he/she said something about weapons tweaking...

The poster's name is Jon Peters.
I'm gonna go with 'he'. :P

#2064289 Will there will be a way for us to personally gauge our performance in WvW/PvE?

Posted Sponx on 06 November 2012 - 05:39 AM

They've made it very clear a long time ago that nothing of this sort will ever get implemented in the game.

And thank God for that. :)