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Member Since 18 Sep 2012
Offline Last Active Jun 03 2015 12:33 PM

Topics I've Started

So, these Engineer tweaks.

16 November 2012 - 12:44 AM


  • Elixir
    • Elixir X: This skill now only requires one cast to transform the user.
    • Toss Elixir R: This skill’s recharge is increased from 85 seconds to 120 seconds.
    • Elixir S: This skill is now improved by the Alchemy trait Fast-Acting Elixirs.
  • Tool Kit
    • Box of Nails: This skill now shows its proper area of effect.
    • Gear Shield: This skill now blocks for an extra second.
    • Magnet: This skill’s range has been doubled.
  • Grenades
    • The projectile speed of all grenades has been increased by 10-15%.
    • Grenade: This skill’s damage has been decreased by 10% in PvP only.
    • Shrapnel Grenade: This skill’s damage has been decreased by 15% in PvP only.
    • Freeze Grenade: This skill’s damage has been decreased by 10% in PvP only.
    • Grenade Barrage: This skill’s damage has been decreased by 10% in PvP only. It also now works correctly with the Explosives trait Grenadier while underwater.
  • Turrets
    • Smoke Screen: This skill’s graphic has been updated to show the area of the screen. It now pulses every 2 seconds for 6 seconds instead of every second for 5 seconds. This makes it more effective against enemies using attacks at normal speeds but prevents it from being abused to shut down quick-attacking enemies completely.
    • Automatic Fire: Increased the duration of this skill’s Overcharge by 100% on Harpoon Turret and 25% on Rifle Turret.
    • Electrified Net: Increased the velocity of the Electrified Net by 100%.
    • Thump: Increased the damage of the Overcharged attack by 25%.
  • Bomb Kit, Med Kit, Tool Kit, and Elixir Gun: These skills can now be equipped in the air.
  • All kits can be stowed in the air now.
  • Toss Elixir C: This skill’s cooldown will be set from 60 seconds to 30 seconds when underwater.
  • Elixir Gun’s Fumigate: This skill will now be cancelled when using other skills on the weapon to improve responsiveness.
  • Rocket Turret: This turret can now be detonated underwater.
  • Power Wrench: This trait now applies to Gear Shield and Magnet.
  • Incendiary Powder: This trait now states that it can only trigger once every 3 seconds.
  • Elixir U and Elixir C: These skills have had outdated skill facts removed.
  • Potent Elixirs: This skill no longer grants improper boon durations.
  • Elixir B: This skill grants fury, retaliation, and swiftness for 10 seconds base, with might being applied for 30 seconds base.
  • Smoke Bomb: This skill’s radius has been reduced to 180 from 240 when traited. Smoke Bomb is now active for 4 seconds, pulsing every 2. This change also affects the Autodefense Bomb Dispenser trait.
  • Homing Torpedo: This skill is now a small projectile combo finisher.
  • Retreating Grapple: This skill is now a projectile combo finisher.
  • Timed Charge: This skill is now a projectile combo finisher.
  • Net Wall: This skill is now a projectile combo finisher.
  • Harpoon Turret: This turret will now spawn at the engineer when the Deployable Turrets trait is equipped.

I'm not sure about what to say right now. Besides, it's a great day for the Tool Kit's Magnet and the Smoke Bomb. I suppose everyone saw it coming in what concerns the Grenades, I'm just plain glad it only affected PvP.

A build to annoy the hell out of opponents.

22 September 2012 - 12:29 AM

So... I went pissed last time because the pistol build isn't working as fine in structured PvP as it does in WvWvW. I swapped to flamethrower and probably had the two best matches I've ever made.


Since the damage output is poor at the base you concentrate on survivability, good amounts of toughness and vitality + the Juggernaut option, you'll be on a role that some may call 'PvP tanking'.

Flamethrower damage is ok, ok enough for your foes to think about hitting you, if they do so, they don't hurt the elementalist spraying the zone with his spells or the thief trying to flank.

You'll be getting lot of aggro due to the flamethrower annoyance, people will run after you which is a good thing not only because you'll laugh your head off watching them falling to the ground due to the oil spray but also because while they're wasting time on you, they're not doing that on anyone else. The build will also give nearly unlimited swift which gives you the opportunity to play Engineer in a relaxed state. Pistol or rifle is up to your liking depending if you prefer crowd control or a whole load of conditions.