Jump to content

  • Curse Sites
Help

Millimidget

Member Since 19 Sep 2012
Offline Last Active Yesterday, 04:28 AM

Posts I've Made

In Topic: Why hasn't Anet addressed the current zerker or gtfo pve endgame?

Yesterday, 04:17 AM

View PostDasviidonja, on 17 May 2013 - 11:04 PM, said:

I'm just saying the majority are vertical progression MMO's and the more that play them show that casual or no vertical progression is the way to go for the Majority of gamers.
Perhaps, though the VP is inherent to the abbreviation you neglect to mention; RPG. And even then its been grossly distorted from its heritage. And with auto-group formation and similar new-age MMO tools, MMORPGs aren't all that dissimilar from other online games, such as MOBAs and FPSs.

View PostFeathermoore, on 18 May 2013 - 12:02 AM, said:

It is not accurate at all. Hence it is worthless. Just because something is the best data you can find, doesn't mean you can twist that data and say it means something that it plainly doesn't. A biased study is just as bad as no study at all.
My experience has always shown it to be relatively accurate, at the very least in measuring trends. I've never seen proof that it isn't accurate. I've seen plenty of irrational bias against it. More than anything I've seen that.

View PostFeathermoore, on 18 May 2013 - 03:30 AM, said:

You make a fallacious jump from "Xfire gamers are hardcore gamers"
I'm not convinced your assumption that X-fire users are only hardcore gamers is true.

In Topic: Why hasn't Anet addressed the current zerker or gtfo pve endgame?

17 May 2013 - 10:12 PM

View PostTranquility, on 17 May 2013 - 06:40 AM, said:

This is like doing a study on the percentage of the population who smokes by surveying people to enter a tobacco store. Regardless of how many people you survey, your numbers are still going to be largely inaccurate.
It's not perfectly accurate, but it's the best we have, and I've always found it to be accurate enough for my satisfaction. For example, I've witnessed it accurately track falling populations in several major MMOs, all of which subsequently converted from a subscription model to F2P. I've never seen the opposite, in which a game completely bucked the X-fire trend. For all your claims of inaccuracy, I feel like there would be identifiable instances of such disparities between a game and X-fire if those claims of inaccuracy were more than just conjecture.

View Postzwei2stein, on 17 May 2013 - 01:07 PM, said:

But thing is, players will learn bare minimum of required taking/healing/cc and strip anything that goes over it. And then comes mechanic exploing and encounter/location tricks.
You mean exactly like GW2 dungeons?

View PostSwoopeh, on 17 May 2013 - 01:46 PM, said:

Also with a trinity healing can simply become playing whack-a-mole with the UI but since geared players take little damage they tend to just dps a bit (which is mostly boring as a healer anyway).
I always liked WoW's mind control on the priest, especially when you could MC a NPC healer, which while usually inferior could heal well enough while also serving as CC and some small added DPS.

In Topic: Why hasn't Anet addressed the current zerker or gtfo pve endgame?

17 May 2013 - 06:28 AM

View PostDasviidonja, on 17 May 2013 - 01:02 AM, said:

If they didn't like vertical progression and the grind they wouldn't play it unless they just love the misery.
I don't think most WoW players chase the VP. I'm sure they approach it the same way many claim to approach GW2; as a virtual world to goof off in. To me, that's what makes the "play it your way" slogan such empty marketing; any MMO can suffice as a virtual world to goof off in.

In Topic: Why hasn't Anet addressed the current zerker or gtfo pve endgame?

14 May 2013 - 03:56 PM

View PostMazingerZ, on 10 May 2013 - 03:54 PM, said:

They're changing  it not because they got the message "Southsun sucks" but because it's less work for them to rework a lackluster area as part of their monthly half-hearted concurrent player stimulation plan.
I'm surprised they're going back to Southsun at all, but given how long I would guess it takes to develop content they've possibly been working on this for months, though I wouldn't be surprised if it turns out to be consistent with their "monthly half-hearted concurrent player stimulation plan."

View PostNerfHerder, on 10 May 2013 - 04:49 PM, said:

Why is the current meta not addressed?

Because the professions are not balanced yet. You cant balance endgame against imbalanced professions. One step at a time guys.
Of course, they'll probably just nerf warriors, and another class will take their place.

In Topic: Is the concept of a living story a good or bad thing for Guild Wars 2?

07 May 2013 - 08:52 PM

Living Story would have been better as a continuation of the personal story. Their mistake is in misreading the Lost Shores event; yeah, Lost Shores suffered from performance issues, but the real complaint was the precursor giveaway. Living Story as a continuation of the personal story wouldn't necessitate trashing the content after a short period of time; the content could continue to exist for new players to enjoy. And, while they're at it, they should maintain some of the holiday content as persistent in the world, and for that content keep the holiday rewards exclusive to the holiday season; for example, the sPvP maps and the bell event could easily be maintained year round.

View PostNerfHerder, on 07 May 2013 - 07:20 PM, said:

WoW is a phenomenon, so if anything, its the one MMO that companies should not try to model itself after. Because even for all the things it does right, its dated, and every time its copied it fails, just ask SWTOR.
To be fair, most attempts to copy WoW perform poorly because they're copying the worst parts of WoW. GW2 showed some slight potential in this regard, but they've been so slow to capitalize on it that I can only assume it was accidental.