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Member Since 19 Sep 2012
Offline Last Active Jan 18 2014 09:28 AM

#2206826 Today's Patch Nerfed the Malchor's Leap Event Farms

Posted El Duderino on 27 May 2013 - 05:57 PM

View PostLordkrall, on 27 May 2013 - 05:51 PM, said:

The event says "Destroy the Risen fortifications to capture the Seal of Union". I would say that it is quite clear that the intended way to do that event is to "Destroy the Risen fortifications".

So, you must do what the event says always? You should never deviate from what the event says to do? You should never have free will to do what you want to do? You should never "play the game the way you want" only the way the game tells you to play?

Sid Meier has a famous quote that says, "A Game is a series of interesting choices." So, once we basically don't make choices and just do what the game tells us - does it cease to be a game? Or, more importantly, does it cease to be a good game?

#2205535 Dare to Criticize Guild Wars 2

Posted jayson on 23 May 2013 - 06:31 PM

View PostDasryn, on 23 May 2013 - 11:32 AM, said:

i made it clear earlier in this thread but i will reiterate it here: i do criticize GW2 but i may not be as consistent or as vocal as some of the others as you all may have already figured out.

but my choice to be more seemingly forgiving of GW2 design/direction/business approach isnt because im 100% fine with the game, its because i honestly feel like im playing a game in which the devs put a lot of time and attention to detail, who really made a robust combat system and im just having a lot of fun playing a game.

its that sense of investment.

sure its not perfect, but i see so many bug fixes and updates, they are changing the game and trying to improve things based on player suggestions - the recent PVP changes are a reflection of that.

so its not that ive closed my blinkers to the flaws of the game, ive more or less accepted them as a natural companion to games i nthis genre.

wit hthat being said, as long as i am still having fun, as long as there is improvements, as long as i see devs creating content (even if its not what we want) at least im seeing something moving forward.

and let me explain by "even if its not what we want" - remember how short the Karka event was?  has content been that short since? no? its becuase they listened to the community and subsequently improved upon the concept.

and this is why i am less vocal.  its because GW2 is still moving forward. it might be slower, or not in the direction a lot of people want it to go in, but regardless of how you feel, bottom line: GW2 is moving forward.

This isn't the kind of attitude to have towards any games development. You bought the game and no matter how much you don't agree with the direction they're taking (as you yourself state) you'll follow them because of the investment you've already put in?

I mean this with all sincerity... I feel bad for you. And I don't mean that in any sarcastic or mean spirited way. :(

#2186924 The Top 10 Things Guild Wars 2 Needs to Improve

Posted Darkobra on 03 April 2013 - 01:13 AM

View PostLordkrall, on 02 April 2013 - 10:18 PM, said:

I never understood why some people feel like that have the power to decide what a certain company NEEDS to do to their game.
They don't NEED to do any of these things, you WANT them to work on these things.

The fact that the game is quite clearly very much alive (and apparently still selling copies at a rather rapid pace) should actually show the very opposite. The fact that they DON'T need to do these things, since clearly the game sells anyway.

10 points in the entire video. 10 problems well thought out and explained, discussed and presented. You choose to attack the word choice in the title.

Are you genuinely running out of ways to defend the game in a constructive manner?

#2187366 Why so much hate?

Posted Captain Bulldozer on 04 April 2013 - 01:48 AM

There's obviously a lot of back-story here that's easy to miss.  Its easy to over-simplify and say, "eh, GW1 fans are just jaded and hateful because this isn't exactly like GW1."  However, that misses the mark, and to see how you have to go back to the founding of Anet and their original design philosophy.  The company was originally founded by three guys who had previously worked for Blizzard and helped design WoW.  They saw a lot of promise in the game, but thought there was a lot of trash in there too... Seemingly, they had fundamental disagreements with a time > skill philosophy, vertical progression, subscriptions fees, gear grind and treadmill as well as cartoonishly lacking graphics.  They set out to create something better, and after some trial and error and a good amount of ironing, they succeeded massively.  Guild Wars 1 was a revolution in so many ways its impact is still unclear... but due to the fact that WoW hit the scene first, it never got the attention it deserved, despite being extremely highly reviewed, having a fanatical fan-base and even winning game of the year status for the original.  

As time went on, 2 of the three founders of anet moved on, (or were forced out ... its not 100% clear) and NCSoft slowly exerted more control.  After all, they continues to pay for the operating costs of a game that accounted for a tiny amount of their sales while eventually funding a fairly large scale sequel as well.  When publishers get too involved, and the original design philosophy loses two thirds of its original vision, it CAN occur the other considerations, like profit and universal appeal, take center stage while quality and uniqueness get pushed back.  This, I believe, is the case of what happened to GW2.  Its not a new story, really... we see it all over American society (think about television programs for example... Firefly gets tossed out after 17 episodes, and how many seasons has "Dancing with the stars" been on?).

Where GW2 could have fixed the problems with GW1 and kept to the same core philosophy, we increasingly see evidence that the sole remaining founder now disgarees with that philosophy more and more.  We see the introduction of all the things that were originally considered to be bad design: time > skill, gear treadmills, meaningless grind; we see story take a back seat and systems which both built and required skill reduced to mostly random button mashing.  

When Lucas announced there would be a new Star Wars trilogy, (Episodes 1-3) people were incredibly excited.  But when it became clear sometime later that those movies were compromised financially motivated rubbish (more or less) how did that affect your feelings?  While Episode one really isn't completely horrible, doesn't anyone remember the Jar Jar Binks controversies?  What you see here is people who feel let down and even betrayed by designers who couldn't follow the most basic idea: if it anit broke, don't "fix" it.  GW1 was just a tiny little bit broke, (in ways that were largely fixable if given the time/resources) so they threw it out completely, build a fairly generic MMO with newish exciting combat and slapped the lore of GW1 on it to insures good starting sales.  Once they had sold the game to as many GW1 fans/vets as seemed likely, they slowly started to visibly go against the GW1 design philosophies.  You can't blame people feeling negative for what they feel is a classic bait-and-switch.

#2044011 Why are people qqing because they are ignorant? (Thief)

Posted Lilitu on 26 October 2012 - 10:03 AM

"2nd of all... Let me tell you something a thief is not that hard to kill"

Sorry but that's rubbish. I feel tougher on my thief than i did my warrior due to all the amazing escape mechanisms we have. Stats will only take you so far, shortbow 3 and 5 are incredible, we have awesome dodges, stealth, speed, shadowstep, cripples, evasive attacks.. All these scale far better against multiple targets than raw stats. I considered myself a good warrior, but my thief is just incredible in comparison.