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Carbinedevil

Member Since 20 Sep 2012
Offline Last Active Jan 26 2013 09:11 AM

#2090601 Guild Wars 2, Factions, open world pvp and Alliance Battles

Posted Korra on 21 November 2012 - 08:17 AM

Hello there folks!

Open World pvp is for most the most attractive thing in an MMO, for the sake of ganking, increasing your e-peen or whatsoever.

And we all can agree  gw2 is missing that part, we have WvW but that is far from being what real open world pvp is. Considering the mechanics and the lore it would be almost imposible to add Real world pvp, besides of alot of people pveheroing arround.

So i propouse to bring back Factions and somehow alliance battles, which imo was the funniest part of Gw1. Not bring AB and factions back as they were but more the concept.

So here goes nothing.

Factions:

-Two factions would be added to the game (for this post we will call them Luxon and Kurzick).
-Guilds would be able to choose un faction to ally with
-Any player representing the guild is counted as a faction member.
-Changing Guilds would change what faction you represent.

Maps and mechanincs:

-One really big level 80 pve map would be open, it would work as a normal pve map.
-Each faction would have a waypoint in each point of the map
-Different factions would be hostile to each other.
-Half of the map would be kurzick zone and the other half luxon.
-Defeating monster in this Area would yield faction points. The highest the mob ranking is the more points it yield. Completing Dynamic events would yeild faction points too.
-Defeating players would give points too.
-Defeating Monsters in enemy territory would give double points.
-Points are indiviual but you could give them in for faction bonus (pretty much like in Gw1).
-Each Faction have a legendary boss (something big, not a freaking Soldier with legendary rank.), defeating the enemys boss would yield a great amount of points plus some nice drops.
-Enemy factions npcs will be hostile. They reward Faction points and they are located arround the enemy zone.
-Not representing any guild will make all npc friendly, including Legendary Bosses.
-Players not representing any guild or players in a guild that is not ally with any faction wouldn't be affected by any of the points above thus being just normal pve.
-When a player enter the map representing a guild, this cannot stand down or change representation while in the map.


Posted Image


Rewards:

-Faction related armors and weapon in a range of three tiers aviable in exchange for faction points.
-Consumables
-Perhaps something like ol' zaishen keys.


I think it would be a nice way to get some nice Open world pvp while not breaking the lore nor the mechanics and giving a new interesting aspect to the game.

Take care


#2076890 Manifesto In Flames - What Can Be Done?

Posted Bennyandthejets on 13 November 2012 - 04:14 PM

As of Yesterday

https://www.guildwar...-ascended-gear/

"This is just the beginning. In November, we’re only adding the first level of Infusions and Ascended Rings and Back slots, so that leaves us a lot of room to build upon these levels of Item progression in future content.  As we release more new end game content in the future, you’ll see more Infusions and Ascended item types being added to the game.  Eventually, you’ll be able to kit yourself out with a full set of Ascended gear and high end Infusions to help give you the edge in end game content."   
  

- Lindsey Murdock, Game Designer   

3 Months Earlier

http://venturebeat.c...s:guildwars2-16

"Here's what we believe: If someone wants to play for a thousand hours to get an item that is so rare that other players can't realistically acquire it, that rare item should be differentiated by its visual appearance and rarity alone, not by being more powerful than everything else in the game.  Otherwise, your MMO becomes all about grinding to get the best gear.  We don't make grindy games -- we leave the grind to other MMOs."

  -Mike Obrien, President of Arenanet


-----------------------------------------------------------------------------------------------------------------------------------------

While it is pretty clear of what Arenanet has in mind going forward, many of us want to know "What happened?"  One does not simply decide to simply build a MMO claiming to "defy all existing conventions" & 2 months down the road completely change ones business practices & betray its playerbase without reason.

Some speculate "No endgame, not enough micro-transactions, player activity declining" & well I have a opinion on those matters which I will share, but none of these issues should have been addressed with a gear treadmill/power creep.  This is one of the milestones Arenanet promised its playerbase which made it unique in the MMO industry & now threatens to go back on.



No Endgame:

While I am sure to get opposition on this, I happen to agree on this matter.  GW2 is very limited on endgame.  Here is #1 reason.  Players are limited to 2 Zones.  We have a MASSIVE world out there & only 2 zones are populated.  Why has this issue gone overlooked.  Currently the majority of the 80 population is found in 1 of 3 areas.  Lions Arch, Orr, Frostgorge.  Why?  There is no incentive/reward for players to be active in the other zones.  T6 crafting materials, exotic/rare drops, higher exp/karma/silver for participating in dynamic events.

Suggestion:

Zaishen Daily Dynamic Events - Each day 1 zone is selected (Outside of Orr/Frostgorge).  For the first completion of every dynamic event in that zone the player would be rewarded a large % increase to Dynamic event rewards.  Significantly higher than that of Orr/Frostgorge.  For example:  Orr/Frostgorge reward something like 378 karma for completion.  ZDDE would reward 500.  Once every dynamic event in the zone was completed the player would be rewarded with a 20-30 T6 mats of their choice & a fair sum of silver.  ZDDE applies to 80's only.  (Yes, I'm aware it would have to be affiliated with some other organization, just using Zaishen as a GW1 reference)

Not Enough Microtransactions:

This is 100% on Arenanet.  Currently there is nothing in the gemstore that appeals to me as a player.  I do not speak for everyone but I think many would agree that items such as Black Lion Keys are not a viable purchase.  I conducted a study on these very forums & the numbers speak for themselves.

http://www.guildwars...een-r-d-thread/

The probability of a player getting a desirable item such as the permanent bank/trader is likely less than 1%.  When Black Lion Keys are going for roughly 1G which equates to $2.00 US Dollars, its hard to justify such a gamble.  

Suggestion:

New additions need to be added to the gem store more frequently & not just during holiday events.  Additions such as unique emotes, musical instruments etc.  Black Lion Chests need to have a much much more appealing drop % for desirable items.  5-6% would be more realistic for items such as permanent bank/trader etc.

Player Activity Declining:

I don't necessary agree with this.  I will say that of my 6 friends who started playing GW2, I am the only one continuing to do so but my inner circle is not indicative of the games population as a whole.  GW2 is unique in that there are no monthly fees.  So one has the freedom of coming on & playing when he/she chooses.  I think we will always see a increase in activity during event weekends & lulls when there is not.  I feel GW2 is fine, but when one fundamentally changes the games core philosophy with additions such as the one that is coming it is very possible that players will move on/leave.  After all, "No grind/No treadmill" was one of if not the main selling point of this franchise.


#2059748 No Guild Halls / Social tools being worked on?

Posted shanaeri rynale on 03 November 2012 - 03:35 PM

The guild system is quite frankly shocking and feels like it was tagged on at the end, instead of being an integral feature of the game. Even GW1 6 years ago had a more robust guild system, it's like they did'nt learn a thing.

Want to cull your roster due to inactive players? Tough, no way of telling
Want to see how many of each rank you have? Nope you can't without manually counting.
What's your guilds maximum size? Dunno, does'nt say
How many representing at anyone time? umm Count again.
Can I ally my guild with other like minded guilds and share a chat that was so loved in GW1? Nope, not important.

I can however find out how many armor smiths at 400 I have :rolleyes:

Guild members want to play on another server? Lockout for 7 days, AND they cant donate to the guild bank, or get guild buffs too.

Want a place where we can hang out and do events and just chat? Tough.

Content is important, but giving guilds and the community adequate tools to play and keep together is the key to longevity. All more content does is encorage content locusts who swarm new stuff, devour it and then leave telling everyone how boring it is. Community gives people a reason to stay.


#2001774 Guild Wars 2 Storyline flowchart

Posted zwei2stein on 08 October 2012 - 09:00 AM

This is Guild Wars 2 Storyline flowchart outlining all choices that affect story in significant way.

It does not contain exhaustive list of quests, but rather "Checklist of what you have done" - Second picture has storyline of my main character marked with red.

Legend:

Diamond - choice/branch spot.
Labeled line - choice to go this way was made already.
Box - Mission/Quest.
Group - either groups arcs together to notifies that mission is shared in multiple arcs.

http://gw.zweistein....w2storyline.pdf - this is pdf, this is what you want to view

http://gw.zweistein....oryline.graphml - this is original source file
http://gw.zweistein.cz//gw2storyline.svg - this is svg


#2053664 What are some of the 'must have' items before Halloween ends?

Posted Rellin on 31 October 2012 - 02:08 AM

Nothing at all.


#2036231 Show your Great Sword / Cool Weapons

Posted Ammo on 23 October 2012 - 02:36 AM

Firebringer/ Wall of the Mist

Posted Image


#2030321 Where are Weekly Events? Mad King won't cut it!

Posted Arys on 19 October 2012 - 09:05 PM

The entitlement some people seem to think they have astounds me.


#1880688 Anyone else feel like Trahearne is a bit contrived? (Spoilers maybe?)

Posted nilzardo on 04 September 2012 - 09:32 PM

What makes you guys think that you, the petty noble "hero of Shaemoor" who joined an order a day ago and gets his/her ass licked by all the cool kids deserves to be the bigshot? i find the whole stereotypical bullshit story about the PC being the chosen one pretty boring, and I'm glad that the npcs get to stand into the spotlight. When you look at it from a lore perspective it seems natural that a sylvari firstborn who's Wyld Hunt is to cleanse Orr and has thus been studying the land for the last 25 years, and was appointed by the Pale Tree herself to lead the forces gets to be the leader, rather than some little faceless "dweebish Mary Sue" player character.


#1979001 Social Failure?

Posted littleXuro on 29 September 2012 - 10:57 AM

I've had my fair share of complaints about the game so far but since those can be mostly fixed, I'm waiting to see what will happen but there is one thing that made me not play for nearly two days now and once again I logged out nearly instantly today.

The social aspect. In short, it's a joke in Guild Wars 2.

Every map I enter I always try to start a chat in map chat or with anyone close to me which usually has no response whatsoever as a result. So then I try to join a guild, been in 12 so far, nobody talks even though I try to get any conversation going (sadly most of these guilds advertise themselves as social guilds on this forum too).

I love to do Jumping Puzzles in WvW as it gives free treb/golem blueprints which can contribute quite good towards our war against the other servers, been shouting in map chat on every borderland for 8 days now, never did anyone even want to respond except a few annoying trolls who feel it's neccesary to point out it's a warzone and not a PvE enviroment.

Same story for any other activity I try to do in the game.

I can deal with flawed mechanics which can be tuned but as far as I can tell, this is a flaw in the core of the entire design around Guild Wars 2. Since there is no difference between grouping and non-grouping, people avoid the social aspect entirely appareantly.

I never felt so lonely in a MMORPG. If this is the next generation of MMO's, I will be done with this genre.


Edit, I should note I have been on 4 servers now, all give me the same result.