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CarbinedevilMember Since 20 Sep 2012
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Posted MrZero on 19 January 2013 - 08:19 AM
SBI should have never lasted as long as it did. All the people who wanted to be leaders of the community couldn't get their shit together. Even in the early days when we started getting our asses handed to us by HoD, they would sequester themselves in meeting talking about what they were going to do. People like me who were "pugs" weren't allowed to know what was going on. Why you ask? Well, we could be spies. OK though, we'll let that go because obviously they were coming up with a plan to lead us into a new era of organization so we could hand TA their asses. Well that didn't happen.
They were happy to try and carve their place in GW2 history as The Server With No Major Alliance. There is absolutely no reason why SBI shouldn't have been able to beat HoD. In fact, TA was one of the biggest cheerleaders when it came to skill of the individual players of SBI. Organization was only one of the things that stopped us though. Another one of the hurdles was the flat out paranoia. Give me a *in break. On a borderland you can run from east to west in a little under a minute depending on your class. Norrth to South, a little over minute again, depending on your class. Are you seriously going to tell me when an outer gate on a keep goes down you aren't going to tell me where the * we are going next, even in a say? Oh hell yes you are because I might be a damn spy. So, instead of harboring and nurturing a community that is working on and communicating about a common goal, that community bred paranoia.
Let's talk about WM. Do you people honestly think the only reason WM left is because of a few whispers he got from some netnerds swinging their epeens? Remember all that shit that the person running around with Jang Gun and Bahaness was saying in English so you knew what the * to do? Well guess what smartass, he was translation all the spiteful, borderline racist shit you were saying. So yeah all those little jabs you were taking at them for communicating in their own language, message received. Did you know there were Asian guilds that wanted to join SBI after WM left? One of the reasons they decided to go elsewhere, the way WM was treated. When playing a game with a global playerbase, you are going to run into people who don't speak English as their native tongue. Some times these languages use different syntax and characters than your own. That is why their sentences read different than yours and they may word some things wrong. But guess what? They are trying, are you?
I understand more of many guilds decisions more now that we are in their position than I did when they left the server they were on. If WM was under only half the pressure we were for the last two months to keep the score up, it's a wonder they didn't leave sooner. I'm sure that there are other guilds out there that have had the same issue. Look people, you can't expect one guild to carry your whole server through a whole time slot. I think the most SF or LoD I ever saw online at one time was around 50. 50 people can't cap and defend 4 maps. You're setting yourself up for disappointment if you expect that and any guild that thinks they can do it is setting themselves up for the same thing. It reminds me of undergeared players that want to get carried through heroic dungeons and raids. Why not get off your ass and do something for yourself?
Now, where a guild is there own decision. No asshole outside that guild has any say in where it can go or when. Every guild has a damn good reason for the place they chose or choose to go. Ever think that the way they got treated in the past by a server effects that decision? What about your actions while they a re deciding? What about both? If people don't want to come to your server because of their reputation, maybe it is time to find a new server. You could try and change that attitude also. There will always be trolls and exploiters in every server in every game you ever play. Don't blame ArenaNet if you didn't leave when it was obvious you picked a supertroll/l33t hax0r server. Don't blame the playerbase if nobody wants to come to that server either. Maybe the server they went to was polite where your server was the place where everyone else said they should go. Because, you know, they are in the guild moving and know what is best for them. Ever think that maybe some people just spent 4 months trying to build a community and don't want to spend the time, effort and frustration to do it again for minimal rewards while getting shit on when things don't go the right way? And after all that, what if they go to "build a community" and then turn around and are deserted by a sizeable portion of the community. Maybe some guilds just want to go to a server where they can play to their strengths. Maybe find a server who's strengts and weaknesses compliment their own. Instead of joining a dictatorship. Server transfers have been free since release. There is plenty of blame to get spread around, some of it could be your own. Instead of whining about it, do something about it.
I know there are a lot of specifics in here, there are a lot of generalizations too. It isn't intended to be an indictment of SBI. There are a lot of servers out there that bitch and moan whenever a bunch of transfers happen. I've noticed the same servers always have the same lists of complaints every time. They have the same damn general attitude in between each time too. Some of you people act like nobody was sent out to other servers to see what the community was like there. That guy you are calling a spy, hacker or exploiter may be the guy from a guild that is looking for a new home. Remember when people were flipping out because they were seeing MMAC tags on other servers? Obviously they were spies not scouting a new home. (If you wanted MMAC on your server isn't a dicussion, just an example)
So, go ahead and sling all the mud you want. It isn't going to change anyone's mind about where they are going now. Those decisions have been made. Who knows, some of it could be smoke and mirrors trying to get your panties in a bunch. Maybe your response to what is going on now that transfers are ending is influencing someone right now as you read this. Shit man, you might have just pissed off a group of guilds that want to come to your home server because, hey, if you treated those guys that way, how are you going to treat those guys right there? And maybe if you actually read this wall of text and got pissed, you are part of the problem and not the solution that youthink you are.
I think I just totally jacked your thread victz. Didn't mean to go that far, I'm pretty sure you are just trying to start a convo.
Then again, it could all just boil down to the old mantra, "It just a game. STFU, play the game the way it's fun for you. Stop taking shit so damn seriously."
Posted Korra on 21 November 2012 - 08:17 AM
Open World pvp is for most the most attractive thing in an MMO, for the sake of ganking, increasing your e-peen or whatsoever.
And we all can agree gw2 is missing that part, we have WvW but that is far from being what real open world pvp is. Considering the mechanics and the lore it would be almost imposible to add Real world pvp, besides of alot of people pveheroing arround.
So i propouse to bring back Factions and somehow alliance battles, which imo was the funniest part of Gw1. Not bring AB and factions back as they were but more the concept.
So here goes nothing.
-Two factions would be added to the game (for this post we will call them Luxon and Kurzick).
-Guilds would be able to choose un faction to ally with
-Any player representing the guild is counted as a faction member.
-Changing Guilds would change what faction you represent.
Maps and mechanincs:
-One really big level 80 pve map would be open, it would work as a normal pve map.
-Each faction would have a waypoint in each point of the map
-Different factions would be hostile to each other.
-Half of the map would be kurzick zone and the other half luxon.
-Defeating monster in this Area would yield faction points. The highest the mob ranking is the more points it yield. Completing Dynamic events would yeild faction points too.
-Defeating players would give points too.
-Defeating Monsters in enemy territory would give double points.
-Points are indiviual but you could give them in for faction bonus (pretty much like in Gw1).
-Each Faction have a legendary boss (something big, not a freaking Soldier with legendary rank.), defeating the enemys boss would yield a great amount of points plus some nice drops.
-Enemy factions npcs will be hostile. They reward Faction points and they are located arround the enemy zone.
-Not representing any guild will make all npc friendly, including Legendary Bosses.
-Players not representing any guild or players in a guild that is not ally with any faction wouldn't be affected by any of the points above thus being just normal pve.
-When a player enter the map representing a guild, this cannot stand down or change representation while in the map.
-Faction related armors and weapon in a range of three tiers aviable in exchange for faction points.
-Perhaps something like ol' zaishen keys.
I think it would be a nice way to get some nice Open world pvp while not breaking the lore nor the mechanics and giving a new interesting aspect to the game.
Posted Bennyandthejets on 13 November 2012 - 04:14 PM
"This is just the beginning. In November, we’re only adding the first level of Infusions and Ascended Rings and Back slots, so that leaves us a lot of room to build upon these levels of Item progression in future content. As we release more new end game content in the future, you’ll see more Infusions and Ascended item types being added to the game. Eventually, you’ll be able to kit yourself out with a full set of Ascended gear and high end Infusions to help give you the edge in end game content."
- Lindsey Murdock, Game Designer
3 Months Earlier
"Here's what we believe: If someone wants to play for a thousand hours to get an item that is so rare that other players can't realistically acquire it, that rare item should be differentiated by its visual appearance and rarity alone, not by being more powerful than everything else in the game. Otherwise, your MMO becomes all about grinding to get the best gear. We don't make grindy games -- we leave the grind to other MMOs."
-Mike Obrien, President of Arenanet
While it is pretty clear of what Arenanet has in mind going forward, many of us want to know "What happened?" One does not simply decide to simply build a MMO claiming to "defy all existing conventions" & 2 months down the road completely change ones business practices & betray its playerbase without reason.
Some speculate "No endgame, not enough micro-transactions, player activity declining" & well I have a opinion on those matters which I will share, but none of these issues should have been addressed with a gear treadmill/power creep. This is one of the milestones Arenanet promised its playerbase which made it unique in the MMO industry & now threatens to go back on.
While I am sure to get opposition on this, I happen to agree on this matter. GW2 is very limited on endgame. Here is #1 reason. Players are limited to 2 Zones. We have a MASSIVE world out there & only 2 zones are populated. Why has this issue gone overlooked. Currently the majority of the 80 population is found in 1 of 3 areas. Lions Arch, Orr, Frostgorge. Why? There is no incentive/reward for players to be active in the other zones. T6 crafting materials, exotic/rare drops, higher exp/karma/silver for participating in dynamic events.
Zaishen Daily Dynamic Events - Each day 1 zone is selected (Outside of Orr/Frostgorge). For the first completion of every dynamic event in that zone the player would be rewarded a large % increase to Dynamic event rewards. Significantly higher than that of Orr/Frostgorge. For example: Orr/Frostgorge reward something like 378 karma for completion. ZDDE would reward 500. Once every dynamic event in the zone was completed the player would be rewarded with a 20-30 T6 mats of their choice & a fair sum of silver. ZDDE applies to 80's only. (Yes, I'm aware it would have to be affiliated with some other organization, just using Zaishen as a GW1 reference)
Not Enough Microtransactions:
This is 100% on Arenanet. Currently there is nothing in the gemstore that appeals to me as a player. I do not speak for everyone but I think many would agree that items such as Black Lion Keys are not a viable purchase. I conducted a study on these very forums & the numbers speak for themselves.
The probability of a player getting a desirable item such as the permanent bank/trader is likely less than 1%. When Black Lion Keys are going for roughly 1G which equates to $2.00 US Dollars, its hard to justify such a gamble.
New additions need to be added to the gem store more frequently & not just during holiday events. Additions such as unique emotes, musical instruments etc. Black Lion Chests need to have a much much more appealing drop % for desirable items. 5-6% would be more realistic for items such as permanent bank/trader etc.
Player Activity Declining:
I don't necessary agree with this. I will say that of my 6 friends who started playing GW2, I am the only one continuing to do so but my inner circle is not indicative of the games population as a whole. GW2 is unique in that there are no monthly fees. So one has the freedom of coming on & playing when he/she chooses. I think we will always see a increase in activity during event weekends & lulls when there is not. I feel GW2 is fine, but when one fundamentally changes the games core philosophy with additions such as the one that is coming it is very possible that players will move on/leave. After all, "No grind/No treadmill" was one of if not the main selling point of this franchise.
Posted shanaeri rynale on 03 November 2012 - 03:35 PM
Want to cull your roster due to inactive players? Tough, no way of telling
Want to see how many of each rank you have? Nope you can't without manually counting.
What's your guilds maximum size? Dunno, does'nt say
How many representing at anyone time? umm Count again.
Can I ally my guild with other like minded guilds and share a chat that was so loved in GW1? Nope, not important.
I can however find out how many armor smiths at 400 I have
Guild members want to play on another server? Lockout for 7 days, AND they cant donate to the guild bank, or get guild buffs too.
Want a place where we can hang out and do events and just chat? Tough.
Content is important, but giving guilds and the community adequate tools to play and keep together is the key to longevity. All more content does is encorage content locusts who swarm new stuff, devour it and then leave telling everyone how boring it is. Community gives people a reason to stay.
Posted zwei2stein on 08 October 2012 - 09:00 AM
It does not contain exhaustive list of quests, but rather "Checklist of what you have done" - Second picture has storyline of my main character marked with red.
Diamond - choice/branch spot.
Labeled line - choice to go this way was made already.
Box - Mission/Quest.
Group - either groups arcs together to notifies that mission is shared in multiple arcs.
http://gw.zweistein....w2storyline.pdf - this is pdf, this is what you want to view
http://gw.zweistein....oryline.graphml - this is original source file
http://gw.zweistein.cz//gw2storyline.svg - this is svg
Posted Rellin on 31 October 2012 - 02:08 AM
Posted Zarrstrider on 28 October 2012 - 08:13 AM
Posted Ammo on 23 October 2012 - 02:36 AM
Posted worsty on 20 October 2012 - 01:49 PM
SOS - they had decent amount of Oceanic/Asian Presence they might still need one more.
The above servers seem to be all done and look to be quite even in power. Quite a bit of dropoff in power after that. So the next up and coming servers: Sanctum of Rall, Tarnished Coast,and Fort Aspenwood are lining up for that 6th spot. Crystal Desert looks to be spiraling out of control along with ET and HOD. So I guess - do you homework between between SoR, TC, and FA. Hopefully some coordination with whatever is remaining of ET, HOD, and CD and coordinate a move to round out the top 6.
Pardon me but what are you talking about spiraling out of control? CD has always been the undisputed #7 place in the game since god knows when even with the majority of the players in the server being PvE focused. Even if CD gets crushed in the current line up, that's only because SoR and SoS are the new #4-6 (influx of ex ET, HoD ,JQ guilds joining them) ranked servers meaning, we are still #7. We are just unfortunate that ET and HoD's accumulated points were high enough to stop their drop to Tier 3. Just look at how they are performing now in the present match up.
CD has the distinction of not having guilds leaving to join the bandwagon of top tiers and they have been quite stable with no major ins and outs. It's a server with hardly any queue during the GMT+7 hours for WvW. So the server would love to have more coverage in this zone. There's a couple of guilds that does WvW daily for CD but we could do with more. We welcome Euros as well as that's CD's weakest spot (Gap between Oceanic and NA)
If you want a server that gives you almost instant queues during your timezone , allow you to have fun hopping between Tier 2 and Tier 3 (enough competition but not full on dedication required), CD is the server for you. On days your members decide to do PvE, we do have a huge population that will ensure that you will be able to do party up to do dungeons quickly.
Posted Arys on 19 October 2012 - 09:05 PM
Posted Gerroh on 20 October 2012 - 06:25 AM
Posted Scyn on 20 October 2012 - 05:26 AM
Marstar is a self admitted troll, and he has a far higher likes to posts ratio than you do. And what does having an avatar have to do with anything? Is that more of your "logic"?
Posted GrandmaFunk on 17 October 2012 - 02:44 PM
match ends, score is revealed, you lost by over 100k.
does that feel good? would most ppl in that situation think "well at least we tried our best" or "well that was a colossal waste of time, won't bother with this anymore"?
Posted nilzardo on 04 September 2012 - 09:32 PM
Posted littleXuro on 29 September 2012 - 10:57 AM
The social aspect. In short, it's a joke in Guild Wars 2.
Every map I enter I always try to start a chat in map chat or with anyone close to me which usually has no response whatsoever as a result. So then I try to join a guild, been in 12 so far, nobody talks even though I try to get any conversation going (sadly most of these guilds advertise themselves as social guilds on this forum too).
I love to do Jumping Puzzles in WvW as it gives free treb/golem blueprints which can contribute quite good towards our war against the other servers, been shouting in map chat on every borderland for 8 days now, never did anyone even want to respond except a few annoying trolls who feel it's neccesary to point out it's a warzone and not a PvE enviroment.
Same story for any other activity I try to do in the game.
I can deal with flawed mechanics which can be tuned but as far as I can tell, this is a flaw in the core of the entire design around Guild Wars 2. Since there is no difference between grouping and non-grouping, people avoid the social aspect entirely appareantly.
I never felt so lonely in a MMORPG. If this is the next generation of MMO's, I will be done with this genre.
Edit, I should note I have been on 4 servers now, all give me the same result.