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GaregareMember Since 21 Jul 2010
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- Age 34 years old
- Birthday April 4, 1979
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Posted Katsumi Kei on 21 May 2013 - 07:24 PM
Anyway, price drop is not a bad thing, let more people play with us.
Posted borovnica on 17 May 2013 - 09:20 PM
Posted El Duderino on 14 May 2013 - 07:12 PM
Well then, that is good news. I do like the idea of having limited time events that make uncommon crafting materials a bit more common. I noticed the same thing with the passiflora flowers in the notes.
Also, if the boxes drop frequently enough, then that is also very good. Not for nothing, but when they say rare drops, I kinda thought they would be rare, like the frequency of rare gear drops.
Well, I take back everything I said. If the RNG isn't atrociously pushing people to go to the gemstore and the gemstore is merely a convenience for people unwilling to do the content, then that is a good step in the right direction.
I may have to log back in and check it out.
Posted Lordkrall on 14 May 2013 - 06:27 PM
Every patch is dangerously more close to pay to win than before. This game feels more like a F2P game with the gem store than a B2P game.
Or... you can simply get them by playing the game.
The material that drops from the chests are quite easy to get in the world.
Every single veteran+ karka drops shell now for instance, and the others can be "mined" from nodes that are quite common.
Posted draxynnic on 14 May 2013 - 02:43 AM
with a well timed aoe interrupt, then proceed to facestomp, even before prot monks would need much to do.
even then, in the time of the early hamstorm (box joke) / wammos/ when thk was so new people thought it
was 'hard': bosses like the swamp undead dragon / glint became even way more easy ( and faster to do )
with good timed interrupts.
The second certainly did happen, of course, but you can't compare what we have now to what confronted the first people to get there.
Agreed, though, control in GW1 could be very important, while interrupts in particular have been made very weak in GW2 between bosses having defiant and interrupting only imposing a 5 second recharge on a skill rather than its full recharge. They've made some encounters where they've twisted the mechanics to make interrupts important (the ice elemental's heals in the dredge fractal, for instance - they've made it so it can be interrupted through defiant and cops its full recharge when interrupted) but it needs to be specifically designed for to be useful.
Of course, being a tank in this game means being really really subpar in PvE content, which is the point of the thread.
Not in the old-fashioned sense of "I'mma just gonna stand here and facetank all the damage" - but guardians and warriors will also have problems if they try to do that. Well-played thieves can be quite effective at keeping something's attention while avoiding being hit, though. Especially underwater.
Poorly played thieves, of course, generally end up eating a lot of dirt.
Posted Verene on 12 May 2013 - 04:42 PM
Also, full zerker gear/build is simply something that is 1) not fun for everyone and 2) not viable everywhere. If you're putting everything into attacking, you're likely going to have low health...good luck with those conditions. Also, prepare to be bored. I only do full DPS on my mesmer because playing a melee caster requires more than just mashing your skills. My warrior could do more damage, if I decided to use a GS...but why would I do that when I find other weapons so much more fun to use? My guardian could do damage, were I willing to re-trait and use a GS...but why would I do that when I enjoy playing boonspam support/healing on her so much? Why would I do that when boosting everyone else's survivability and damage output is in the long run much more useful and efficient?
People have different playstyles; PUGS don't like to think outside the box. This is nothing new.
If there are different ways to overcome that then it becomes a conscious choice eg do I get someone with full zerker build and burn through the reduction or do I get someone with support skills that can strip that buff.
You realize that the two aren't mutually exclusive, right? I play a mesmer with a (mostly) berserker build - I use sword/focus and GS. Focus skill 4 is a pull. Any decent mesmer can yank a protector right to them and then have their most damaging skills available immediately.
Posted ShezuTsukai on 12 May 2013 - 04:35 PM
Lesson-Zerk may work with CoF1 and Fractal 20+ but not so much the other 99% of the game.
Posted draxynnic on 12 May 2013 - 07:38 AM
I would say that the first step is not to modify the skills, though, but to modify the encounters. Make the control protection on bosses less powerful, reduce the number of boss fights where support is useless because staying in a field long enough to get the benefits means you end up worse off then if you'd just kept kiting instead. Increase the number of encounters where parties are subjected to pressure (which can then be offset via support, such as protective and healing fields) rather than "be in the wrong place at the wrong time and you die" or even "dodge at just the right time or you die" type spiking mechanics.
Once the encounters are no longer designed in a way that renders support and control nearly meaningless, then we can start to see if further changes to the system are needed.
Posted Mordakai on 11 May 2013 - 11:37 PM
There are some advantages of temp content: there is more incentive to complete it in the time allowed for one. I doubt SAF box or MF would be as popular if they were permanent. Of course, they could be made permanent later as well.
And as long as we are getting new content every month, does it really matter if it is permanent or not? Something new to do each month is nice, and if focuses the community on a certain area.
(I do agree FaF started too slow, with uninspired activities. Sounds like Southsun could be better, with at least a mini game with rewards attached. Should find out soon enough, I guess).
Posted davadude on 11 May 2013 - 07:53 PM
You need to define which aspects are lacking. If you find core mechanics of the game to be missing or lacking, such as combat, the event system, how the game is designed, etc., then you need to consider whether this game is even for you. The game was designed for a niche audience, and if you cannot enjoy the game, it may simply not be for you.
They're adding more content to their game. Whether you like it or not, one of GW2's main complains was lack of content, especially at a higher level.
Posted Kichwas on 10 May 2013 - 04:09 PM
That's only one dungeon out of a whole world of content.
All they need to do is patch CoF path 1.
Anywhere else you need a well balanced team to do things, made all the more obvious by the many threads posted by 'zerkers' on forums about how this or that area has too many vets or champions or mobs that hit too hard (such as assorted complaints after the last patch's changes to Cursed Shore). People on balanced builds / teams have no problems with that stuff - but zerker's can't glitch it, so complain its broken...
Patch CoF Path 1, watch the zerkes light up the forums in rage, but the rest of the game community will be better for it.
Posted zwei2stein on 10 May 2013 - 11:50 AM
Trying to think of a way to fix it? I can't, it seems to be too embedded in the game now.
So far in PvE:
DPS is everything
Healing is useless
CC is mostly useless
condition damage is useless
pets/minions pretty useless
hardly any interupts/shutdowns so mesmers are for gimicks and rangers are ultra useless
Good luck with that anet......
When and Where in PVE was DPS not everything?
Once players figure out encounter, they will always end up maximizing direct DPS in favor of utility or DOTs. This is game-agnostic problem.
Only GW2 unique shade is the fact that in fractals, there comes moment when using healing, vitality or toughness is pointless because failed dodge at boss will down you regardless of how much you have stacked.
Posted jthamind on 07 May 2013 - 11:39 PM
Posted Tagat on 07 May 2013 - 07:40 PM
I may very well be wrong but I believe that stated 3 month or so ago that the monthly patches were going to start going with whats ready and not waiting to bundle stuff. So the content that is ready will be in asap.
I'm sure they have different groups working on content for living story, other groups working on sPvP, WvW, and guild halls / guild content, which probably takes considerable longer to code.
They have starting adding content to all phases of the game, some more than others, but still adding to all. I realize it does not seem like much to any one area but all together I think it has been decent. Would I like to have more content? Sure, but at least we have seen some.
8 months in and I am still logging in daily and I am still having fun. I am not an alt-alcoholic, I only have 1 char I have been playing since day 1(longer if you count Betas). I have only bought 3 items out of the gem store; 1 bank slot, 1 batch of trans-stones(still have 7) and some black lion chest keys. So gem store has no effect on me at all.
I am very happy with my experience with GW2 and A-net . I a looking forward to what they may bring me in the future. Just my 2 cents. Probable worth less...
Posted Chaos Archangel on 01 May 2013 - 05:04 PM
In Pve you should never be bunkering as a Mesmer, so I fail to see how that is pertinent? I am so tried of this thread and this section of the forums. There is literally no good reason to wear tank armor anywhere in PvE right now. This has been aptly demonstrated by Strife, xxAlucard and many others - who funnily enough have all provided video evidence proving the viability of a glass cannon setup. Strangely their critics have never provided a single shred of evidence for their side of the argument. Show me your bunker mesmer in action in fractal level 45 and I will start to seriously consider your proposition. The understanding on Guru regarding why any efficient setup involves full berserker armor for all members of the party is woefully poor. The fact that the sonic boom warrior thread has so many posts is an untter indictment of the entire guru community. The posts in this thread further underline this fact. You do not require weird healing or tank gear to provide the utility at which Mesmers excel. Thus if you don't go full glass cannon you detract from your team's overall damage and efficiency. Until I see sonic boom warriors and bunker mesmers out-speeding people like Strife, I frankly could not care less. Why do none of you people post video evidence for any of your claims? Show me the Ranger that can pump more damage than a glass cannon warrior, prove to me that your bunker mesmer is relevent, and show me that massively tanky Guardian that is helping you through Citadel of Flame....
This is my last post in this thread, I cannot for the life of me believe that this argument, which has been raging since the game launched, is still going on. TANK GEAR IS BAD AND SO IS CONDITION DAMAGE, please stop misinforming people and misrepresenting the date. You are propagating lies and bad play.
Dude, there's no reason to get indignant, frustrated, angry, or "tired" of the forums or thread because people have different opinions. We're simply debating different perspectives for the benefit of any who read this thread. I never said Berserker gear was bad and I never criticized anyone's videos or builds. I simply said that people play differently from eachother and that as Mesmers we can make good use of any gearset we choose. I admit, I'm a bit new to these forums and I forgot that the class threads are split between pvp and pve, and my reference to the bunker build was more towards WvW.
In any event, all I'm saying is that people play the game for different reasons, and they enjoy it in different ways. Not everyone likes speedruns, not everyone likes the glass cannon playstyle. Hell, some people don't have the skill or reflexes for all the active defenses. Sure, you could just write them off as "L2P" but if they make builds that they enjoy and compensate for their weaknesses than they're fine. The game is about having fun, not conforming to the needs of some elitist group.. Like the OP said:
"But what I did find is that Staff based mesmer for Supportive builds are incredibly useful and fun to play. I could almost glamour 100% of the time giving chaos armor for my teammates and lessen dmg because most mobs were blind along with rather easily distribution of buff's and decent dmg with conditions..."
All I'm saying is that yes, a Mesmer won't out DPS a Warrior or out condition a Necro, but we can enjoy any gearset and play in any playstyle we like and still be effective. I feel like the "Berserkers or go home"-mentality is too narrow-minded a perspective for such a creative and versatile class.