I got factions first, My favourite campaign. Played proph then nighfall then eotn....it was all just a perfect game in my opinion, it was harder in some areas too and everything was fun. the entire game was sorta end game since you could level to 20 in like a day lol. idk...ANet has some amazing stuff here in gw2, but they just don't listen to us it seems. It sucks when you don't feel heard at all
guys i want to ask something the gw1 veterans..How did they manage to keep progression with the expansions without increasing max level or power plateau fro gear(besides new skins)?
New classes and stories offered plenty of "progression" for some people, and as for the classes that were original, they added new skills, of course the new stories, armors, weapons, etc. You have to keep in mind that (thank freaking goodness) GW1 and 2 are targeted towards ENTIRELY different people/mindsets/play styles than games like WoW. It's possible to love both, but some people that love one, are going to hate the other. GW1 and 2 (so far) hit the precise marks they aimed for very well. GW1 is still not dead, and GW2 isn't going anywhere either.
When you get down to absolute reasoning, the only reason that people don't run amok is because we have social constraints that confine our desires.
However, regardless of how our animal instincts are suppressed, most people I meet are (outwardly at least) decent people who try their best to sustain meaningful and mutually pleasant relationships with those around them.
The Asuran way is a competitive one, and there's no doubt that Asurans look down on each other, that's true, but the game shows us it's very rare these traits lead them to conflict to the point of murder or actual malicious harm. And, that in general, the Asurans are uptight and ego driven, but also have installed in them basic moral social codes that prevent the majority from committing the actions you suggest.
"Always be loyal to your krewe", and so-forth.
Not all Asurans are "selfish-greedy nerds", no, and the game explicitly shows us this throughout.
It also shows us how the Asuran can band together in times of turmoil, and while they will disagree they'll let the overall need to combat the force rallying against them overide the pettiness of their every day squabbles.
We get it, you don't like the Asrua very much, and that's cool, but they're shown to be able to overide their pettiness in times of need, and you're basing your entire argument on the idea that they couldn't achieve this understanding.
When someone says that in their opinion the Earth is flat, you don't nod along and tell them that they are entitled to their opinion. You call them an idiot. Coincidentally, that's also what you do with the posts about how GW2 is dead.
Unless the charr manage to infiltrate Rata Sum before the attack and prevent asuras from shutting down the gates, they would stand no chance...it would take them a pretty long time to get to Maguuma jungle and by then the Asuras would probably have a huge army of killer-golems and possibly a small nuke
Also, I want a class with a somewhat flashy look to their skills (like the Guardian's fire, or the Ranger's animal spirit design in their melee attacks), and right now it's coming down to Mesmer, Ranger, or Elementalist for me. I'm usually a Warrior type the past few years, and I'm looking to get back to my magic user roots (I started my MMO journey as a Warlock back in 2004).
This is good advice any any game, but especially one by ArenaNet: don't choose based on any kind of powerful skill or advantage in game. There are many skills in Guild Wars 1 that went through a minimum of 5 unique iterations, some upwards of 10 in more all in the name of balance. They are extremely attentive to balance issues. I believe that if anything is out of balance come launch, it will not stay that way for long. Choose what you feel like you could stare at the longest, not what has the best skills
For the most part I don't think you can bring GW1 Norn into this discussion, during GW1 the level of Norn interaction was there but we weren't even seeing a large portion of their population(since Jormag hadn't come yet). This can explain why the only Norn we ever saw were those of the Bear Spirit. This in turn explains why we never saw many Mesmers, Necros, or Eles as Norn, since they all seem to have personalities that are customary for the other spirits.
As such, all the ideas and theories on why a Norn can be Necro/Mes/Ele do have a good deal of credibility, as it meshes well with their ideals, the only evidence of which we have is through the spirits they revere.
I would disagree with this bit purely because clone-summoning skills tend to have extra uses. Phase Retreat for example is invaluable with or without the clone.
Understandable, but that's saying it's useful despite the illusion system rather than because of it (and that's not mentioning the way that any situation where the retreat element would shine is likely to mean your clone gets killed).
So, would you rather have Phase Retreat as is, or have it be combined with Armor of Chaos into a single skill which teleports you backward, hits any foes nearby your starting location with a random debilitating condition, and gives you the armor-of-chaos buff for a brief time? Would your answer lean more towards the cloneless side of the table if I reminded you that condensing the bar like that would leave room for another AoE attack for the staff, perhaps on skill #2 for frequent use?