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Lyssa's Muse
Member Since 22 Jul 2010Offline Last Active Mar 04 2013 02:33 AM
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#2157881 xpac worth of content, so far
Posted
Kumori Tensei
on 04 February 2013 - 06:10 PM
#2055351 GW2 longevity?
Posted
Amorphous83
on 01 November 2012 - 02:08 AM
blindude, on 31 October 2012 - 09:53 PM, said:
New classes and stories offered plenty of "progression" for some people, and as for the classes that were original, they added new skills, of course the new stories, armors, weapons, etc. You have to keep in mind that (thank freaking goodness) GW1 and 2 are targeted towards ENTIRELY different people/mindsets/play styles than games like WoW. It's possible to love both, but some people that love one, are going to hate the other. GW1 and 2 (so far) hit the precise marks they aimed for very well. GW1 is still not dead, and GW2 isn't going anywhere either.
#2027336 If Charr and Asura went into all out war.
Posted
Fluent Fox
on 18 October 2012 - 01:06 PM
When you get down to absolute reasoning, the only reason that people don't run amok is because we have social constraints that confine our desires.
However, regardless of how our animal instincts are suppressed, most people I meet are (outwardly at least) decent people who try their best to sustain meaningful and mutually pleasant relationships with those around them.
The Asuran way is a competitive one, and there's no doubt that Asurans look down on each other, that's true, but the game shows us it's very rare these traits lead them to conflict to the point of murder or actual malicious harm. And, that in general, the Asurans are uptight and ego driven, but also have installed in them basic moral social codes that prevent the majority from committing the actions you suggest.
"Always be loyal to your krewe", and so-forth.
Not all Asurans are "selfish-greedy nerds", no, and the game explicitly shows us this throughout.
It also shows us how the Asuran can band together in times of turmoil, and while they will disagree they'll let the overall need to combat the force rallying against them overide the pettiness of their every day squabbles.
We get it, you don't like the Asrua very much, and that's cool, but they're shown to be able to overide their pettiness in times of need, and you're basing your entire argument on the idea that they couldn't achieve this understanding.
#1988971 Is GW2 dead?
Posted
Nex
on 03 October 2012 - 02:23 PM
#1958505 If Charr and Asura went into all out war.
Posted
Kathias
on 22 September 2012 - 02:41 PM
#1720140 Why are YOU rolling a mesmer?
Posted
Snikt
on 12 August 2012 - 07:46 PM

Also, I want a class with a somewhat flashy look to their skills (like the Guardian's fire, or the Ranger's animal spirit design in their melee attacks), and right now it's coming down to Mesmer, Ranger, or Elementalist for me. I'm usually a Warrior type the past few years, and I'm looking to get back to my magic user roots (I started my MMO journey as a Warlock back in 2004).
#1657397 Racials & WvW
Posted
Adamantium
on 31 July 2012 - 07:13 AM
#1660671 Human Engineer: Follower of Melandru?!
Posted
Veurr
on 01 August 2012 - 12:49 AM
#1655952 Skimpy armor and finding a solution.
Posted
Isarien
on 30 July 2012 - 10:57 PM
If you like skimpy armor, you transmute to skimpy armor.
If you don't like skimpy armor, you transmute to non-skimpy armor.
Problem solved.
#1580978 The Best Scholar profession for a Norn lore wise?
Posted
Caldagar
on 08 July 2012 - 12:49 AM
As such, all the ideas and theories on why a Norn can be Necro/Mes/Ele do have a good deal of credibility, as it meshes well with their ideals, the only evidence of which we have is through the spirits they revere.
#1567976 Brief update by Eric Flannum re clones and phantasms
Posted
Shriketalon
on 02 July 2012 - 11:24 PM
Lyssa, on 02 July 2012 - 10:40 PM, said:
Understandable, but that's saying it's useful despite the illusion system rather than because of it (and that's not mentioning the way that any situation where the retreat element would shine is likely to mean your clone gets killed).
So, would you rather have Phase Retreat as is, or have it be combined with Armor of Chaos into a single skill which teleports you backward, hits any foes nearby your starting location with a random debilitating condition, and gives you the armor-of-chaos buff for a brief time? Would your answer lean more towards the cloneless side of the table if I reminded you that condensing the bar like that would leave room for another AoE attack for the staff, perhaps on skill #2 for frequent use?
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