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Member Since 21 Sep 2012
Offline Last Active Apr 02 2015 04:46 PM

Posts I've Made

In Topic: Mastery System = vertical progression?

06 March 2015 - 04:32 PM

At this rate the game will turn out something like this:
Posted Image

In Topic: I’ve been playing GW2 wrong, and loving it.

29 January 2015 - 12:26 PM

I think you guys are missing the core problem actually!  I mean back then when we saw the original design concept of "no set party set up thing so you dudes can bring whatever the crap you want and it will work" thing, it sounded awesome if it was implemented correctly.  I mean who didn't see how good that is if implemented correctly??

Now the problem is the person they hired to do this.... Mr. Cartwright! So let's look at some of his track record:
1. Smiter's boon
2. Never destroying iway
3. Launch day para and dervish - I mean from the design boards, he thought it's perfectly okay for Grenth dervs to make monks entirely useless thus destroying the profession.

Anyways at this point it's certain that the entire concept was implemented poorly that we have this whole mess.

I mean I can play at the high level and have all the "correct" ascended gear and builds set, but after these years it's just stale and I do random crap to have fun now.  Like not having extra 5 precision from an infusion isn't really worth kicking people out of guilds (seen it happen) and parties.  If you look at some guild's recruitment rules, it just gets too silly.

In Topic: I’ve been playing GW2 wrong, and loving it.

29 January 2015 - 11:49 AM

If you take a game which has PvE this easy too seriously, it's not fun anymore ;_;

In Topic: A Stab in the Dark - Vampiric modifiers and YOU

26 November 2014 - 03:02 AM

Hell of a guide.  Very thought out and written.  I tested this out in a dungeon train and it does feel more DPS was being outputted.

In Topic: Finding WvWvW utterly painful

23 October 2013 - 03:19 PM

-Learn about builds as in do NOT run full glass cannon for everything
-Learn how to zerg with proficient commanders eg. stacking, blasting, group movement, front, mid, and backline roles in large engagements
-Improve general map sense and awareness

Maybe you be an excellent commander one day.  On a side note SoS is in Gold which means you get all the tryhads, which probably isn't good for WvW introduction as in running with a large coordinated group in a relative dead time is the best way to learn how to zerg correctly; also SoS relies a lot on SEA/Oceanic presense to win match ups, but in T1 you guys might struggle a lot since T1 servers are really even in terms of coverage.  You also really need to improve your gear; just do dungeon trains to upgrade to full exotic.