Jump to content

  • Curse Sites


Member Since 21 Sep 2012
Offline Last Active Feb 16 2015 05:10 PM

Posts I've Made

In Topic: I’ve been playing GW2 wrong, and loving it.

29 January 2015 - 12:26 PM

I think you guys are missing the core problem actually!  I mean back then when we saw the original design concept of "no set party set up thing so you dudes can bring whatever the crap you want and it will work" thing, it sounded awesome if it was implemented correctly.  I mean who didn't see how good that is if implemented correctly??

Now the problem is the person they hired to do this.... Mr. Cartwright! So let's look at some of his track record:
1. Smiter's boon
2. Never destroying iway
3. Launch day para and dervish - I mean from the design boards, he thought it's perfectly okay for Grenth dervs to make monks entirely useless thus destroying the profession.

Anyways at this point it's certain that the entire concept was implemented poorly that we have this whole mess.

I mean I can play at the high level and have all the "correct" ascended gear and builds set, but after these years it's just stale and I do random crap to have fun now.  Like not having extra 5 precision from an infusion isn't really worth kicking people out of guilds (seen it happen) and parties.  If you look at some guild's recruitment rules, it just gets too silly.

In Topic: I’ve been playing GW2 wrong, and loving it.

29 January 2015 - 11:49 AM

If you take a game which has PvE this easy too seriously, it's not fun anymore ;_;

In Topic: A Stab in the Dark - Vampiric modifiers and YOU

26 November 2014 - 03:02 AM

Hell of a guide.  Very thought out and written.  I tested this out in a dungeon train and it does feel more DPS was being outputted.

In Topic: Finding WvWvW utterly painful

23 October 2013 - 03:19 PM

-Learn about builds as in do NOT run full glass cannon for everything
-Learn how to zerg with proficient commanders eg. stacking, blasting, group movement, front, mid, and backline roles in large engagements
-Improve general map sense and awareness

Maybe you be an excellent commander one day.  On a side note SoS is in Gold which means you get all the tryhads, which probably isn't good for WvW introduction as in running with a large coordinated group in a relative dead time is the best way to learn how to zerg correctly; also SoS relies a lot on SEA/Oceanic presense to win match ups, but in T1 you guys might struggle a lot since T1 servers are really even in terms of coverage.  You also really need to improve your gear; just do dungeon trains to upgrade to full exotic.

In Topic: Confirmed to finally be removing Magic Find from items stats...

23 July 2013 - 07:57 PM

View PostmadmaxII, on 20 July 2013 - 11:55 AM, said:

Everybody who was running MF gets to pick a primary stat now instead of giving it away. Just have a look how much points you get from it then come back and say again it makes no difference.

As far as the inevitable "it's all about skill" argument is concerned (I was seriously surprised that no one has brought it up before), well, firstly you will be significantly weaker when you sacrifice stats to stack MF (again, please have a look how stats are distributed among gear), secondly you don't know about the skill of other players unless you have played with them before. And that's usually not the case when playing with pug. If you had the choice between a player you have never seen before with MF gear and one with normal gear you'd always pick the later as your teammate, wouldn't you?
I know that some people love to tell themselves that they are skilled enough to contribute as much as a properly geared player even when they are running full MF. This has been the case since this topic has been first brought up months ago. Not only is it quiet presumptuous to consider oneself that much better than the average player (the vast majority wont live up to this claim) it is also a self-delusion to have an excuse for not having to contribute as much as others.

That's not it.  It's a small part.  The biggest problem with people running MF in dungeons is respect.  It's about willingly screwing over your other 4 members so you could contribute less and get better rewards.