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Kraken

Member Since 22 Sep 2012
Offline Last Active Apr 06 2013 02:39 PM

#2178726 Fix WvW easy: downscale Zergs

Posted Lunacy Polish on 13 March 2013 - 05:30 PM

While I admire what this proposal is trying to do here, I don't think this is the way to do it.

Take a step back from the problem of the constant zerging, and ask why do people do it in the first place?

The answer is threefold: it's the fastest and safest way to capture objectives quickly, second is people naturally tend to congregate as impromptu teams in these situations anyway, and third is there's not real reward for using any other stategy directly reflected in the scoring methodology.

I believe unless the downleveling is done to a truly ludicrous degree, it won't overcome the inherent flaw of the maps being too small and thus too zerg friendly.

And nothing we ever do short of killing people's characters for being around too many other players will ever really overcome human instinct.

What we really need is map revision, which is hard.  A good PvP map is no trivial effort.

But in the meantime what would help would be to take a look at scoring and game data.  What gets flipped or taken the most?  Could we introduce better incentives for assaulting or holding multiple objectives at once?  Redesigning scoring would be hard and would inevitably result in unintended consequences, but it would be doable in a reasonable amount of time.

Changing the way sieges work might be a thought too.  Making it much more devastating to lose something, and improving the mechanics by which you can defend it to be more engaging, would do a lot to discourage the "Meh we'll take it back in 2 minutes".

I think mechanically diluting individual players a bit is just treating the symptom, and we need to treat the disease.

Also as for "zerg busting" abilities, as a former DAoC player I can tell you first hand open style PvP with huge powerful AE effects is a terrible idea that only sounds good if you haven't experienced it.  DAoC basically had what you're suggesting and it was the worst feature of the otherwise awesome open PvP.

I have played that game before, and it introduces a lot of problems.  Look GW2 has class balance issues, this I do not dispute in the slightest, but making AE or AE like abilities rule the the day is not a good direction to take the game because I've been there and done that.


#2160328 Major WvWvW update has been postponed

Posted RivenVII on 07 February 2013 - 07:50 PM

I expressed my frustration with the farce that is this "WvW update" the "month of WvW" is apparently just PvE again, my mistake.

My post got infracted on official for being rude and disrespectful, but it is just because ANet are literal Nazis on their boards and censor anyone who is actually upset with them, IMAGINE THAT!

Sure, it is quite a bit of pure anger and rage, but it doesn't make anything I said less true. The fact ANet deletes anything that disagrees with the norm just further proves to me that they could give a kitten about their players.

Anyway, here it is:

So we get promised, yes, PROMISED huge updates for WvW in February, then they decide that the patch “needs more testing”, but, in all of this, those, blessed PvE updates are still going through. Honestly, ANet, you have got to be kittening kidding me. I played Guild Wars 1 for 4 years after it launched. If it wasn’t for players like me, this game WOULD NOT EXIST. And how do you repay my customer loyalty? You spit on me by making me play a game for 6 months because of the promise of this unknown carrot on a stick, praying every day that you wouldn’t screw us over with badges not being able to buy ascended gear and that when you created these “titles” all of the game time I put in playing WvW wouldn’t be left for naught. Little known fact, most of us that play WvW DO NOT PLAY OTHER PORTIONS OF THE GAME. We got to level 80 and geared our characters and then we never left, but you decide that the only aspect of this game that we want to play is somehow less important than some carebear PvE player’s content because they totally haven’t gotten multiple holiday events, an event with an absurd drop rate of precursors, and a PERMANENT dungeon. Oh, I forgot, we got jack-o-lantern flame rams and Trebs that launched snowballs, A+ development work on WvW right there, champs.

If you think for a second that you have not made WvW second fiddle to PvE content, you are dead wrong and no politically correct statements you make about your “progress” is going to show otherwise.The rest of this game has gotten thousands of hours and repeated patches of work put into it, but WvW has only had you REMOVE entire objectives like orbs from our maps and now you have pushed the WvW updates back, EXCLUSIVELY. Also, it is astonishing that you just now decided to hire more “staff” to your WvW team. Did it take you 6 months post release to figure out that you have yet to release one solid, meaningful addition to WvW and to realize that you need more bodies working on what is supposed to be your ENDGAME? And to think that WvW had 3 whole developers compared to the dozens, no doubt, that you had working on all of that great PvE content. Explain to me, what is the point of even playing in a Borderland? What dynamic PvP happens there when you have no objective to fight for on 3 carbon copy maps?

If you detect a hint of rage or anger in my post then you are kitten right. I play GW2 for the WvW and the WvW alone. I, nor 90% of WvW players give a flying kitten about what PvE content you are adding because our favorite game type, that we love despite your dysfunction, is barely playable.

I pray that you are reading this and take my words to heart, because if you erase the 4.5k badges I’ve made by trumping them with a new WvW currency, decide that my achievements and the 20k kills I’ve gotten in WvW don’t count towards these new titles retroactively, or make it apparent that you are not even going to put in 25% of the effort into WvW that you put into PvE, then you will see players leave this cesspool in literal DROVES.


#2157090 Tier 1 (GvG): EMP,TSYM ,HB ,VoTF

Posted Heru on 03 February 2013 - 09:59 AM

View Postkidawk, on 03 February 2013 - 03:44 AM, said:

I joined a SoS guild (no longer in it, quit because of lack of fun content) that is a bit rinky dink and we rolled you (about a week ago) and your giant siege zerg guild several times.

I have seen what they (the guilds mentioned in this thread) have to offer. You can substitute 8man DAoC group with elite WoW RBG team, etc etc.

The skill cap isn't high.
Even though you're obviously out here to troll, I do kind of agree with you. The problem IMO is that Anet seems to have no interest in supporting anything but their sPvP E-sport ambitions (which are doing splendid atm, lol) and WvW is supposed to be a casual PuG zergfest.
Atm you have to spend about 90% of the time looking for opposition. This means that for every 4 hours spent in WvW you get around 24 minutes of actual "practice". That's my experience from T1, in the lower tiers it's even worse. There you can just spend entire nights rolling over PuGs. Actual competition and the ability to practice against people of your level on somewhat equal playing fields is what improves your performance as an individual and evolves the "meta-game".
This is what we are trying to achieve with these "GvG"s. Not that you'd care though, since you are only looking for Nerdrage posts.