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Kraken

Member Since 22 Sep 2012
Offline Last Active Apr 06 2013 02:39 PM

#2178726 Fix WvW easy: downscale Zergs

Posted Lunacy Polish on 13 March 2013 - 05:30 PM

While I admire what this proposal is trying to do here, I don't think this is the way to do it.

Take a step back from the problem of the constant zerging, and ask why do people do it in the first place?

The answer is threefold: it's the fastest and safest way to capture objectives quickly, second is people naturally tend to congregate as impromptu teams in these situations anyway, and third is there's not real reward for using any other stategy directly reflected in the scoring methodology.

I believe unless the downleveling is done to a truly ludicrous degree, it won't overcome the inherent flaw of the maps being too small and thus too zerg friendly.

And nothing we ever do short of killing people's characters for being around too many other players will ever really overcome human instinct.

What we really need is map revision, which is hard.  A good PvP map is no trivial effort.

But in the meantime what would help would be to take a look at scoring and game data.  What gets flipped or taken the most?  Could we introduce better incentives for assaulting or holding multiple objectives at once?  Redesigning scoring would be hard and would inevitably result in unintended consequences, but it would be doable in a reasonable amount of time.

Changing the way sieges work might be a thought too.  Making it much more devastating to lose something, and improving the mechanics by which you can defend it to be more engaging, would do a lot to discourage the "Meh we'll take it back in 2 minutes".

I think mechanically diluting individual players a bit is just treating the symptom, and we need to treat the disease.

Also as for "zerg busting" abilities, as a former DAoC player I can tell you first hand open style PvP with huge powerful AE effects is a terrible idea that only sounds good if you haven't experienced it.  DAoC basically had what you're suggesting and it was the worst feature of the otherwise awesome open PvP.

I have played that game before, and it introduces a lot of problems.  Look GW2 has class balance issues, this I do not dispute in the slightest, but making AE or AE like abilities rule the the day is not a good direction to take the game because I've been there and done that.


#2160328 Major WvWvW update has been postponed

Posted RivenVII on 07 February 2013 - 07:50 PM

I expressed my frustration with the farce that is this "WvW update" the "month of WvW" is apparently just PvE again, my mistake.

My post got infracted on official for being rude and disrespectful, but it is just because ANet are literal Nazis on their boards and censor anyone who is actually upset with them, IMAGINE THAT!

Sure, it is quite a bit of pure anger and rage, but it doesn't make anything I said less true. The fact ANet deletes anything that disagrees with the norm just further proves to me that they could give a kitten about their players.

Anyway, here it is:

So we get promised, yes, PROMISED huge updates for WvW in February, then they decide that the patch “needs more testing”, but, in all of this, those, blessed PvE updates are still going through. Honestly, ANet, you have got to be kittening kidding me. I played Guild Wars 1 for 4 years after it launched. If it wasn’t for players like me, this game WOULD NOT EXIST. And how do you repay my customer loyalty? You spit on me by making me play a game for 6 months because of the promise of this unknown carrot on a stick, praying every day that you wouldn’t screw us over with badges not being able to buy ascended gear and that when you created these “titles” all of the game time I put in playing WvW wouldn’t be left for naught. Little known fact, most of us that play WvW DO NOT PLAY OTHER PORTIONS OF THE GAME. We got to level 80 and geared our characters and then we never left, but you decide that the only aspect of this game that we want to play is somehow less important than some carebear PvE player’s content because they totally haven’t gotten multiple holiday events, an event with an absurd drop rate of precursors, and a PERMANENT dungeon. Oh, I forgot, we got jack-o-lantern flame rams and Trebs that launched snowballs, A+ development work on WvW right there, champs.

If you think for a second that you have not made WvW second fiddle to PvE content, you are dead wrong and no politically correct statements you make about your “progress” is going to show otherwise.The rest of this game has gotten thousands of hours and repeated patches of work put into it, but WvW has only had you REMOVE entire objectives like orbs from our maps and now you have pushed the WvW updates back, EXCLUSIVELY. Also, it is astonishing that you just now decided to hire more “staff” to your WvW team. Did it take you 6 months post release to figure out that you have yet to release one solid, meaningful addition to WvW and to realize that you need more bodies working on what is supposed to be your ENDGAME? And to think that WvW had 3 whole developers compared to the dozens, no doubt, that you had working on all of that great PvE content. Explain to me, what is the point of even playing in a Borderland? What dynamic PvP happens there when you have no objective to fight for on 3 carbon copy maps?

If you detect a hint of rage or anger in my post then you are kitten right. I play GW2 for the WvW and the WvW alone. I, nor 90% of WvW players give a flying kitten about what PvE content you are adding because our favorite game type, that we love despite your dysfunction, is barely playable.

I pray that you are reading this and take my words to heart, because if you erase the 4.5k badges I’ve made by trumping them with a new WvW currency, decide that my achievements and the 20k kills I’ve gotten in WvW don’t count towards these new titles retroactively, or make it apparent that you are not even going to put in 25% of the effort into WvW that you put into PvE, then you will see players leave this cesspool in literal DROVES.


#2157090 Tier 1 (GvG): EMP,TSYM ,HB ,VoTF

Posted Heru on 03 February 2013 - 09:59 AM

View Postkidawk, on 03 February 2013 - 03:44 AM, said:

I joined a SoS guild (no longer in it, quit because of lack of fun content) that is a bit rinky dink and we rolled you (about a week ago) and your giant siege zerg guild several times.

I have seen what they (the guilds mentioned in this thread) have to offer. You can substitute 8man DAoC group with elite WoW RBG team, etc etc.

The skill cap isn't high.
Even though you're obviously out here to troll, I do kind of agree with you. The problem IMO is that Anet seems to have no interest in supporting anything but their sPvP E-sport ambitions (which are doing splendid atm, lol) and WvW is supposed to be a casual PuG zergfest.
Atm you have to spend about 90% of the time looking for opposition. This means that for every 4 hours spent in WvW you get around 24 minutes of actual "practice". That's my experience from T1, in the lower tiers it's even worse. There you can just spend entire nights rolling over PuGs. Actual competition and the ability to practice against people of your level on somewhat equal playing fields is what improves your performance as an individual and evolves the "meta-game".
This is what we are trying to achieve with these "GvG"s. Not that you'd care though, since you are only looking for Nerdrage posts.


#2131889 PRX Leaving SoS

Posted Troma on 31 December 2012 - 01:30 AM

Hello.

As the leader of Grand Cross alliance (Vizunah alliance since day one) I come back on this forum to explain some important things. I'm tired. Tired of reading so much hate and so much invented things. First, you have to stop the delirium about the spy post : we don't know who it is. We never used his informations. First time i see a screenshot of this private forum.

It's really disgusting for us to see all spit and bad words on Vizunah because of this post. I mean, do you think it's justice for ALL the good players and extreme pvpers that fight sometimes 10hours/day ? You see one screenshot, and here we go, ALL VIZUNAH use spys and s**t. No men, no. Stop. Just imagine : tomorrow i post a screenshot of Grand Cross private forum with fake SFR player account and i go like "omg SFR spys everywhere, lame server they deserves only hate..." Hey men? it's just too easy.

I read again fantasy about canadians recruit, my word are still the same as september : it's only our french players with map switching. We have still NO canadians ! But there is now a difference : yes, some guilds (few, between 50 and 100 people) came from another french server to help a little. Because we lost a lot of people/commanders with Blacktide/Arborean wars.

By calling more and more USA players for the night, you are making a big mistake, and we talk about it everyday. But what we can do to make you understand the truth?

Now, before spitting on every Vizunian, think a little about all the work, all we have to do to stay in T1, and all this without "underhanded tactics". This is the most funny thing :

In Grand Cross, every spy/cheated discovered is banned. Directly. I have an high sense of honor, not for the meta-game part, for real. I respect more a good opponent than a f**** cheater.


Everyday we work with Grand Cross and Vizunah to have a good place. We want to build a better community with a "never surrender" vision. When i read all this hate, thoses wrong things and attacks, It break my passion a little bit each time.

I posted this with a little sadness and disapointment, but even, i still respect you.

Troma


#2097605 It's Official - Constantly Increasing Gear Stats Are Planned

Posted Goodhugh on 27 November 2012 - 03:01 AM

I don't understand why Anet (NCSoft really) is bothering to go down this route at all.  

Why even try keeping up with the Joneses (aka WoW) from a gear progression perspective?  Different forms of PvP offer far more replayability than any kind of PvE.  They should be accentuating the PvP aspects of this game.  That's the part of the game that should be getting the love.

Trying to appease the PvE'ers will amount to having to pop the pacifier back in the baby's mouth every couple of minutes.  No amount of new content will keep them busy for long.


#1991905 Seafarers Rest vs Blacktide vs Baruch Bay[SP]

Posted gautuk on 04 October 2012 - 11:17 AM

The thing is, we are admiting your -actual- superiority. You are more, you play better, blah blah... I really think that.
We are still organising our server, but meanwhile, thats how the situation is.

The same with Blacktide.
We have no problem with that, of course we hate losing, but its ok if we lose because the other servers are better. its our fault.

What i cant accept is the fact that some Seafarer rest players are ridiculizing our server, while at the same time they are crying for something that... how would i say it... its not ok, but its what we have.
But the most funny thing about this, is that some people dont accept the fact that we say that we are outnumbered in YOUR prime time.
i would resume it this way:

- Seafarer rest player: hah we won you scum. We are better
- BB player: yes, i agree, you are better. Anyway, we are outnumbered at day; we would lose anyway, but we are having real troubles with this.
- SR: What? you shit, stop saying that. if you say that, then our victory will not be So BIG and total for the other servers that are watching. We won you and your server was full, and you are scum and the worst players ever.
- BB: Errr.. butt... i already said that you are better. Only stating a reality...
- SR. Your reality is wrong,you are always full, and we always win you while you are full; thats why we are SO good, we are gods!
- BB: but we are not full at day time.. you simply have to enter our server and check it... at morning we usually have the four maps empity; at afternoon we always have 2 maps not completily filled. its only at night when a lot of people in our server play...
- SR: !!!! Didnt you hear me? you are full! ALWAYS!
- BB: But sir.. you only have to check it....
- SR: no need to check, you are full because i say that you are full.
- BB: But....
- SR: You are full ALWAYS!
- BB: ...
- SR: You are full ALWAYS!




- SR: i think he has gone. Now its time to chek his server.
- SR: Omg they have 2 empity maps and are outnumbered in the other 2
- BB: Tsk, i said it. We are always outnumbered at day....
- SR: And what the hell do you want us to do? its your problem! if you dont have people to play at day, make something or die like dogs!
- BB: Well.... then the same applies for you at nights...
- SR: But... but... BUT.... errRR.... those are excuses! You lose because we are better!
- BB: ...... (/facepalm)...


#1989439 Seafarers Rest vs Blacktide vs Baruch Bay[SP]

Posted dmae on 03 October 2012 - 05:11 PM

View PostSeafarersInfo, on 03 October 2012 - 04:52 PM, said:

How that fits the facts that at prime time its 500vs500vs500 while in offtime its X vs X-20 vs X=0 ?

I really find it pathetic and at times hilarious reading  peoples justifications of overlooking the issue or even daring to say its correct and works as intended (despite obvious evidence from most of matchups and population data that it obviously isnt).

As for Blacktide we are not even close to the max WvWvW population during prime time, so it is not 500v500v500.

I don't get it why do you find it so difficult to understand that WvWvW is a 24/7 battle arena. ArenaNet already explained it on the main forum so no reason to repeat what they said. People can play whenever they want to and there is nothing wrong with that. With time the rankings will stabilize and then the fights should be more interesting.

If Seafarer's wants to reach the top you have to organise some night force, prime time alone just doesn't cut it.