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RecentlyTaken

Member Since 23 Sep 2012
Offline Last Active May 28 2013 12:13 AM

Posts I've Made

In Topic: Community Highlight of Guild Wars 2 PvP Survey

22 March 2013 - 12:09 PM

Only 54% voted warrior? Should be more.

It really doesn't take that much effort to find out. You can roll a char of any class, just get it to lvl 2 and then play sPvP. I made an alt of each class and played them all quite a bit (bought some char slots for it - Best way to learn to fight any class is to play that class and discover its weakness from its perspective). Warrior is by far the weakest class in sPvP; the more organized the team you play against, the worse it gets.

Eng is the only other class that is also low tier. Mes/Guard/Ele/Thief are top tier and always viable. Ranger/Necro are more niche and have a more focused role, but still playable. Warrior is completely useless, and engie is just a worse version of either a guardian or ranger depending on your build.

In Topic: GW2 worst mmo economy ever?

20 January 2013 - 02:40 AM

Hardly the worst economy ever. There have been other games that suffered from SEVERE hyper inflation, like ff11 for example.

In Topic: From War Machine

27 December 2012 - 02:04 PM

Kinda weird, but guess its not too surprising; their participation level dropped considerably the last month or so.

I'd have guessed anvil rock instead though since that's the only other big NA sPvP server along with SBI, and i know at least some of them play that regularly. The real endgame for gw2 should theoretically be sPvP, but anet seems to focus the vast majority of their resources on PvE crap.

In Topic: Fractal Improvements

22 December 2012 - 01:20 PM

Too little too late really. The people that want to do fractals are still doing them, and the ones that were put off by the system quit long ago. Fractals made me quit PvE and i've been so out of the loop PvE wise that i just don't care anymore about it; i'm sure others are the same. This should help the newer players though at least i guess.

Wish they would put some actual effort into sPvP, where the actual endgame should be focused on.

In Topic: Death of small guilds

17 December 2012 - 11:40 AM

Its harder for new guilds to start up because, the people actively looking for a new guild is much smaller.

For example, why should the average player who's say, been in their guild already for the last 2-3 months suddenly switch to yours? If you don't have a *very* specific niche (ie: spvp only, dungeon only, whatever) and are just a general PvE small guild, you're only gonna recruit from probably the guild-less pool (and if they are still guild-less, they might be someone who just doesn't want a guild at all). Guild upgrades aren't really the main reason people will/won't join you. If they are already in a big guild and have played with those same people for awhile they have no incentive to move.

I think the influx of new players into this game has dwindled way to the point where starting a new guild will be difficult unless you have a good sized starting base to work with. Alot of smaller guilds are dying because of people leaving the game in general (it affects all guilds, but is most noticable on smaller guilds). My own guild (large one) lost a good amount of people to other games since fractals came out. But at the same time, we folded in a few smaller guilds that broke up basically and were looking for a new home. Thats just the way it works; once a guild gets *too*small, people will look elsewhere, because when it comes down to it, most people play MMO's for the social experience, and that's easier to accomplish in a larger guild.