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RecentlyTaken

Member Since 23 Sep 2012
Offline Last Active May 28 2013 12:13 AM

Posts I've Made

In Topic: Community Highlight of Guild Wars 2 PvP Survey

22 March 2013 - 12:09 PM

Only 54% voted warrior? Should be more.

It really doesn't take that much effort to find out. You can roll a char of any class, just get it to lvl 2 and then play sPvP. I made an alt of each class and played them all quite a bit (bought some char slots for it - Best way to learn to fight any class is to play that class and discover its weakness from its perspective). Warrior is by far the weakest class in sPvP; the more organized the team you play against, the worse it gets.

Eng is the only other class that is also low tier. Mes/Guard/Ele/Thief are top tier and always viable. Ranger/Necro are more niche and have a more focused role, but still playable. Warrior is completely useless, and engie is just a worse version of either a guardian or ranger depending on your build.

In Topic: Fractal Improvements

22 December 2012 - 01:20 PM

Too little too late really. The people that want to do fractals are still doing them, and the ones that were put off by the system quit long ago. Fractals made me quit PvE and i've been so out of the loop PvE wise that i just don't care anymore about it; i'm sure others are the same. This should help the newer players though at least i guess.

Wish they would put some actual effort into sPvP, where the actual endgame should be focused on.

In Topic: Death of small guilds

17 December 2012 - 11:40 AM

Its harder for new guilds to start up because, the people actively looking for a new guild is much smaller.

For example, why should the average player who's say, been in their guild already for the last 2-3 months suddenly switch to yours? If you don't have a *very* specific niche (ie: spvp only, dungeon only, whatever) and are just a general PvE small guild, you're only gonna recruit from probably the guild-less pool (and if they are still guild-less, they might be someone who just doesn't want a guild at all). Guild upgrades aren't really the main reason people will/won't join you. If they are already in a big guild and have played with those same people for awhile they have no incentive to move.

I think the influx of new players into this game has dwindled way to the point where starting a new guild will be difficult unless you have a good sized starting base to work with. Alot of smaller guilds are dying because of people leaving the game in general (it affects all guilds, but is most noticable on smaller guilds). My own guild (large one) lost a good amount of people to other games since fractals came out. But at the same time, we folded in a few smaller guilds that broke up basically and were looking for a new home. Thats just the way it works; once a guild gets *too*small, people will look elsewhere, because when it comes down to it, most people play MMO's for the social experience, and that's easier to accomplish in a larger guild.

In Topic: Frustrated: Tell me how to beat Perma-Stealth Thieves

11 December 2012 - 04:05 AM

Perma stealth only works in WvW and they mostly used to troll people.

Pretty much the main reason i only play sPvP now, where perma stealth builds are completely useless there.

In Topic: Where has everyone gone?

07 December 2012 - 04:43 AM

People in my guild started quitting about 2 weeks ago as well. Combination of the introduction of ascended items (and how much farming and bullshit is required), as well as a dwindling PvP scene along with the introduction of new games (like planetside 2). Ascended gear and how it was implemented was a HUGE turnoff to alot of the PvE player-base.

In order to keep at least a "stable" base of players they badly need to 1.) promote sPvP. 2.) making sPvP more balanced 3.) make it easier to get into "competitive" sPvP (ie ranked solo-queue/team-queue matches, none of this tournament bullshit that takes forever to start)