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Member Since 26 Sep 2012
Offline Last Active Apr 21 2013 07:45 PM

#2179264 Whats the point in retrying for fractals?

Posted chullster on 14 March 2013 - 04:42 PM

Easy to answer.

You have to do 3 random fractals, you can only control which on the first, so even if you do get long ones on the 2nd and 3rd you still have one quick fractal in the run.

2 long and one short then becomes the worst case scenario instead of 3 long ones.

The question is, why would you chose to do a long one at the start when you get the same rewards for a short one and get to the end quicker too?

The higher chance comment from someone just sounds like internet BS.

#2169891 New Profession: Dark Knight

Posted Trei on 25 February 2013 - 02:13 AM

You are missing the Throw Batarang skill, Summon the Tumbler ability, and a utility belt.

#2141813 Best Killer in WvWvW?

Posted Trei on 14 January 2013 - 02:53 AM

9) Height


#2148254 Pain Inverter Volume 7

Posted Xsorus on 22 January 2013 - 04:17 PM

Trying something a little new this time in some of the video

#2148260 Flame & Frost: Prelude

Posted Illein on 22 January 2013 - 04:27 PM

Couldn't help but to think of A Song of Ice and Fire when I read how they named the patch :D

Looking forward to its content, albeit that settles that Fractals won't be overdone until much later.

#2143900 Yo, how are thieves not crazy OP?

Posted Kitanul on 16 January 2013 - 07:04 PM

Saw this video a couple of day ago, seem like he can kill ppl faster than 1.5 seconds and not being a thief.

#2134504 Glass Cannon - The best way to go?

Posted ProfGast on 03 January 2013 - 06:32 PM

Obviously, the better you are, the more you can mitigate damage using active means, and you can increase your damage output proportionally in response.

From a mathematical perspective however, I find berserker's armor a little bit wasteful.  While Critical damage is king for increasing damage output, Precision is the stat with the highest amount of diminishing returns.  Each 21 points of precision adds 1% critical chance, which when you factor berserkers armor is about a 10% increase in crit chance.  This is half the crit chance from simply having the fury buff on (20%).

  Added to that, berserker's armor only adds a total of +16% crit damage, at a loss of 224 points in a stat trading off at a cost of about 14 stat points per 1% critical damage.  Berserker's trinkets(5pcs, not counting back) on the other hand give approximately 32% crit damage (counting jewels) at the cost of 315 points in a stat trading off at about 10 stat points per critical damage.

Assuming all Exotic gear, and Full divinity runes, you only get about a 14% total damage increase using all Berserker's over someone using Soldier armor and Berserker's trinkets.  This is at the cost of 2240 HP and 224 Toughness.  If that hundred or so damage per hit is worthwhile to you compared to the survivability gain, then by all means go for it.  I personally prefer that little bit of extra buffer for when latency, animation, or tiredness come into play.

#2088886 So Andrew Macleod Threw His Jughead Crown In On Ascended and Gear Score / Checks

Posted Alleji on 20 November 2012 - 07:16 AM

Ascended gear would've been perfect without additional stats except for the agony resistance.

#2134141 So it seems a lot of naughty boys and girls got one last gift from Santa this...

Posted RaoulDukeHST on 03 January 2013 - 10:33 AM

they should focus on the trading post exploiters,who make thousands of gold just because they have thousands of gold.A person can buy 100 $ worth of gold from gold farmers and double that money in an hour,arenanet doesn't do anything about these people who are creating artificial prices,they ban some poor sucker who tried to get 50 ectos to craft some backpiece.

#2117003 L2P is the dumbest argument ever

Posted lioka qiao on 13 December 2012 - 04:54 PM

L2P:  Learn to play is actually a valid argument.  It argues that alot of players take the fight outside of the game.  They call for buffs.  They call for nerfs.  They call for bigger maps, shorter siege ranges, not repairing walls instantly and about needing a way to break a spawn camp.  They call the thief build stupid.  They called IWAY overpowered (remember that?) and air spike overpowered.  Maybe they were, maybe they weren't.  Maybe the thief build is actually balanced.  The point is that the whiners can't find a way to win inside the game so they try to win outside the game.  Sometimes their points are valid and the game developer agrees with it.   Other times they just haven't found the way the developer put in already to defeat the thing that beat them.   Did you ever play scrabble with your siblings and you played a word that you know is valid but they pull out some random dictionary to look it up?  They just took the fight out of the game.  This is the same thing.

When someone tells you to L2P don't take it as an insult or a cop out but as an opportunity.  When someone calls a thief build stupid they're taking the fight outside of the game.  They hope to reduce the number of enemies using the build they can't beat so that they can win in the game.  If someone calls an effective build stupid, RUN THE BUILD.  This means that the build is already effective and you will also enjoy victory with it.  When you see cries for a nerf to some aspect of an elementalist that means that the aspect is effective.

The mist form downed skill is actually one of the most effective parts of an elementalist.  With it they can escape to safety and revive from downed.  L2P.  The skill has a limited range.  Draw the elementalist away from safety before downing him.  He'll pop mist form, ok chase him.  Now shove a flag up his ass.

The thief build i'm also using relies on frontloading all damage and usually pops all utilities in the process.  L2P.  Remap one or all of your utilites to R, C, and Z.  Put your best stun breaking escape skill on R and your second best on C.  Now your index finger can reach the escape skill fast enough to deflect the thief's attack.

The warrior is using 100 blades.  L2P.  Put your stun utility on Z if you have one, or use a weapon skill.  V  to dodge (unless you remapped that to your elite like me), then hit your weapon skill or stun and break the warrior.

Spawn getting campped?  L2P.  This is the best time for it.  Take out repair money and expect it to disappear.  Penetrate deep, hunt weak targets (eles with half hp, up leveled mesmers, etc) and strike to kill.  You have 20 seconds to respawn if you die and get back in the fight.  They have a 2 minute run from their spawn.  Run out of repair money?  L2P:  Go farm something for half an hour.  There are good farms that produce 2 gold per hour and that's more than enough money for 2 days worth of repairs.

L2P:  set your gear up right.  Read forums for advice (this one is great) and build ideas.  Innovate! The builds here aren't written in stone yet (thank god, GW1 got boring because of that) so you have room to experiment.  Find what is most effective for you and practice at it!

In short, when you see L2P, learn to play, don't go pout.  Learn to play!

#2048223 Thirst Slayer Achievement - Near Impossible

Posted Lordkrall on 28 October 2012 - 04:26 PM

You should have seen the original Drunkard Title in GW....

#2114641 Which MMO will you all be going to now?

Posted Heart Collector on 11 December 2012 - 01:18 PM

View PostIllein, on 11 December 2012 - 01:04 PM, said:

The issue is with the success of Bioware's MMO (or the lack thereof, rather) investors look at it and conclude that the MMO market is simply oversated or not profitable anymore and that World of Warcraft is a freak of nature. Albeit that might be true - it's still a widely popular game genre and if you make the right game, you can earn your company's fattest employees weight in gold each single day.

But yeah, takes investors with far-sight to see that AND then have a product on their hand that can objectively fulfil the criteria of a successful MMORPG these days. Which is quite hard, as we all know better than anyone.

So - while people always wish other franchise games to fail, I'd hope there will be very successful ones in the near future, otherwise the budgets get smaller and smaller and the quality suffers.

Though to be fair, for the dimension of budget SWTOR had - they sure drove the game into a ditch quite expertly. Still no idea how they managed that. Guess a solid 'Voice-over' didn't camouflage over the big ass flaws the game had :(

That's the problem - people hear "MMO industry" and think "WoW"... When WoW was - or rather should have been - merely a certain variant of a broad genre, just like the case with RPGs is. I mean there are so many different types of RPGs. We have turn based JRPGs, traditional squad based Baldur's Gate style games, weird niche games like Gothic, hybrids like Mass Effect, slashers like Diablo... Hell one could even consider Freelancer and Faster Than Light to be RPGs, though that would be straining the term a lot, lol.

I think that the game industry needs to realize that RPGs are a actually a niche market, despite WoW's huge success. Stop trying to appeal to everyone and make a game with substance, exploration, meaningful character customization, as good a lore as your budget allows... After all that's what we as RPG fans crave. We want games where we play characters that grow and develop and carve their own way in a fully fledged world, alone or alongside others. It's all about the journey!

#2116075 Forcing players to PvP for World Completion

Posted GrandmaFunk on 12 December 2012 - 09:17 PM

There's nothing to fix because there isn't any problem with the game, the problem is with certain players' arbitrary limitations.

This is no different than players complaining that "this isn't a platformer game, I shouldn't have to do jumping puzzles to reach certain vistas to get my 100% world completion".

if YOU choose to avoid certain parts of the game, a game that continously tries to encourage diversification in gameplay, then you don't get to legitimately complain about not getting the rewards/title/achievements that require playing those parts of the game.

also, "I don't want to enter this zone in a video game" is NOT a matter of principle.

#2116052 Forcing players to PvP for World Completion

Posted Leokadia on 12 December 2012 - 09:01 PM

Is it really that difficult to accept the possibility that not every player who plays PvE is a PvE exclusive player who will hate the slightest taste of PvPvE?  Calling it PvP when you need not interact with another player is a misnomer, hence the fact that WvW carries a different name than sPvP.  It is a zone that includes PvP and PvE objectives that mix in unpredictable and dynamic ways.  It is in a unique category by itself.

You are welcome to feel how you want about WvW.  Your viewpoint is an opinion and your black-and-white stand on your personal principles on the evils of a title involving both PvE and PvPvE is just that.  Your opinion and your stand on your principles.  In a sample size as big as this game, I'm sure there are many who agree and many who disagree.  That doesn't make your proposal "the right thing."

You vote yes to changing it because you want the title to be PvE only without the zones that may potentially include PvP.  I vote no because I want the title to be all of PvE, including the small % of the PvE that also includes the possibility of PvP.  Why don't you start a poll and find out what a larger sample of forum goers thinks instead of stating without qualification what "the right thing" is for a game that includes many types of players.  There is far more nuance than PvE only, WvW only, and sPvP only.  I like that many objectives require more than one of the above, usually with WvW being very much the minority % of the requirements.

#2116003 Forcing players to PvP for World Completion

Posted Leokadia on 12 December 2012 - 08:21 PM

View PostDaesu, on 12 December 2012 - 08:05 PM, said:

But I shouldn't have to do that, if ArenaNet does the right thing and not force PvP onto PvE players seeking an exploration title.

PvE players aren't forced to do anything they don't want to do.  You aren't talking about an Exploration title.  This one is in the Hero section, and it is awarded for map completion.  The WvW zones are maps that can be completed.  So why is it against any principle to require people who want the map completion title to complete any particular set of maps they want to include?

The terms I am objecting to are things like "forced" and "shoved down our throats" and such.  The title exists.  No one is making you try to get it.  It means what it means.  Players of any variety, pure PvE, pure WvW, and those who enjoy both, are free to pursue it.  The objects are known, so you can decide if it is worth pursuing for you personally.

I'm not complaining about the Survivor title just because I think it's stupid and I have no interest in it.  I just don't pursue it.  But if I really, really wanted the title, I still wouldn't complain.  I would just deal with it, knowing what it takes to get it and what I get for it.  I'm not making the decision blindly and I am free to follow my own principles.

So I'll present your initial point from my perspective.  Why should WvW NOT be included in map completion?  I like it that way, and my principles call them a valid and important part of the world.  Having them included in the title makes the title more meaningful to me and give me more respect for the people who have it.  Why should they change it from the way I want it to the way you want it?  Why are your principles about how games should work better than mine?

I think you underestimate the number of players who don't fall cleanly into the pure PvE or PvP categories.  You use the term "the right thing" as if there is a single right way to make a game.