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Member Since 27 Sep 2012
Offline Last Active May 15 2013 06:01 AM

Posts I've Made

In Topic: Wildstar !

15 May 2013 - 05:55 AM

It will not be sub base...Rift just came out today as F2P, TERA not long ago, SWOTR also not long ago...Sub Base is 2000's we are past 2010 F2P with cash shop or B2P. Also its NCSOFT even Blade and Soul will come as B2P or F2P so I do no think that wildstar will be sub base, also because even though it is widely known among us hardcore mmoers it is not a widely known game, it is slowly gaining territory but I think being sub base by how little it is known it would kill the game.

View PostRitualist, on 13 May 2013 - 01:33 PM, said:

If it ends up with a fee, there's absolutely no way that I am playing it, but I REALLY like this:
Posted Image

I am one of the few folks that I know that not only isn't bothered by WoW's look, but actually likes it, so this is very sweet for me. I kind of really want to run around here.

Also I am pretty sure even the Dev's said it was cartoonish looking due to tehe fact that they want it to be a fun game, with a fun look but extremely hardcore or detail. Combat is probably alike as GW2 which I am sold, Also raiding and housing. I do not mind cartoonish looking MMO's as long as it is detail catoonish looking as we are in 2013. And Wildtstar delivers that a detail graphic not Realistic but completly cartoon but with extreme detail. I mean look at that grass.

Also it does not reminds me of WoW but of my old good Nintendo 64 games which I love.

In Topic: Dev confirms no patch on WvW until Feb.

08 December 2012 - 12:18 AM

For the matchup starting on December 7th we’ll be testing out a new culling methodology. This is an interim change to the system which is intended improve player experience while we work on a more comprehensive solution. Under this new, interim system we handle culling of allies and enemies separately which should cut down on the instances of running into a group of completely invisible enemies. This is accomplished at the cost of having a lower maximum on the number of allies that players can see.
Again, this is an interim solution while we work on a longer term change. We’ll be trying out the new system for the duration of the matchup starting on December 7th and then evaluating whether we want to keep it in place until our more comprehensive solution is in place or roll back to the existing behavior. Toward that end we’re very interested in your feedback about the experience of playing with the interim system.

Quote: https://forum-en.gui...irst#post947597

Also I though it was general knowledge that WvW Update was on February, its on Wiki since weeks ago. Nothing new.

In Topic: ESL to pick up GW2 and Guru - SotG reminder!

30 November 2012 - 02:29 AM

Is a start, Anet is doing some serious bug testing inside so hopefully before the Wintersday Patch we will see a lot of things fix.

In Topic: Anyone else starting to plan around never having guesting?

28 November 2012 - 05:10 AM

The basis are already in game you can go to any overflow by joining in, also you can play dungeons with other servers. The thing is that they need to be 100% before releasing that it wont cause instability during events as people would be cross servers 24/7

In Topic: Do you think ANet will update some of their legendaries?

28 November 2012 - 05:02 AM

They already said they are going to release different legendary skins, to have more diversity. It has already being confirmed as well as them being pimp to be have infusion slots.