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Jace320
Member Since 28 Sep 2012Offline Last Active Nov 27 2012 11:20 PM
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- Member Title Fahrar Cub
- Age Age Unknown
- Birthday March 20
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#2095550 Questions about Arah ****Spoilers I guess***
Posted
Seki
on 25 November 2012 - 04:53 PM
#2095553 Questions about Arah ****Spoilers I guess***
Posted
Isaac82
on 25 November 2012 - 04:55 PM
#2090252 World completion questions
Posted
dorin
on 21 November 2012 - 02:03 AM
#2090454 World completion questions
Posted
Darkobra
on 21 November 2012 - 05:17 AM
The reward is the star next to your name and the 2 gifts of exploration.
#2069416 Elementalist for Dungeons and Group PvE- Staff (Support Healer/Condition Damage)
Posted
Graham_Specter
on 08 November 2012 - 10:59 PM
entropy3, on 08 November 2012 - 10:32 PM, said:
1. Condition damage has its known weaknesses of reaching the stack limits and not damaging objects. Two big problems in dungeons, particularly with Burning which is a good deal of your condition damage when you temporarily go to fire.
2. The gear you use in the support/healing build is useable in more builds than the armor you would use in the condition build. These would be the support/healing one you listed, an Auramancer build, and a S/D might stacking build (I'll like to all builds below).
Here's my Staff Support Build:
http://www.gw2db.com...|0|0|0|0|0|0|0|
You can switch out the heal, utilites, and elite to what you want but thats what I'd recommend. Arcane wave is a must have for the blast finisher, but the others are situational. I prefer Arcane Shield over Mist Form because you can channel spells through it and it adds more damage, but you want one or the other for sure as an "Oh ----" button (note Mist Form breaks stuns, Shield doesn't). The final util is a toss up based on situation, and some of note are glyph of storms, frost bow (for destroying objects), and the rez glyph.
Like I said the staff support build is my choice because the armor you use is useable with many other ele builds. This includes the S/D Might Stacking build and the D/D Auramancer. You didn't ask for info on those two so I wont go into detail but I'll list my builds for them.
Might Stacking: http://www.gw2db.com...|0|0|0|0|0|0|0|
Auramancer: http://www.gw2db.com...|0|0|0|0|0|0|0|
Keep in mind you can change around the utils to your liking but those are just my builds.
Also, I'm not sure about full clerics armor. You would be lacking in vitality, so if that is a concern I would possibly throw in some soldiers armor in there. Just my opinion.
Hope this helped!
I'm thinking of getting Power/Vit/Toughness armor as soon as I can - after taking this build through CoF (I've heard the Explorable mode isn't too bad, and the armor looks nice on Charr). What pieces would you recommend I keep, versus transmuting? I'm thinking chestpiece definitely, perhaps trousers and maybe gloves. For keeping, that is.
#2052817 Dynamic Events Chains and World Bosses
Posted
Gilles VI
on 30 October 2012 - 05:45 PM
Jace320, on 30 October 2012 - 05:40 PM, said:
I am now level 80 and the only I ever got to participate in was the one in the Norn starting area that leads to battling a Savnir (sp?) Dragon Champion and that was at like level 15 I did that.
Also I remember getting influence for my guild for completing that do all World Bosses give you influence for you guild after beating them the first time?
Thanks for any help.
Not sure, maybe on the wiki?
Quick list:
- Shadow behemoth in Queensdale
- Tequatl the sunless in sparkfly fen
- Claw of Jormag in frostgorge sound
- the giant in charr starting zone
- The wurm boss in sylvari starting zone
- the shatterer in lvl40 charr zone
#2049080 Dungeon/pve direct damage, versatile build.
Posted
kissmyelemental
on 28 October 2012 - 09:53 PM
http://gw2skills.net...HmADLCFVYRRxM7A (link edited to display correct trait allocation)
What this build focuses on is the following:
good direct damage
good Survivability
decent Support
Trait spec:
0/20/0/30/20
Utilities:
Glyph of restoration
mist form
frost bow
cleaning fire
Glyph of elementals (elite)
Gear:
I am geared in exotic berserker's armor, berserker staff, with valkyrie jewelry. I have crests of the soldier in my armor slots, and that gives me a boost in vit/toughness with more power(cannot afford good toughness/vit runes yet).
Stats:
3k attack
17k health
35% crit chance (5% superior sigil of accuracy).
1900 armor
The armor rating is a bit low, I know, but I wanted to focus more on health first, as I read somewhere on the forums that the ideal proportion is 1/10 armor rating/health. You can swap out the sigil for something else, or rune differently according to your budget.
Summary:
The reasoning behind this build is to do decent damage, survive with good health and utilities, and to be able to heal yourself/party and conditions when the time calls for it. If I ever find myself outside of fire or earth attunement (in case of water to heal the party for example), I can pop a frost bow and spam it for the ten seconds I am locked out, or use frost bow/mist form to cause regen, which procs a condition heal. Frostbow 2 causes vulnerability, which is good for party damage. The 20 in air allows me to use the heal spell and the elite elemental glyph faster, and I can do more damage to low-health mobs because of bolt to the heart. Not to mention,20 in air boosts the crit rate and crit damage of my spells. I would take air over fire in this regard even though I lose the fire damage traits and some power. Finally, the 20 in arcane allows the staff to have a bigger radius, and that helps for pve or dungeons.
#2049184 Power/Crit build questions
Posted
Aetou
on 28 October 2012 - 11:04 PM
#2049021 Power/Crit build questions
Posted
kissmyelemental
on 28 October 2012 - 09:18 PM
I switched it up to a 0/20/0/30/20 build which I like better. Same gear, but with just losing about 100 attack and 10% damage in fire (which I'm not always in) I have a survivable damage build that can still do comparable damage to my old build and I have 17k health. I like this for dungeons.
Also, to answer your question blasting staff is amazing. I highly recommend it.
#2046750 Power/Crit build questions
Posted
CastyC
on 27 October 2012 - 06:24 PM
Initially I tried earth over water for the remaining 10, but found water to be useful in team settings. It is not amazing heals with the setup I have, but does make a difference.
I would not recommend the 20 in arcane just for that skill, but if you like the other benefits in that line than that is a different story.
For leveling up to 80 I used dagger / dagger most of the time with staff use occasionally in story quests. Now that I am playing in dungeons more it is mostly staff because of the nice cc. Even though this is a low health and armor build I find it can only be a bit of a challenge in unfamiliar dungeons. Once i've learned the dungeons I generally can go most runs without dying or being knocked down. For general pve survivability isn't an issue unless I over aggro, then just spawn an elemental helper to assist with the aggro.
#2037145 How exactly do stun fields work?
Posted
BrettM
on 23 October 2012 - 12:55 PM
#1962221 PvE/ WvW Thief Build
Posted
Khalif
on 24 September 2012 - 02:25 AM
Traits:
http://www.gw2build.....0.25.30.0.0.15
*Play Style*:
For Single Target: Start with SB's auto attack (this helps judge the distance between target), when you can consistently hit your target (i.e you are in 900m range):
Switch D/D --> Basilisk -->Steal(3k) --> CnD(3k) --> Backstab(6-7k) (should be around 12k combo + target should be dead ) Auto attack. --> HS. if not
Though you might not do much damage as your typical backstab build, you have little bit more versatility to work with
Group Play:
Cluster bomb -> Cluster bomb -> Cluster bomb. (each crits for around 3-4k )
#1977533 Questions about support build and Elementalist in general.
Posted
PinCushion
on 28 September 2012 - 07:47 PM
#1976271 Questions about support build and Elementalist in general.
Posted
Neru
on 28 September 2012 - 10:14 AM
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