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Member Since 28 Sep 2012
Offline Last Active Feb 20 2013 03:27 AM

Posts I've Made

In Topic: Engineer build for 20+ Fractals

13 January 2013 - 05:33 PM

View Postcoglin, on 12 January 2013 - 05:40 PM, said:

I find the scaling of the healing stat to be solo poor, that I feel it isn't worth investing in.

Healing scales the same as Power.

In Topic: Yo, how are thieves not crazy OP?

19 December 2012 - 05:45 PM

View PostFiery Lily, on 18 December 2012 - 12:58 PM, said:

3) Anet stated that counter to thief is aoe basically. So thief is a hard counter to all the professions that dont have it or have crappy ones? Or does it mean we have to carry weapons we wouldnt normally use just for the purpose of killing thieves? Is this good design? I'm seriously asking this cause i'm not entirely sold on the concept that aoe can be a serious counter on a class.

Also, funnily enough, Anet has stated that AoE is 'too powerful' and needs to/will be toned down in the next few updates.  So...stealth buff to the thief?

And no, that's not good design in theory.  In practice, there are so many thieves--and Anet seems to only play it, Guardian, and Mesmer--that you may as well plan around fighting off thieves.  Especially when thief and mesmer players (who can go full glass cannon, no problem) can whine and complain about builds that directly counter them (bunker builds) to Anet who will then proceed to nerf said builds.  Because being a defense focused build means you should die to five attacks instead of four.

In Topic: Yo, how are thieves not crazy OP?

17 December 2012 - 06:11 PM

How are thieves not crazy op?  It's simple.  Because thief players tell us they aren't.

But seriously, regardless of their overpoweredness or lack thereof, most thief builds are manageable.

PS If you're a glass cannon in PvP, prepare to get thief ganked because half the players in PvP at any given time are, you guessed it, thieves.

In Topic: Nerf bunker build

16 December 2012 - 07:27 AM

View PostAdraCo, on 15 December 2012 - 04:23 PM, said:

Man i dont know what you talking about... Lets see your weaks points, "highly predictable and telegraphed attacks" you mean AOEs attacks, that are so easy to land, we are limited dodges and i waste in evade the CCs, after that, its more easy to ele to land his attacks than you evade them.

Yes, highly predictable and telegraphed attacks.  If you see an ele charging up, he's using Churning Earth, which has a four second channel.  You can spend three of those seconds poking the ele then dodge on the fourth second, and hey, the ele just missed with her most powerful attack, took extra damage, and is in melee range.

Likewise for the next combo--burning speed into ring of fire into either drake's breath or fire grab.  The ele's second most powerful skill, but is only that way if the target is burning.  You know how the ele sets up that combo?  Ride the lightning into updraft.

If you mess with an elementalist's timings, you've already pulled their teeth.

View PostAdraCo, on 15 December 2012 - 04:23 PM, said:

"mediocre damage" i dont think so, or at least if u call it "mediocre" them you may say all non glass cannon builds do medocre damage, like I say before bunker ele dont hit soft!

Yes, mediocre damage.  The only way an ele can generally kill anything is because A) the person lets them or B) the elementalist is in combat so long that the enemy is eventually wittled down.  This is obvious when a bunker elementalist has problems killing a glass cannon.  We're talking about a power build that does so blah damage that it's actually more efficient to take a corruption stacking sigil in a weapon.  On top of that, a d/d ele usually doesn't have any traits that actually enhance their offensive nature beyond boons.

View PostAdraCo, on 15 December 2012 - 04:23 PM, said:

"extreme vulnerability to immobilize, needing to spend all their utilities on survival" oh man you say the weaks points of all the other classes in the game. Play other classes and give more objective arguments.

People whine about elementalist's strengths but then don't actually want to put in the work to neutralize them?  Immobilize screws dagger/dagger elementalists.  More so than any other class.  Remember, despite all their bunkeryness, elementalists are still lightly armored.  Immobilize either gives you free hits or forces the elementalist onto the defensive--either by changing attunements (to water to cleanse, and water has very little offensive punch) or by burning a cantrip.

And yes, they tend to spend their entire bar on defensive or support utilities.  Other classes have utilities that pull double duty and many builds bring at least one offensive utility if only to make a halfway decent burst.

View PostAdraCo, on 15 December 2012 - 04:23 PM, said:

To all fo your post i only take one weak point: high cooldowns in utility skills, soo now the point its how to force then to use is prematurely? Like i say before he keep moving and evade like the hell.

And yes, I was speaking about WvsW, in sPvP Bunker ele can holder a point  againts two or even three enemies.

Well, in PvP, you force the ele to be mobile outside of the point so you can cap it.  In WvW, well, it was never meant to be balanced.  If you force an elementalist to flee, you've won.  You may not have gotten loot, but you beat the elementalist.  It's not the only class that can disengage semi easily (and the thief can pretty much disengage at will).  In fact, the long cooldown on utilities and certain important skills ensures that the elementalist won't be back in 15 seconds when all your skills are still recharging.

In Topic: Patch notes 14th december

15 December 2012 - 04:04 PM

At least Anet is heading in the right-ish direction--buffing our crappy lines, our crappy grandmaster traits, and trying to give us a little more damage.

Anet may as well admit that Elementalist will never have a viable glass cannon build and just make their design choices around balanced and bunker-y play.