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Loperdos

Member Since 28 Sep 2012
Offline Last Active May 29 2015 01:18 PM

Posts I've Made

In Topic: Current Trait Unlock system will be removed in Heart of Thorns

05 February 2015 - 02:40 AM

[quote name='Corvid' timestamp='1422548740' post='2348792']
Out of curiosity, what's wrong with the new trait unlock system? Just getging back to the game, but from what I read about it, it sounds awesome, but thats on paper. I also loved the GW elite capturing system. Was that unpopular? Is the current trait system a bad implementation of a good idea, or just a bad idea?
[/quote]

Color me cynical, but the biggest issue that I had with the trait system while leveling my new alts was two-fold. 1) It was bloody annoying having to either drop loads of cash or go out hunting for things on alts when I got them to 80 and was gearing up to try out the build I wanted to...only to realize I was missing some of the traits that I needed. That part was more of an annoyance than anything else. 2) The areas and things that were required to unlock certain traits never seemed to line up with the levels that I unlocked that tier of traits. As a side anecdote that's related, I had gotten two of my buddies into the game right around the same time that the trait system change and NPE came down the pike, and the question that they continually asked me, esp when they unlocked their Adept trait tier, was "How am I supposed to finish this event chain that is x number of levels above me, so I can unlock this trait that I just got access to? If I can't do it yet, why did I just unlock the trait? That makes no sense." Or something to that effect.

I liked the IDEA of the trait unlock system. But the implementation of it fell short of what it could have been. Much like a lot of the content that Anet has released recently.

In Topic: Is D/D good for precision/crit?

28 June 2014 - 09:43 PM

View PostMezmeryzed, on 24 June 2014 - 05:23 AM, said:

It was more about seeing condition D/D builds than the bleeding and poison built into some of the weapon skills. Just thought it was a bit strange, thought I might have been missing something obvious.

You can do a conD build on a thief without much trouble, and it actually does quite well in WvW, either running D/D and a Death Blossom centric build, or run with a P/D build focused on bleeds and torment.

Also, building D/D around conditions is a lot of fun.  Not terrible efficient when it comes to dmg and kill times, but there are a lot of amusing things that you can do with it in PvE.

Plus, definitely listen to Chase, he knows his thieves. :P

In Topic: What's Your Build?

22 June 2014 - 06:31 PM

View PostDeaththiefx, on 15 June 2014 - 02:42 AM, said:

Do you think you have the PERFECT thief build? Then list off your traits here and give a short tutorial of how to take advantage of it! Good luck fellow thieves!

Depends on your definition of perfect.

Plus, there are quite a few build guides out there with example builds with all sorts of info. Chase has done quite a bit of work with maths of various thief builds, most of them found here.

Personally, I've been running in PvE with a 66002 build because it makes killing things insanely quick, full Zerks, Scholar Runes, Bloodlust Sig, etc.

In Topic: finished thief then what

12 June 2014 - 05:37 PM

View PostNikephoros, on 11 June 2014 - 06:16 PM, said:

How did you master a class in 30 days of playing it?

I'm with Nike on this one...

Been playing a thief since launch and I'm still constantly learning and discovering new things about it against different mobs and such.

In Topic: A Guide to the Thief Meta

23 May 2014 - 04:44 AM

View PostViscount St Alban, on 16 May 2014 - 12:30 AM, said:

Hey.  I love this guide! when is the update for the post patch era?  It seems all  the build sites are way behind the times.  Has everyone stopped playing?  I'm bumbling my way through finding a new build and it has not gone well.  I don't even know what runes are the best post patch!  Please update so I won't suck so much in PvP.  Thanks! :)

You'll probably want to head over to the PvP section of the forums if that's what you are looking for...

But other than that, the max DPS (if that's the type of build you are looking for) PvE build for a thief hasn't changed a whole lot, 66002 generally, though the 56003 still works pretty well. Scholar runes, Zerker gear, the usual.  If you are looking for other builds, the majority of my builds that I've posted here on Guru still work, with some minor tweaking.  Hopefully I'll have the time over this coming weekend to update some of them.