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#2316546 How to build a Guardian properly.

Posted Nikephoros on 14 April 2014 - 03:17 PM

Holy thread necromancy!

#2314694 Soon to be level 80, looking for some advice

Posted Chase on 07 April 2014 - 03:48 PM

Have you beaten it 1v1 best of 5 yet? At worst I think it results in a draw.

And I'm sorry you think I'm patronizing you. I was just trying to give out information to other people that may be reading the thread.

#2313743 Soon to be level 80, looking for some advice

Posted Phenn on 03 April 2014 - 03:56 PM

Yeah don't waste your money on defense gears. Going Zerker straight up will force you to learn and learn quickly. And, to be honest, the thief has so many survival tools it's silly.

Welcome, by the way!

#2309488 Thoughts on the April Feature Patch

Posted Phenn on 21 March 2014 - 05:29 PM

Yeah...the free-in-the-field trait swapping is gonna blow up most traditional guides. It's gonna put the focus more on Stat choice and weapon choice rather than full build.

I agree though. I have three bank tabs dedicated to Necro gear. So being able to have gear/trait templates would be awesome.

You have a far more optimistic perspective, though. I'm firmly in the "believe it when I see it" camp after all the crap that ANet's pulled in the last year.

#2309602 A Guide to the Thief Meta

Posted Chase on 21 March 2014 - 09:23 PM

There'll be an updated document on skill timing after the feature patch. It will be included as a link in this guide, which will also be re-written with an emphasis on teaching wholesome trait selections.

For DPS fanatics, the only new observation is that 66001 is cemented for traits. (Only possible trait change is the +200 power on revealed, which we'll have to compare the new backstab rotation with quickened S/P 3 to decide upon).

Runes/sigils will also be tested, but can only be done so after the feature patch. As always, this is a work in progress. I look forward to sharing my findings with you and corroborating with your data/insights :)

#2298603 So does anyone think they will make some changes like this anytime soon?

Posted raspberry jam on 21 February 2014 - 12:51 PM

View PostReason on Cooldown, on 16 February 2014 - 10:16 PM, said:

Actually all classes use magic (http://esprits-dorr.fr/node/261).  Warriors obviously use a more physical buffing/damaging magic, so most existing weapons would be odd to add to the warrior's arsenal.  Although daggers, pistols and torches are still available if refraining from the more magical style weapons.
God damn reading that interview pissed me off. Talk about screwing over lore. Just taking over an established world and retconning or just straight up rewriting everything to fit your the delusions born of a brain that is apparently constantly swimming in a sea of lard.


Magic is the lifeblood of Tyria. The entire world is infused with it, and it flows through everything via ley lines that criss-cross the planet. The natural role of the dragons is to keep this magic balanced.
Ley lines? Any mention of that in GW1 whatsoever? What was mentioned in GW1 was that humans was given magic by the gods, and the dragons are older than the gods, how does this fit together?


From time to time, in the long history of the world, the dragons have awoken and begun to draw the world’s magic into themselves, reducing the level of magic flowing through the ley lines.

When the dragons have consumed enough and thus reduced the world to a low level of magic, they go back to sleep. From then on, the magic leaks from them, back into the world at a reasonable rate. Eventually, it builds up in the world again, and the dragons awaken again to tip the teeter-totter back in the other direction.
So the dragons are magic eaters, and then while they sleep they fart out magic and when they dumped out enough they wake up and re-eat their own shit?


I love <the idea of mixing classes>, as do many people living in Tyria. The reality, however, is that only the most powerful have the time and energy to do this. It’s like getting two doctorate degrees, one in medicine and one in engineering. Few have the time to do this, and usually, an individual doesn’t want to turn her back on everything she’s already learned to start a new magical discipline. She’d much rather continue advancing her knowledge in the discipline she’s invested decades in. Some, however, may dabble and experiment with specific spells. If a master elementalist can find a mesmer to teach her to produce an illusion, then she may explore ways to combine them. Most professions keep their secrets close to their chests though. And, the danger of a conflict between magical energies and thus, an explosion, is very real.
But but, in GW1 everyone and their mother, aunt, uncle and undefined relative sleeping on the couch, at least when it came to players, had several professions. And I never saw n E/Me blow up herself. I saw them blowing up a lot of stuff, but all those explosions were as intended.


We heard that a link exists between the ancient times' four schools of magic (Preservation, Destruction, Denial, and Aggression) and the classes of the game.
Admittedly this was a question, but McCoy apparently is on board with these. What are these schools of magic? Would this be monk, ele, mesmer and necro? It has to be, because the other option (one school per god, except for one of them, I guess) wouldn't fit with the lore. But the first explanation totally ignores smiter monks, terra tanks, hex-removal mesmers and so on.


Casting an illusion that can only be seen by one person is an extremely advanced skill as it requires getting directly into an individual’s mind. Only the most skilled of mesmers can do this, and mesmers don’t talk about this ability.
In GW1, Conjure Phantasm, Images of Remorse, etc were ♥♥♥♥ing basic level mesmer spells.

And so on. This woman is literally worse than Hepler.

#2298576 So does anyone think they will make some changes like this anytime soon?

Posted Epixors on 21 February 2014 - 10:21 AM

View PostConkers, on 19 February 2014 - 08:40 PM, said:

Everything is viable for most dungeons, this is a game where the PvE is so easy, so unchallenging, that you can solo "end game" dungeons or run them naked as a group.

As for those that 'demand' certain specs/classes, really best to simply find a decent guild and not group with these types, getting picky about groups in a game with faceroll PvE just screams 'noob'.

Actually, your response 'just screams noob'.

PvE in this game isn't actually all that easy, but it has been the same for so long that serious groups of players have developed methods and tactics to handle it efficiently in terms of encounters and builds, and eventually even PUGs start to adapt this.

The game is actually rather hard, it's the fact that we have been doing the same thing for so long that makes it seem easy. Your first Arah runs probably weren't all that comfortable unless you were being carried.

If this is really your stance on the game, I hope all the AH Guardians, Bearbow Rangers and Healer Elementalists will end up in your party and you have a blast in this My Little Pony PvE game, in the meanwhile I'll go have fun with my dungeon group who's actually serious about it.

#2296371 So does anyone think they will make some changes like this anytime soon?

Posted Arkham Creed on 16 February 2014 - 06:26 PM

View Postpeteed1985, on 16 February 2014 - 01:00 PM, said:

warriors about the squisiest class out cause its in melee and first sign I see that I need to dodge is me laying down either downed or knocked down lol..

Step 1: Go play as a thief, elementalist, or mesmer.

Step 2: Go back on your warrior and marvel at how insane your defense is relative to those classes, even if you go full zerker on said warrior, and full Knight/settler on the others.

Step 3: Come back and apologize for the above unintentionally insulting comment.

#2295102 New CDI, Community Voting for Top 3 Professions Needing Help

Posted Senatic on 13 February 2014 - 03:45 PM

View PostPhineas Poe, on 13 February 2014 - 03:42 PM, said:

When was the last time you saw an elementalist on a tourney-winning team in PvP?
The better question is, who the hell cares about PvP. It's dead and burried long ago.

#2294994 New CDI, Community Voting for Top 3 Professions Needing Help

Posted gw2guruaccount on 13 February 2014 - 12:23 PM

View Postgw2guruaccount, on 13 February 2014 - 02:54 AM, said:

1. Engineer.
2. Elementalist.
3. Ranger.
3. Necromancer.

1. Necro
2. Necro
3. Necro
3.5 Other shit

That thread broke my heart. T_T ... Poor Charr Necros

#2294904 New CDI, Community Voting for Top 3 Professions Needing Help

Posted Phenn on 13 February 2014 - 05:19 AM

View PostAzure Skye, on 13 February 2014 - 03:54 AM, said:

that is what i've been seeing. Nothing major as the ranger and ele. I don't even know why the necro is there to begin with.

The Necro needs the most help of any class. One maybe two viable builds in PvP means nothing for a class that's got a list of defective or useless traits that's longer than the list of useable traits. One entire traitline is worthless in PvE. Fully half of the utilities never see playtime, and the new heal is a joke that no-one's laughing at. From someone that's played the class since beta, for what it's worth.

#2294853 New CDI, Community Voting for Top 3 Professions Needing Help

Posted Arkham Creed on 13 February 2014 - 02:48 AM

View PostAzure Skye, on 13 February 2014 - 02:38 AM, said:

They've been broken since the start of the game and that profession has always been been a gimmick with turrets. They just need to release more weapon sets for the Engineer to make more viable. The ele and ranger traits are just fail all over!

Wait, wait, wait....let me get this straight. Your argument for not prioritizing desperately needed engineer fixes in favor of elementalist and ranger (I currently main a ranger, so I'd love to see some improvements there mind you) is that engineers have been so badly broken for so long that everyone is just kind of used to it by now? I'm sorry; that is really, really stupid.

#2292594 S/P||SB : Perma Vigor || Heal Stacking || Initiative Regen || High Survivability

Posted Phenn on 08 February 2014 - 10:43 PM

No to the toughness. It's just...bad. With full Valks you should never be going down. (I've never run a thief with any defensive gear, so full Valks would be uber-tanky in my book.)

#2292861 Is dual pistol viable for Leveling?

Posted Phenn on 09 February 2014 - 07:19 PM

A couple of things here.

P/P is not necessarily exclusively single target. Taking the Ricochet trait is a huge boost to the power of the set. Each secondary hit also procs flanking traits. I've chain-stunned mobs with /P #4, and Unload is as always devastating. When coupled with a high mobility build, it's the ultimate kiting king. Coupled with SB, you'll be the most elusive thing on the map. I've watched Loperdos use the build extremely effectively, saving entire dungeons from wipes and generally covering all the bases. It's the ultimate "you can't catch me" setup.

#2290485 Sword/Dagger anyone?

Posted Chase on 04 February 2014 - 03:37 PM

I can't test this today, because our internet is laggy (AKA -- best way to increase DPS is better internet connection ;)) But the worst place to break the chain should be after the first auto-attack. The third auto-attack, crippling strike, may have an annoying aftercast, but it's greater hit makes it okay for DPS reasons. Min-Max, breaking after the second isn't much better than breaking after the third (though, iirc, it was a little better). I will try to re-test for verification when I can.

Also the only places you can't efficiently backstab is if the enemy is right in the corner and facing exactly out from the angle made by that corner. Heartseeker + DS + (optional) WS is about 8-10% worse than S/D (and is more taxing, true). But it's not horrible for the average pug, esp when the S/D chain is taking precious initiative for when it really can't compare to heartseeker under 50% health. Plus that scenario doesn't seem to happen very often in my groups where I can't backstab correctly. And lastly, with improvisation, Lightning Hammer is by far the best option for DPS, if available, above 50% health as is learning to effectively use RFI for the much harder hitting attacks when using initiative.