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Loperdos

Member Since 28 Sep 2012
Offline Last Active Today, 01:29 AM

#2331515 ArenaNet to "address [...] the dominance of Berserker/DPS"

Posted Nikephoros on 10 July 2014 - 01:58 PM

View Posttheoxygenthief, on 10 July 2014 - 01:28 PM, said:

I think you've touched quite directly on the crux of why it's beserker or go home, and why (imo) combat is quite 1 dimensional in this game: The dodge mechanism. But, I do believe this is not as hard to fix as some would believe. Dodge needs to not avoid all damage, instead only halve it.

That's not a very bright idea.  Wearing tanky gear is passive and requires no skill or experience to get maximum effect.  Dodging is active and requires skill and experience to get maximum effect.  Why would any competent game designer encourage the former at the expense of the latter?


#2329979 gear and survivilbty

Posted ZCKS on 30 June 2014 - 08:50 PM

Best advice I can give is get to know the fights. Once you know them & the mob's well you can avoid the vast majority of the damage they do (as a thief).

As for builds, I'm not a thief pro but after having played every class including thief up to lvl 30 fractals I can safely say this is the thief build I would use for fractals http://gw2skills.net...j6PBcKAIEg5tA-e (Note that if you need more AOE switch to the sword, the dagger however will provide better sustained damage. Also note that pistol pistol can regain health extremely quickly with this build while doing good damage, it just has no AOE or blast finishers.)
Also if you don't care about the extra healing then blinding powder can easily replace shadow refuge, the stealth is not as long but it has an extra blast finisher.

Lastly note that this build only really has 1 condition remover, if you need more you can swap master of deception for shadows embrace or just rely on an ally.


#2329547 Is guild wars 2 worth playing today?

Posted Katsumi Kei on 26 June 2014 - 05:57 PM

View PostI, on 26 June 2014 - 04:00 PM, said:

And for PvP...

It is straight up just terrible and boring. WvWvW has the same 2 maps, and its all zerging.

WvWvW they place you in a map that is WAY too big, and way too repetitive, the only way to participate is by zerging, and even then you're just travelling with an army and you reach the destination and auto attack. And that's WvWvW for you. If there's no commander, there's no WvWvW because nobody will have any motive to do anything especially when not zerging.

That's the hard truth dedicated GW2 players won't admit.

Haha, no. Sorry, but your "truth" does  not reflect what i see every time when i log in for guild ops. Only a person who does not play WvWvW would say that. My server is around 10th place in Europe and the WvWvW community is very organized , all guilds interact with each-other , there are "public commanders" who are for random players and everyone are communicating via Team speak. It is not "zerging" content. It was at launch, a long two years ago.

The only point that I would agree on is that the maps are getting stale, but the people are so used to them than a lot of WvWers did not want to try Edge of the mists because of the different layout.


#2328635 Is guild wars 2 worth playing today?

Posted Krazzar on 18 June 2014 - 07:14 PM

My brother-in-law just started playing about a month ago.  He would say it's worth it.  GW2 has its problems but it's definitely the best MMO out there for people that aren't willing to or can't spend all day playing.  It's really in a category of its own for MMOs. For the traditional MMO feel look elsewhere.


#2328590 Is guild wars 2 worth playing today?

Posted Katsumi Kei on 18 June 2014 - 11:48 AM

Depending on what you consider "endgame" may make or break the game for you. Endgame is little vertical progression (gear grind) and gigantic horizontal one (tons of skins and collectables). A matter of structured PVP (sPVP) Everyone agrees it's not good. It's okay for the casual PVE-ers and WvW players, but not for the hardcore crowd. If this is what you are looking for, I would not recommend GW2 for you.

As the other thing you asked:
-The game if fairly balanced, but there is always an endless discussion about sPVP.
-In terms of population all zones are filled with people every time i log.
-Dungeons are mostly fun, a lot of people are running them, but there are few unpopular.
-Classes are interesting if you are unfamiliar with GW1, so yea, you may like them.
-I am one of the people who plays realm vs realm and to this day I still love it. There is also an "endless" progression in it.
NOTE: Mind you, that PVE and WvW share your progression , but sPVP is completely separate and players start and equal ground in it.
-I would consider it "fresh" for breaking the standard MMO model set by World of Warcraft, but ESO borrowed many mechanics from it, so it may not look so different for you.

So the game is worth a purchase, I have been playing it since the open beta and I am still an active player. Worth a full price if you are into this kind of video games.


#2328566 Is guild wars 2 worth playing today?

Posted Phineas Poe on 18 June 2014 - 04:42 AM

PvP in this game is pretty shallow. There's no real competitive scene. An afternoon of solo queues will get me in the Top 100 no problem. I couldn't in good conscience recommend buying this game on the idea of focusing on it. It's really a secondary gametype to PvE and WvW.

I would more so recommend GW2 if you're into open-world PvE or large-scale RvR-type fights that you'll get in WvW. I know a lot of WvW regulars are disillusioned by how things are currently with the lack of new stuff, but for new/inexperienced players WvW is a lot of fun. The staleness won't settle in for several months, and by that point you'll more than have gotten your money's worth with the box price.

If you like PvE raiding, I would also steer clear, as GW2 doesn't have much of it at all nor any real competitive PvE scene. TTS and my guild are trading Teq records, and there's a number of guilds out there competing for speed clear dungeon records, but for the most part PvE is an open-world carebear fest that caters to the lowest common denominator. If you're looking for hardcore PvE content, it's few and far between, and really only in 5-man instances. And to get any real cosmetic rewards from high-level fractals or Wurm/Tequatl, you're going to spend a while to earn them, praying to the RNG gods. You'll probably complete a legendary in the time it takes to get the fractal skin you want.

I'd recommend GW2 is a game worth getting overall, but I also don't think that it is for everyone.


#2327693 finished thief then what

Posted Nikephoros on 11 June 2014 - 06:16 PM

How did you master a class in 30 days of playing it?


#2326043 [Build][Guide] P/D Trolling Tormentor

Posted Dirame on 02 June 2014 - 10:31 PM




#2325566 Living Story Season 2 - Get Ready

Posted Lordkrall on 28 May 2014 - 08:48 PM

Oh, I was just about to wonder what people would complain about next, now that the whole: "WE DEMAND NEW ZONES!!!" will most likely get fixed.


#2324831 Patch Notes - May 20th, 2014

Posted Phenn on 22 May 2014 - 04:24 PM

View PostBaron von Scrufflebutt, on 22 May 2014 - 04:13 PM, said:

Once again, I don't see how champ trains disrupt the gameplay experience for newer players: people do that. And if the disruptions are severe, as I said, A.Net has the ability to ban these individuals. As I also said, I don't want said abusive ♥♥♥♥s moved to a new map, I want them to understand that being an abusive ♥♥♥♥ isn't acceptable in GW2.

And as I also said, the situation would be less problematic had A.Net provided us with alternatives to content that they are now removing: they aren't doing that.

I completely understand your logic here, and would generally agree if it weren't for the huge amount of resources it would take to consistently monitor the /map channels of every sever's Queensdale champ train. Should it be done? Probably. Will ANet commit the resources to do it? Probably not.

A very simple solution in my book would be randomizing the timers on each event. One of my beefs with the dynamic world events is that they're predictable and, therefore, not really dynamic.

Also, ANet providing interesting and engaging end-game content? One could only hope. :)


#2324648 Patch Notes - May 20th, 2014

Posted Baron von Scrufflebutt on 21 May 2014 - 05:11 PM

View PostLordkrall, on 21 May 2014 - 04:36 PM, said:

Of course not. But it is worse in the areas where people that have just started playing are hanging around.
Doesn't really give a good first impression if someone is calling them retarded noob just because they happen to do an event they came across.

As I said, if players feel that they have the right to verbally abuse other players, then these abusive players shouldn't be shuffled around to a new map: they should be given some time off. Or, permanently prevented access to the game.
We are talking about players that are so toxic that content needs to be changed because of them: and changing content is better than telling these players that their behaviour is unacceptable?


#2313554 Updated DPS rankings, April 2014

Posted Phenn on 03 April 2014 - 03:06 AM

View PostSave 4 Less, on 02 April 2014 - 09:44 PM, said:

Powermancers won't see a lot of playtime until they get some party utility buffs. The problem with Necromancer is that a majority of the utilities are selfish, they don't have any form of cleave aside from piercing Staff attacks and Piercing DS attacks (You have to trait for piercing DS), and the support skills they actually have are severely outclassed by other classes support skills. The only thing Necromancers really bring to the party are Wells (a lot of the wells are outclassed by other similar skills) and Fear (which isn't a good thing). Their damage is good but the utility they bring is nothing unique.

... Yeah preaching to the choir a little there, bud. I'm fully aware of the reasons the Necro doesn't see playtime. My point was that despite getting a supposed buff to its damage, the Necro sill has critical problems.


#2318491 Unlocking traits.

Posted Phineas Poe on 19 April 2014 - 02:59 PM

View Postchefwaffle, on 19 April 2014 - 02:16 PM, said:

They can learn it in time. And besides, there are guides everywhere. They can just read that like what most people do.

Learn it in time? With their weight on my shoulders, you mean.

I must've had the same conversation with hundreds of engineers over the past 18 months since I began writing guides to the class. I've grown tired of it to the point where I don't update them anymore. I just watch Guanglai and Wolfineer do all the talking. I've grown tired of explaining even the basest elements of this game because the game itself fails to teach them. Because players run around with a condi rifle build all the way to 80 because, why not? The game never forced them into doing anything that shows them that it's a shitty ♥♥♥♥ing setup. They just pick flowers and stare at cliffs to 80.

Tell me: are you an officer of a guild? Do you manage events?

Because from my experience if I tell 150 people to read up a guide on how to do Tequatl that I and other people helped put together, maybe 50 will look at it. Only 25 will probably make it to the end of the page. People play games to play them. Most don't care enough to look at outside literature. You think the majority of people read that kind of stuff, or take the work of others seriously enough? Wurm is a very basic fight at the end of the day, but so many people refuse to actually read up on how to do the fight that you're always set back at square one because someone who didn't bother to read up on the fight chose to afk at a merchant and drew the head away from the wall.

You know how WvW commanders are mocked for yelling and repeating themselves all the time? But if they only said it once people wouldn't do it right. Players individually have poor reading and listening habits, and as a crowd they have the intellectual capacity of a group of fifth graders.

The status quo just is not acceptable, and is driving some of my best players into fatigue constantly teaching people how to just use a fire field. Some of the best players I've had the opportunity to play with have quit the game, not because they were frustrated by a lack of permanent content, but because the average player just is so clueless about how to play the game properly.

But the thing is, it's not their fault. The game just failed to institute a system that teaches them.

This is that system being put into place.

View Postchefwaffle, on 19 April 2014 - 02:16 PM, said:

And as if different builds make a difference in PVE ... All class feels the same.

Spoken like a true, ignorant "hardcore WvWer."


#2314694 Soon to be level 80, looking for some advice

Posted Chase on 07 April 2014 - 03:48 PM

Have you beaten it 1v1 best of 5 yet? At worst I think it results in a draw.

And I'm sorry you think I'm patronizing you. I was just trying to give out information to other people that may be reading the thread.


#2313743 Soon to be level 80, looking for some advice

Posted Phenn on 03 April 2014 - 03:56 PM

Yeah don't waste your money on defense gears. Going Zerker straight up will force you to learn and learn quickly. And, to be honest, the thief has so many survival tools it's silly.

Welcome, by the way!