I'm not entirely happy with the direction ANet is taking GW2. They are focusing on weak aspects of the game, and they should focus on their strengths imo. Eg Living storyline. Sadly ANet isn;t very good at story telling and yet they keep pushing it. I would prefer them to focus on expanding class diversity (more skills), more jumping puzzles, guild missions, fractals, exploration etc. They also keep pushing esports and I don't believe they will ever become an esport. They should stop forcing this 3 cap maps on everyone and make new game modes, add faaaar more stuff to WvW etc. So I applaud them for all those updates but I wish they would change direction slightly.
Apparently very valid criticisms, enough to stir up the fanboi fervor.
If you are talking about their cash shop, I believe their management holds that as high priority because that is where they get much of their income and yes, I notice their big emphasis on their cash shop too on each update.
My problem with their cash shop is that they seem to build a little bit of content(living story mostly) just for a reason to update the cash shop more. I always laugh when reading patch notes that aren't worthy of 20 mins of entertainment, that include a big update to the cash shop spiel. It really feels like they are trying to milk their customers a bit too early. How about they just amaze us with good updates and actually earn our money. Wouldn't be a bad idea to remove the rng too, this is the western world you are selling your product to.
This is a project I’ve been working on my free time for all of us to enjoy . I did it thinking that everybody deserves to know of the history that the players and the staff at Arenanet are building. Events that changed the course of our online world forever and a history that otherwise would be lost.
I tied together the events in the entire Fire and Frost saga to my character, looking at them in a personal and maybe different way and going all the way to the end. Sadly, I was not able to round all of the little details in the story, because it would be hours to no end. It’s not much I confess, but I hope you like it. And maybe, in a year or two, when a new friend or a nephew or perhaps even a new girlfriend joins you in the game and Frostbite has become this huge devourer, you will tell them: “Hey, want to see when Rox and Frostbite met?” and will link them to my video.
I’ll try to make more videos and improve in the process!
OP: Thanks for giving out this info I was otherwise oblivious about. After the crap they keep pulling with repeatedly nerfing class mechanics while refusing to compensate in any form or fashion (see: glamour mesmers, quickness rangers, the entire engineer class), making bosses like the Champ Risen Wraith, the Legendary Risen Priests in [insert temple] and some others in Orr nigh-unkillable while basically forcing those that could use a few gold to either farm with the swine that use CoF path 1 as a get-rich-slowly-but-quicker-than-anywhere-else platform or whipping out their credit card, yeah, I want a little revenge. (ugh, excuse the run-on sentence) So ya know what? I'm gonna "exploit" the crap out of this event until the opportunity gets closed (and then it's *back* to whatever-the-hell I did to make enough in this game to get by I go).
And OP again: Your harassment is just as bad as the farming. You're not a vigilante, you're not the goddamn Batman, and your "righteousness" is making the game an increasingly miserable activity. Oh, and in before "go play something else".
Why did they even bother to make the new Sentinel stats (vit/power/toughness) when it's clearly useless in the current metagame?
They should have spent more time making the Commando class a reality...something that literally nukes for massive AoE damage, uses LoS to avoid damage while nuking, has mobility and the necessary heavy armor to take stray hits that can't always be dodged. They can run in full zerker gear, ruby orbs and exquisite ruby jewels everywhere, and trait for supreme damage.
In the current metagame, everybody should run the Commando. A group of 5 commandos should be able to farm COF 1 faster than the 4 war/ 1 mes or 3 war/ 1 guard/ 1 mes team.
The current optimal group layout only favors teams that stack full berserker armor and faceroll DPS through everything while simply learning what and when to dodge. Most classes are pointless in groups when you have things like mesmers and guardians putting up reflections and other classes like warriors, among others, just DPSDPSDPS everything to death.
Dodging mitigates far too many sources of damage, reflections are far too powerful against PvE mobs, and as mobs don't coordinate their abilities or assist each other we can always have our way with them. I hate to compare to gw1, but it atleast made you feel like you were fighting a group composition when fighting groups in Hard Mode (when you weren't running an afk faceroll Hero set up, and playing regularly). Conditions and hexes were cleansed, melee mobs had either powerful AoE or CC that gave backliners trouble, positioning meant a whole lot more.
Right now, it's simply stack in the corner so mobs line of sight, then just dodge into the wall to avoid the damage while keeping everything balled up for ez AoE or blind fields. I have to say that it just isn't that fun. It's hard to give a build personality when it won't be effective in any PvE unless i'ts maxing DPS and 100% damage mitigations through traits and skills.
The concept is fine.
The execution, ANet's writing, the months of buildup to this dungeon, and the sensationalist "13 days guys! Please all log in at once to play it! And be sure to check out the gem store for the Exclusive™ themed skins!" are not.