Jump to content

  • Curse Sites
Help

Saleem

Member Since 01 Aug 2010
Offline Last Active Feb 07 2014 06:06 AM

Posts I've Made

In Topic: Screenshot of the Week

11 July 2013 - 07:04 PM

My mesmer it shall be !

[URL=http://s74.photobucket.com/user/Cerdeira/media/poserheritagem.jpg.html][IMG]http://i74.photobucket.com/albums/i280/Cerdeira/poserheritagem.jpg[/IMG][/URL]

In Topic: What are your thoughts on the PS4?

22 February 2013 - 04:37 PM

There were allot of cinematics being shown, as always... there wasn't really much gameplay ...
Too soon to form any opinion about it...

In Topic: What do people want in next gen consoles?

22 February 2013 - 04:30 PM

I want a reasonable cheap price and fun games ... oh and lots of fighters again and rpg's.
I don't mind if the graphics aren't mindblowing but I want my games to be polished.
If I want a monster I could just get a pc really.
Also I wouldn't mind if one console would vanish from the market ... especially if they end up being clones of each other again ( I'm looking at you ps3 and Xbox360)
Also I have no interest at all in FPS ... which are super awkward to play anyway with controllers on consoles to begin with.

In Topic: Purpose of Personal Storyline

13 February 2013 - 11:40 AM

View PostFaowri, on 12 February 2013 - 08:47 PM, said:

I think the main reason for this is that none of them stick around for very long (apart from Trahearne and Destiny's Edge . . . ). The people you personally meet, save, befriend and fight with are often around for less than a single 10-level arc, and you will never speak to them again afterwards. Meanwhile, you're stuck in the longterm with Trahearne and DE who have their own problems and sometimes interesting stories that take centre stage, but you're not really all that relevant to those stories. I never felt like I was personally making a difference in that area of the story. I was very much 'insert hero name/title here' placeholder material.

Yes the fact they don't stick around for long is a big part of the problem aswell that is for sure.
They also never get very personal with you which doesn't help either but that's normal since you barely have time to meet them...
and yes Trahearne is there longer but you simply can't really get attached to him at all ... i don't mind "Mary-Sue" characters if they are atleast endearing but he is just so unemotional, detached from everything and everyone, there's absolutely no fire in him at all... he feels just so artificial.
Also sure some missions had interesting concepts but they all felt so disconnected from each other and somewhat  forced into Zhaitan's plans.
It was rather awkward.
Also I might have been unlucky on my first run and gotten story chains that weren't the best perhaps... atleast not in the combination they ended up playing out.
I don't think they're writing team is bad though that said... they just don't always implent their stories well and it feels a bit clumsy and uncoordinated.T
here are some funny and witty dialogues (I had a good laugh with the sylvari whisper representative Cai on her missions)... also the mail you get after each completed heart quest is pretty awesome .. I've never seen many mmo have such good writing for side quest logs.

In Topic: Purpose of Personal Storyline

12 February 2013 - 02:07 PM

For me... only the order arcs where enjoyable as they had some of the more likable npc's, your supposedly mentors.
Some of the beginning racial stories are OK too.
Afterwards it just spirals down and feels like separate missions with a background story stitched  together to try to produce smth coherent and relevant which didn't work out though.
The stitched feeling really is visible with the missions involving Losaru of the Wild... where he keeps reintroducing himself, trice ! It clearly shows that different teams worked on different parts and that there was a lack of communication or lack of overall vision and coordination of the teams.
It just feels silly and redundant.
The fact the pace is so fast too because there's so many different things happening even though they don't even really progress the story doesn't help either.
There's no depth at all.
The characters more often than not feel artificial and irrelevant,
I don't even care about being the hero of the story or anything ( which I wasn't anyway) but I'd like something more coherent, more consistent ( aka using certain characters more often and fleshed out) that takes itself a bit less seriously aswell ( or atleast one that remains a bit more modest)
I mean the presentation doesn't help either but common ... some games like Fire Emblem still use this and yet manage to deliver something compelling.

P.S. Prophecies and Factions were bad ... I just feel like GW 2 went back to that kind of quality as far as delivery and presentation goes.Nightfall and EoTN where progressively getting better though.