Seems like they did a little tweak on handling the culling effect during the Dec. 3rd patch.
Instead of prioritizing allies first, they are showing the enemies first then load allies after.
Now this seem as a ok temporary fix but imo it just made fights worse.
Last night when we were fighting enemies on the wall, When I looked at the minimap we had at least 25+ people standing while they had about 15~20. They were on the stairs coming up while we had an advantage of attacking them with better line of sight. But when you look at the game screen it looks like you are being flooded by enemies and you have no friends around you.
Of course people were being pushed back even when I was telling them we have twice as more.
p.s. is the a thread on this already?
JabtangsMember Since 02 Oct 2012
Offline Last Active Jan 18 2013 02:51 AM
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