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Member Since 03 Oct 2012
Offline Last Active Dec 16 2012 02:32 AM

Posts I've Made

In Topic: JADE QUARRY node map HeLp!?!?!?!

13 December 2012 - 05:55 AM

View PostLucas Ashrock, on 13 December 2012 - 05:32 AM, said:

Not so many people still waste time to farm Orr, when a quick tour around the new map with rich ori and ancient wood will give you a similar result in a few minutes. Much more now everyone abandoned orr , after the plinx patch and how karma flows from various sources.
Tl tr, i'm surprised there is even still someone who update the map :)
Who update the map? Players in the mood to do it. Accept it as is, even fake or inaccurate.

Thanks for taking the time to write a post that does not help at all or answer my questions.  Depending on the locations, mining ore is quick easy gold and breaks the monotony of dungeons or whatever.   If its a waste of time in your opinion thats fine.  Thanks again for your opinion.  Why you are mentioning karma makes no sense.  I only go to the cursed shore when Im tired of dungeons and want some quick easy gold mining, but when I did go to the cursed shore I stuck to pent/shet/jofast, which seems unchanged since "plink" nerf and I have not seen any patch notes indicating otherwise.  

However, my main question was how to one go about editing the map which I though was a ongoing communal thing.  


In Topic: After 100s of hours, my final Guardian Build

15 November 2012 - 10:58 PM

View PostDuke Von Tickle, on 11 November 2012 - 09:55 AM, said:

You wouldn't get the 6th bonus from the scavenger rune, as you only have one applied. You'd only get the first scavenger bonus, which is +28 Condition Damage.

The first bonus on the traveler rune set is 10% MF.
Yeah sorry about that I mis-read something along the way.

In Topic: Precursor R & D Thread

10 November 2012 - 07:39 PM

View Postdanitheqt, on 10 November 2012 - 10:06 AM, said:

Already tried that. Got a random exotic. Same for a friend

In Topic: After 100s of hours, my final Guardian Build

10 November 2012 - 08:04 AM

Sorry slightly off topic but mentioned in the post nonetheless and at the very least a bump for a good thread.....

What is the logic behind sacrificing the 6th scavenger rune that would give 15% MF plus extra gold for a traveler that only gives 10% MF?

In Topic: Precursor R & D Thread

10 November 2012 - 04:59 AM

Maybe someone else remembers better than I, but didn't a dev somewhere along the way allude to dungeon gifts having something to do with precursors?  Or was that something else?   What ever panned out from that?  I was thinking how with the monthlies trying to get us in dungeons maybe they are trying to tell us something?

Dungeon gift associated with legendary + Dungeon associated  exotic weapon X 3 = precursor?  That would be a fair amount of dungeon tokens and would fit along the lines of the overall pain in the arse.  

Also, there are probably ZERO people that have tried forging 4 exotic dungeon weapons of the same kind at the same time.  Maybe that is it.  

Not willing to believe there is no way to craft precursor.  

Didn't some asshat a while ago say there is a bottle neck stopping people from mass producing?  That is how I started thinking about it.  How many possible reasonable manufacturing bottlenecks could there be?  Having to get a bunch of tokens together for each precursor is one for sure.  

I also seem to remember the post about bottleneck coming a bit after the info about dungeon gifts, which again correct me if I'm wrong because I could be remembering that incorrectly, but maybe someone realized a dungeon gift would mount in the forge with a dungeon weapon and took it from there?

What other bottlenecks could there be?