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ObliviousFool

Member Since 03 Oct 2012
Offline Last Active Dec 16 2012 02:32 AM

Posts I've Made

In Topic: After 100s of hours, my final Guardian Build

15 November 2012 - 10:58 PM

View PostDuke Von Tickle, on 11 November 2012 - 09:55 AM, said:

You wouldn't get the 6th bonus from the scavenger rune, as you only have one applied. You'd only get the first scavenger bonus, which is +28 Condition Damage.

The first bonus on the traveler rune set is 10% MF.
Yeah sorry about that I mis-read something along the way.

In Topic: After 100s of hours, my final Guardian Build

10 November 2012 - 08:04 AM

Sorry slightly off topic but mentioned in the post nonetheless and at the very least a bump for a good thread.....

What is the logic behind sacrificing the 6th scavenger rune that would give 15% MF plus extra gold for a traveler that only gives 10% MF?

In Topic: Is conditions the way to go in early levels or is power comparable?

06 November 2012 - 11:29 PM

What is the general consensus on dungeon builds as power or condition?  Started using dagger main hand exclusively with power build and its great, but yeah it does suck that it can only hit one target with 1.  Still imagining end game though running around cursed from event to event with  explorer magic find spec and power build.  

I guess it's VERY tempting to buy the mad king set and see how condition explore build compares, but my gut it telling me when all is said and done power build explore is what I will prefer.

In Topic: Is conditions the way to go in early levels or is power comparable?

04 November 2012 - 10:55 PM

I just started a Necro and I'm having a lot of fun with the character.  I'm at level 41 and just started perusing the threads to see what people are doing IE power or condition.  

Since I started this character mainly for farming and at the time Mad King gear did not exist, I wanted to stick to the boosts Explorer gear gives and thus focused on power/precision.  

I must say I'm blown away at how much damage can be done with power build wells.  Mad King gear is novelty and makes condition/magic builds now viable, but with the way condition tagging works with mobs, the benefits would only be seen soloing around from one event to another, which I do a lot of, but again, I'm having a hard time imagining condition build or anything really dealing out so much AOE as quickly and efficiently power wells.  

Reading some of the other posts around here and seems like more of play/style preference issue as far as condition/power build.   Agree or disagree?  I'm I missing out on something epic not fooling around with condition build?  

One other thing i've noticed is many people seem to prefer S/D for either build as their staff swap.  I've been using Axe/wh.  Seems like the axe fits better with power build, and I'm a speed freak so wh is a must (and spectral walk).  

Anyway, having lots of fun with necro..... thanks for reading.

Oh one more thing - can anyone point me to a good dungeon necro discussion thread?

In Topic: Condition Damage vs. Critical Damage

03 October 2012 - 10:53 PM

edit - dont feel like arguing